CommonLibSSE NG
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CombatInventoryItemShout.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_CombatInventoryItemShout;
11 inline static constexpr auto VTABLE = VTABLE_CombatInventoryItemShout;
12
13 ~CombatInventoryItemShout() override; // 00
14
15 // override (CombatInventoryItemMagic)
16 TYPE GetType() override; // 09 - { return 5; }
17 bool CheckBusy(CombatController* a_controller) override; // 0E - { return actor->GetVoiceState() != 0; }
18 bool CheckShouldEquip(CombatController* a_controller) override; // 0F - { return fCombatInventoryShoutMaxRecoveryTime >= actor->GetVoiceRecoveryTime(); }
19 MagicItem* GetMagic() override; // 16
20 };
21 static_assert(sizeof(CombatInventoryItemShout) == 0x50);
22}
Definition CombatController.h:23
TYPE
Definition CombatInventoryItem.h:38
Definition CombatInventoryItemMagic.h:12
Definition CombatInventoryItemShout.h:8
bool CheckBusy(CombatController *a_controller) override
static constexpr auto VTABLE
Definition CombatInventoryItemShout.h:11
static constexpr auto RTTI
Definition CombatInventoryItemShout.h:10
MagicItem * GetMagic() override
bool CheckShouldEquip(CombatController *a_controller) override
Definition MagicItem.h:30
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_CombatInventoryItemShout(687619, 395745, 0x1f1dce0)
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatInventoryItemShout
Definition Offsets_VTABLE.h:3023