CommonLibSSE NG
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RE::CombatInventoryItemShout Member List

This is the complete list of members for RE::CombatInventoryItemShout, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
CalculateScore(CombatController *a_controller) overrideRE::CombatInventoryItemMagicvirtual
CATEGORY enum nameRE::CombatInventoryItem
CheckBusy(CombatController *a_controller) overrideRE::CombatInventoryItemShoutvirtual
CheckShouldEquip(CombatController *a_controller) overrideRE::CombatInventoryItemShoutvirtual
Clone()=0RE::CombatInventoryItempure virtual
CreateCaster()=0RE::CombatInventoryItemMagicpure virtual
currentAVRE::CombatInventoryItemMagic
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
effectRE::CombatInventoryItemMagic
Equip(CombatController *a_controller)RE::CombatInventoryItemvirtual
GetCategory()=0RE::CombatInventoryItempure virtual
GetDescription(const char *a_dest, std::uint32_t a_size)RE::CombatInventoryItemvirtual
GetEquipRange() overrideRE::CombatInventoryItemMagicvirtual
GetEquipType(BGSEquipSlot a_slot) overrideRE::CombatInventoryItemMagicvirtual
GetMagic() overrideRE::CombatInventoryItemShoutvirtual
GetMaxRange() overrideRE::CombatInventoryItemMagicvirtual
GetMinRange() overrideRE::CombatInventoryItemMagicvirtual
GetObjectType()=0RE::CombatObjectpure virtual
GetOptimalRange() overrideRE::CombatInventoryItemMagicvirtual
GetRefCount() const noexceptRE::NiRefObjectinline
GetResource(CombatInventoryItemResource &a_resource) overrideRE::CombatInventoryItemMagicvirtual
GetTotalObjectCount()RE::NiRefObjectstatic
GetType() overrideRE::CombatInventoryItemShoutvirtual
IncRefCount()RE::NiRefObject
IsValid() overrideRE::CombatInventoryItemMagicvirtual
itemRE::CombatInventoryItem
itemScoreRE::CombatInventoryItem
itemSlotRE::CombatInventoryItem
LoadGame(BGSLoadGameBuffer *a_buf) overrideRE::CombatInventoryItemMagicvirtual
maxRangeRE::CombatInventoryItemMagic
minRangeRE::CombatInventoryItemMagic
NiRefObject()RE::NiRefObject
powerRE::CombatInventoryItemMagic
RTTIRE::CombatInventoryItemShoutinlinestatic
SaveGame(BGSSaveGameBuffer *a_buf) overrideRE::CombatInventoryItemMagicvirtual
tacticalDurationRE::CombatInventoryItemMagic
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
TYPE enum nameRE::CombatInventoryItem
Unequip(CombatController *a_controller)RE::CombatInventoryItemvirtual
unk1CRE::CombatInventoryItem
VTABLERE::CombatInventoryItemShoutinlinestatic
~CombatInventoryItem() overrideRE::CombatInventoryItem
~CombatInventoryItemMagic() overrideRE::CombatInventoryItemMagic
~CombatInventoryItemShout() overrideRE::CombatInventoryItemShout
~CombatObject() overrideRE::CombatObject
~NiRefObject()RE::NiRefObjectvirtual