CommonLibSSE NG
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#include <BSParticleShaderProperty.h>
Public Member Functions | |
virtual | ~BSParticleShaderProperty () |
const NiRTTI * | GetRTTI () const override |
bool | SetupGeometry (BSGeometry *a_geometry) override |
RenderPassArray * | GetRenderPasses (BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override |
std::int32_t | QShader () override |
NiSourceTexture * | GetBaseTexture () override |
Public Member Functions inherited from RE::BSShaderProperty | |
~BSShaderProperty () override | |
const NiRTTI * | GetRTTI () const override |
NiObject * | CreateClone (NiCloningProcess &a_cloning) override |
void | LoadBinary (NiStream &a_stream) override |
void | LinkObject (NiStream &a_stream) override |
bool | RegisterStreamables (NiStream &a_stream) override |
void | SaveBinary (NiStream &a_stream) override |
bool | IsEqual (NiObject *a_object) override |
void | PostLinkObject (NiStream &a_stream) override |
bool | SetupGeometry (BSGeometry *a_geometry) override |
void | Unk_29 (void) override |
virtual RenderPassArray * | GetRenderPasses (BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator)=0 |
virtual void | Unk_2B (void) |
virtual void | Unk_2C (void) |
virtual void | Unk_2D (void) |
virtual void | Unk_2E (void) |
virtual void | Unk_2F (void) |
virtual bool | CanMerge (const BSShaderProperty *a_other) |
virtual void | SetMaterialAlpha (float a_alpha) |
virtual float | QMaterialAlpha () |
virtual std::int32_t | ForEachTexture (ForEachVisitor &a_visitor) |
virtual void | DoClearRenderPasses () |
virtual std::int32_t | QShader () |
virtual void | Unk_36 (void) |
virtual NiSourceTexture * | GetBaseTexture () |
virtual void | Unk_38 (void) |
virtual bool | AcceptsEffectData () const |
virtual void | Unk_3A (void) |
virtual void | Unk_3B (void) |
virtual void | Unk_3C (void) |
virtual std::uint32_t | DetermineUtilityShaderDecl () |
virtual BSShaderMaterial::Type | GetMaterialType () |
void | SetEffectShaderData (const BSTSmartPointer< BSEffectShaderData > &a_data) |
void | SetMaterial (BSShaderMaterial *a_material, bool a_unk1) |
void | SetFlags (EShaderPropertyFlag8 a_flag, bool a_set) |
Public Member Functions inherited from RE::NiShadeProperty | |
~NiShadeProperty () override | |
const NiRTTI * | GetRTTI () const override |
NiObject * | CreateClone (NiCloningProcess &a_cloning) override |
void | LoadBinary (NiStream &a_stream) override |
void | LinkObject (NiStream &a_stream) override |
bool | RegisterStreamables (NiStream &a_stream) override |
void | SaveBinary (NiStream &a_stream) override |
bool | IsEqual (NiObject *a_object) override |
Type | GetType () const override |
virtual bool | SetupGeometry (BSGeometry *a_geometry) |
virtual bool | FinishSetupGeometry (BSGeometry *a_geometry) |
virtual void | Unk_29 (void) |
Public Member Functions inherited from RE::NiProperty | |
~NiProperty () override | |
const NiRTTI * | GetRTTI () const override |
void | LoadBinary (NiStream &a_stream) override |
void | LinkObject (NiStream &a_stream) override |
bool | RegisterStreamables (NiStream &a_stream) override |
void | SaveBinary (NiStream &a_stream) override |
bool | IsEqual (NiObject *a_object) override |
void | ProcessClone (NiCloningProcess &a_cloning) override |
virtual Type | GetType () const =0 |
virtual void | Update (float a_time) |
Public Member Functions inherited from RE::NiObjectNET | |
~NiObjectNET () override | |
const NiRTTI * | GetRTTI () const override |
void | LoadBinary (NiStream &a_stream) override |
void | LinkObject (NiStream &a_stream) override |
bool | RegisterStreamables (NiStream &a_stream) override |
void | SaveBinary (NiStream &a_stream) override |
bool | IsEqual (NiObject *a_object) override |
void | ProcessClone (NiCloningProcess &a_cloning) override |
void | PostLinkObject (NiStream &a_stream) override |
bool | AddExtraData (const BSFixedString &a_key, NiExtraData *a_extra) |
bool | AddExtraData (NiExtraData *a_extra) |
void | DeleteExtraData (std::uint16_t a_extraDataIndex) |
NiTimeController * | GetControllers () const |
NiTimeController * | GetController (const NiRTTI *a_rtti) const |
template<class T > | |
T * | GetController () const |
NiExtraData * | GetExtraData (const BSFixedString &a_key) const |
template<class T > | |
T * | GetExtraData (const BSFixedString &a_key) const |
NiExtraData * | GetExtraDataAt (std::uint16_t a_extraDataIndex) const |
std::uint16_t | GetExtraDataSize () const |
bool | HasExtraData (const BSFixedString &a_key) const |
bool | InsertExtraData (NiExtraData *a_extra) |
void | RemoveAllExtraData () |
bool | RemoveExtraData (const BSFixedString &a_key) |
bool | RemoveExtraDataAt (std::uint16_t a_extraDataIndex) |
bool | SetExtraDataSize (std::uint16_t a_size) |
Public Member Functions inherited from RE::NiObject | |
~NiObject () override=default | |
virtual const NiRTTI * | GetRTTI () const |
virtual NiNode * | AsNode () |
virtual NiSwitchNode * | AsSwitchNode () |
virtual BSFadeNode * | AsFadeNode () |
virtual BSMultiBoundNode * | AsMultiBoundNode () |
virtual BSGeometry * | AsGeometry () |
virtual NiTriStrips * | AsTriStrips () |
virtual BSTriShape * | AsTriShape () |
virtual BSSegmentedTriShape * | AsSegmentedTriShape () |
virtual BSSubIndexTriShape * | AsSubIndexTriShape () |
virtual BSDynamicTriShape * | AsDynamicTriShape () |
virtual NiGeometry * | AsNiGeometry () |
virtual NiTriBasedGeom * | AsNiTriBasedGeom () |
virtual NiTriShape * | AsNiTriShape () |
virtual NiParticles * | AsParticlesGeom () |
virtual BSLines * | AsLinesGeom () |
virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () |
virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () |
virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () |
virtual bhkRigidBody * | AsBhkRigidBody () |
virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () |
virtual NiObject * | CreateClone (NiCloningProcess &a_cloning) |
virtual void | LoadBinary (NiStream &a_stream) |
virtual void | LinkObject (NiStream &a_stream) |
virtual bool | RegisterStreamables (NiStream &a_stream) |
virtual void | SaveBinary (NiStream &a_stream) |
virtual bool | IsEqual (NiObject *a_object) |
virtual void | ProcessClone (NiCloningProcess &a_cloning) |
virtual void | PostLinkObject (NiStream &a_stream) |
virtual bool | StreamCanSkip () |
virtual const NiRTTI * | GetStreamableRTTI () const |
virtual std::uint32_t | GetBlockAllocationSize () const |
virtual NiObjectGroup * | GetGroup () const |
virtual void | SetGroup (NiObjectGroup *a_group) |
virtual NiControllerManager * | AsNiControllerManager () |
void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSParticleShaderProperty |
static auto | Ni_RTTI = NiRTTI_BSParticleShaderProperty |
Static Public Attributes inherited from RE::BSShaderProperty | |
static constexpr auto | RTTI = RTTI_BSShaderProperty |
static auto | Ni_RTTI = NiRTTI_BSShaderProperty |
Static Public Attributes inherited from RE::NiShadeProperty | |
static constexpr auto | RTTI = RTTI_NiShadeProperty |
static auto | Ni_RTTI = NiRTTI_NiShadeProperty |
Static Public Attributes inherited from RE::NiProperty | |
static constexpr auto | RTTI = RTTI_NiProperty |
static auto | Ni_RTTI = NiRTTI_NiProperty |
Static Public Attributes inherited from RE::NiObjectNET | |
static constexpr auto | RTTI = RTTI_NiObjectNET |
static auto | Ni_RTTI = NiRTTI_NiObjectNET |
Static Public Attributes inherited from RE::NiObject | |
static constexpr auto | RTTI = RTTI_NiObject |
static auto | Ni_RTTI = NiRTTI_NiObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
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virtual |
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overridevirtual |
Reimplemented from RE::BSShaderProperty.
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overridevirtual |
Implements RE::BSShaderProperty.
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overridevirtual |
Reimplemented from RE::NiObject.
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overridevirtual |
Reimplemented from RE::BSShaderProperty.
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overridevirtual |
Reimplemented from RE::NiShadeProperty.
float RE::BSParticleShaderProperty::acceleration1 |
float RE::BSParticleShaderProperty::acceleration2 |
float RE::BSParticleShaderProperty::acceleration3 |
float RE::BSParticleShaderProperty::accelerationAlongNormal |
float RE::BSParticleShaderProperty::animatedEndFrame |
float RE::BSParticleShaderProperty::animatedEndFrameVariance |
float RE::BSParticleShaderProperty::animatedFrameCount |
float RE::BSParticleShaderProperty::animatedFrameCountVariance |
float RE::BSParticleShaderProperty::animatedLoopStartVariance |
float RE::BSParticleShaderProperty::animatedStartFrame |
float RE::BSParticleShaderProperty::animatedStartFrameVariance |
float RE::BSParticleShaderProperty::birthPositionOffset |
float RE::BSParticleShaderProperty::birthPositionVarianceOffset |
NiColorA RE::BSParticleShaderProperty::colorKey1 |
float RE::BSParticleShaderProperty::colorKey1Time |
NiColorA RE::BSParticleShaderProperty::colorKey2 |
float RE::BSParticleShaderProperty::colorKey2Time |
NiColorA RE::BSParticleShaderProperty::colorKey3 |
float RE::BSParticleShaderProperty::colorKey3Time |
std::uint32_t RE::BSParticleShaderProperty::colorScale |
float RE::BSParticleShaderProperty::explosionWindSpeed |
float RE::BSParticleShaderProperty::initialSpeedAlongNormal |
float RE::BSParticleShaderProperty::initialSpeedAlongNormalVariance |
float RE::BSParticleShaderProperty::initialVelocity1 |
float RE::BSParticleShaderProperty::initialVelocity2 |
float RE::BSParticleShaderProperty::intialRotationVariance |
float RE::BSParticleShaderProperty::intialVelocity3 |
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inlinestatic |
std::uint8_t RE::BSParticleShaderProperty::pad0D1 |
std::uint16_t RE::BSParticleShaderProperty::pad0D2 |
BSParticleShaderEmitter* RE::BSParticleShaderProperty::particleEmitter |
BSTArray<NiPointer<BSParticleShaderEmitter> > RE::BSParticleShaderProperty::particleEmitters |
bool RE::BSParticleShaderProperty::particleGreyscaleAlpha |
float RE::BSParticleShaderProperty::particleLifetime |
float RE::BSParticleShaderProperty::particleLifetimeVariance |
NiPointer<NiSourceTexture> RE::BSParticleShaderProperty::particlePaletteTexture |
NiPointer<BSParticleShaderGeometry> RE::BSParticleShaderProperty::particleShaderGeometry |
float RE::BSParticleShaderProperty::particleShaderInitialRotation |
NiPointer<NiSourceTexture> RE::BSParticleShaderProperty::particleShaderTexture |
float RE::BSParticleShaderProperty::rotationSpeed |
float RE::BSParticleShaderProperty::rotationSpeedVariance |
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inlinestaticconstexpr |
float RE::BSParticleShaderProperty::scaleKey1 |
float RE::BSParticleShaderProperty::scaleKey1Time |
float RE::BSParticleShaderProperty::scaleKey2 |
float RE::BSParticleShaderProperty::scaleKey2Time |
float RE::BSParticleShaderProperty::textureCountU |
float RE::BSParticleShaderProperty::textureCountV |
bool RE::BSParticleShaderProperty::unk0D0 |
float RE::BSParticleShaderProperty::unk170 |
std::uint32_t RE::BSParticleShaderProperty::unk18C |
std::uint8_t RE::BSParticleShaderProperty::unk8B |
bool RE::BSParticleShaderProperty::useWorldSpace |
NiPoint3 RE::BSParticleShaderProperty::windPoint |