CommonLibSSE NG
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RE::BSShaderProperty Class Referenceabstract

#include <BSShaderProperty.h>

Inheritance diagram for RE::BSShaderProperty:
RE::NiShadeProperty RE::NiProperty RE::NiObjectNET RE::NiObject RE::NiRefObject RE::BSBloodSplatterShaderProperty RE::BSEffectShaderProperty RE::BSLightingShaderProperty RE::BSParticleShaderProperty RE::BSWaterShaderProperty

Classes

class  ForEachVisitor
 
struct  RenderPassArray
 

Public Types

enum class  EShaderPropertyFlag : std::uint64_t {
  kSpecular = BIT64 << 0 , kSkinned = BIT64 << 1 , kTempRefraction = BIT64 << 2 , kVertexAlpha = BIT64 << 3 ,
  kGrayscaleToPaletteColor = BIT64 << 4 , kGrayscaleToPaletteAlpha = BIT64 << 5 , kFalloff = BIT64 << 6 , kEnvMap = BIT64 << 7 ,
  kReceiveShadows = BIT64 << 8 , kCastShadows = BIT64 << 9 , kFace = BIT64 << 10 , kParallax = BIT64 << 11 ,
  kModelSpaceNormals = BIT64 << 12 , kNonProjectiveShadows = BIT64 << 13 , kMultiTextureLandscape = BIT64 << 14 , kRefraction = BIT64 << 15 ,
  kRefractionFalloff = BIT64 << 16 , kEyeReflect = BIT64 << 17 , kHairTint = BIT64 << 18 , kScreendoorAlphaFade = BIT64 << 19 ,
  kLocalMapClear = BIT64 << 20 , kFaceGenRGBTint = BIT64 << 21 , kOwnEmit = BIT64 << 22 , kProjectedUV = BIT64 << 23 ,
  kMultipleTextures = BIT64 << 24 , kRemappableTextures = BIT64 << 25 , kDecal = BIT64 << 26 , kDynamicDecal = BIT64 << 27 ,
  kParallaxOcclusion = BIT64 << 28 , kExternalEmittance = BIT64 << 29 , kSoftEffect = BIT64 << 30 , kZBufferTest = BIT64 << 31 ,
  kZBufferWrite = BIT64 << 32 , kLODLandscape = BIT64 << 33 , kLODObjects = BIT64 << 34 , kNoFade = BIT64 << 35 ,
  kTwoSided = BIT64 << 36 , kVertexColors = BIT64 << 37 , kGlowMap = BIT64 << 38 , kAssumeShadowmask = BIT64 << 39 ,
  kCharacterLighting = BIT64 << 40 , kMultiIndexSnow = BIT64 << 41 , kVertexLighting = BIT64 << 42 , kUniformScale = BIT64 << 43 ,
  kFitSlope = BIT64 << 44 , kBillboard = BIT64 << 45 , kNoLODLandBlend = BIT64 << 46 , kEnvmapLightFade = BIT64 << 47 ,
  kWireframe = BIT64 << 48 , kWeaponBlood = BIT64 << 49 , kHideOnLocalMap = BIT64 << 50 , kPremultAlpha = BIT64 << 51 ,
  kCloudLOD = BIT64 << 52 , kAnisotropicLighting = BIT64 << 53 , kNoTransparencyMultiSample = BIT64 << 54 , kMenuScreen = BIT64 << 55 ,
  kMultiLayerParallax = BIT64 << 56 , kSoftLighting = BIT64 << 57 , kRimLighting = BIT64 << 58 , kBackLighting = BIT64 << 59 ,
  kSnow = BIT64 << 60 , kTreeAnim = BIT64 << 61 , kEffectLighting = BIT64 << 62 , kHDLODObjects = BIT64 << 63
}
 
enum class  EShaderPropertyFlag8 : std::uint8_t {
  kSpecular = 0 , kSkinned = 1 , kTempRefraction = 2 , kVertexAlpha = 3 ,
  kGrayscaleToPaletteColor = 4 , kGrayscaleToPaletteAlpha = 5 , kFalloff = 6 , kEnvMap = 7 ,
  kReceiveShadows = 8 , kCastShadows = 9 , kFace = 10 , kParallax = 11 ,
  kModelSpaceNormals = 12 , kNonProjectiveShadows = 13 , kMultiTextureLandscape = 14 , kRefraction = 15 ,
  kRefractionFalloff = 16 , kEyeReflect = 17 , kHairTint = 18 , kScreendoorAlphaFade = 19 ,
  kLocalMapClear = 20 , kFaceGenRGBTint = 21 , kOwnEmit = 22 , kProjectedUV = 23 ,
  kMultipleTextures = 24 , kRemappableTextures = 25 , kDecal = 26 , kDynamicDecal = 27 ,
  kParallaxOcclusion = 28 , kExternalEmittance = 29 , kSoftEffect = 30 , kZBufferTest = 31 ,
  kZBufferWrite = 32 , kLODLandscape = 33 , kLODObjects = 34 , kNoFade = 35 ,
  kTwoSided = 36 , kVertexColors = 37 , kGlowMap = 38 , kAssumeShadowmask = 39 ,
  kCharacterLighting = 40 , kMultiIndexSnow = 41 , kVertexLighting = 42 , kUniformScale = 43 ,
  kFitSlope = 44 , kBillboard = 45 , kNoLODLandBlend = 46 , kEnvmapLightFade = 47 ,
  kWireframe = 48 , kWeaponBlood = 49 , kHideOnLocalMap = 50 , kPremultAlpha = 51 ,
  kCloudLOD = 52 , kAnisotropicLighting = 53 , kNoTransparencyMultiSample = 54 , kMenuScreen = 55 ,
  kMultiLayerParallax = 56 , kSoftLighting = 57 , kRimLighting = 58 , kBackLighting = 59 ,
  kSnow = 60 , kTreeAnim = 61 , kEffectLighting = 62 , kHDLODObjects = 63
}
 
- Public Types inherited from RE::NiProperty
enum class  Type { kAlpha = 0 , kShade = 1 }
 

Public Member Functions

 ~BSShaderProperty () override
 
const NiRTTIGetRTTI () const override
 
NiObjectCreateClone (NiCloningProcess &a_cloning) override
 
void LoadBinary (NiStream &a_stream) override
 
void LinkObject (NiStream &a_stream) override
 
bool RegisterStreamables (NiStream &a_stream) override
 
void SaveBinary (NiStream &a_stream) override
 
bool IsEqual (NiObject *a_object) override
 
void PostLinkObject (NiStream &a_stream) override
 
bool SetupGeometry (BSGeometry *a_geometry) override
 
void Unk_29 (void) override
 
virtual RenderPassArrayGetRenderPasses (BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator)=0
 
virtual void Unk_2B (void)
 
virtual void Unk_2C (void)
 
virtual void Unk_2D (void)
 
virtual void Unk_2E (void)
 
virtual void Unk_2F (void)
 
virtual bool CanMerge (const BSShaderProperty *a_other)
 
virtual void SetMaterialAlpha (float a_alpha)
 
virtual float QMaterialAlpha ()
 
virtual std::int32_t ForEachTexture (ForEachVisitor &a_visitor)
 
virtual void DoClearRenderPasses ()
 
virtual std::int32_t QShader ()
 
virtual void Unk_36 (void)
 
virtual NiSourceTextureGetBaseTexture ()
 
virtual void Unk_38 (void)
 
virtual bool AcceptsEffectData () const
 
virtual void Unk_3A (void)
 
virtual void Unk_3B (void)
 
virtual void Unk_3C (void)
 
virtual std::uint32_t DetermineUtilityShaderDecl ()
 
virtual BSShaderMaterial::Type GetMaterialType ()
 
void SetEffectShaderData (const BSTSmartPointer< BSEffectShaderData > &a_data)
 
void SetMaterial (BSShaderMaterial *a_material, bool a_unk1)
 
void SetFlags (EShaderPropertyFlag8 a_flag, bool a_set)
 
- Public Member Functions inherited from RE::NiShadeProperty
 ~NiShadeProperty () override
 
const NiRTTIGetRTTI () const override
 
NiObjectCreateClone (NiCloningProcess &a_cloning) override
 
void LoadBinary (NiStream &a_stream) override
 
void LinkObject (NiStream &a_stream) override
 
bool RegisterStreamables (NiStream &a_stream) override
 
void SaveBinary (NiStream &a_stream) override
 
bool IsEqual (NiObject *a_object) override
 
Type GetType () const override
 
virtual bool SetupGeometry (BSGeometry *a_geometry)
 
virtual bool FinishSetupGeometry (BSGeometry *a_geometry)
 
virtual void Unk_29 (void)
 
- Public Member Functions inherited from RE::NiProperty
 ~NiProperty () override
 
const NiRTTIGetRTTI () const override
 
void LoadBinary (NiStream &a_stream) override
 
void LinkObject (NiStream &a_stream) override
 
bool RegisterStreamables (NiStream &a_stream) override
 
void SaveBinary (NiStream &a_stream) override
 
bool IsEqual (NiObject *a_object) override
 
void ProcessClone (NiCloningProcess &a_cloning) override
 
virtual Type GetType () const =0
 
virtual void Update (float a_time)
 
- Public Member Functions inherited from RE::NiObjectNET
 ~NiObjectNET () override
 
const NiRTTIGetRTTI () const override
 
void LoadBinary (NiStream &a_stream) override
 
void LinkObject (NiStream &a_stream) override
 
bool RegisterStreamables (NiStream &a_stream) override
 
void SaveBinary (NiStream &a_stream) override
 
bool IsEqual (NiObject *a_object) override
 
void ProcessClone (NiCloningProcess &a_cloning) override
 
void PostLinkObject (NiStream &a_stream) override
 
bool AddExtraData (const BSFixedString &a_key, NiExtraData *a_extra)
 
bool AddExtraData (NiExtraData *a_extra)
 
void DeleteExtraData (std::uint16_t a_extraDataIndex)
 
NiTimeControllerGetControllers () const
 
NiTimeControllerGetController (const NiRTTI *a_rtti) const
 
template<class T >
T * GetController () const
 
NiExtraDataGetExtraData (const BSFixedString &a_key) const
 
template<class T >
T * GetExtraData (const BSFixedString &a_key) const
 
NiExtraDataGetExtraDataAt (std::uint16_t a_extraDataIndex) const
 
std::uint16_t GetExtraDataSize () const
 
bool HasExtraData (const BSFixedString &a_key) const
 
bool InsertExtraData (NiExtraData *a_extra)
 
void RemoveAllExtraData ()
 
bool RemoveExtraData (const BSFixedString &a_key)
 
bool RemoveExtraDataAt (std::uint16_t a_extraDataIndex)
 
bool SetExtraDataSize (std::uint16_t a_size)
 
- Public Member Functions inherited from RE::NiObject
 ~NiObject () override=default
 
virtual const NiRTTIGetRTTI () const
 
virtual NiNodeAsNode ()
 
virtual NiSwitchNode * AsSwitchNode ()
 
virtual BSFadeNodeAsFadeNode ()
 
virtual BSMultiBoundNodeAsMultiBoundNode ()
 
virtual BSGeometryAsGeometry ()
 
virtual NiTriStrips * AsTriStrips ()
 
virtual BSTriShapeAsTriShape ()
 
virtual BSSegmentedTriShape * AsSegmentedTriShape ()
 
virtual BSSubIndexTriShape * AsSubIndexTriShape ()
 
virtual BSDynamicTriShapeAsDynamicTriShape ()
 
virtual NiGeometryAsNiGeometry ()
 
virtual NiTriBasedGeom * AsNiTriBasedGeom ()
 
virtual NiTriShape * AsNiTriShape ()
 
virtual NiParticlesAsParticlesGeom ()
 
virtual BSLines * AsLinesGeom ()
 
virtual bhkNiCollisionObjectAsBhkNiCollisionObject ()
 
virtual bhkBlendCollisionObject * AsBhkBlendCollisionObject ()
 
virtual bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject ()
 
virtual bhkRigidBodyAsBhkRigidBody ()
 
virtual bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint ()
 
virtual NiObjectCreateClone (NiCloningProcess &a_cloning)
 
virtual void LoadBinary (NiStream &a_stream)
 
virtual void LinkObject (NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary (NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject (NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroupGetGroup () const
 
virtual void SetGroup (NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

float alpha
 
std::int32_t lastRenderPassState
 
stl::enumeration< EShaderPropertyFlag, std::uint64_t > flags
 
RenderPassArray renderPassList
 
std::uint64_t unk48
 
RenderPassArray debugRenderPassList
 
std::uint64_t unk58
 
BSFadeNodefadeNode
 
BSTSmartPointer< BSEffectShaderDataeffectData
 
BSShaderPropertyLightDatalightData
 
BSShaderMaterialmaterial
 
std::uint64_t unk80
 
- Public Attributes inherited from RE::NiObjectNET
BSFixedString name
 
NiPointer< NiTimeControllercontrollers
 
NiExtraData ** extra
 
std::uint16_t extraDataSize
 
std::uint16_t maxSize
 
std::uint32_t pad2C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSShaderProperty
 
static auto Ni_RTTI = NiRTTI_BSShaderProperty
 
- Static Public Attributes inherited from RE::NiShadeProperty
static constexpr auto RTTI = RTTI_NiShadeProperty
 
static auto Ni_RTTI = NiRTTI_NiShadeProperty
 
- Static Public Attributes inherited from RE::NiProperty
static constexpr auto RTTI = RTTI_NiProperty
 
static auto Ni_RTTI = NiRTTI_NiProperty
 
- Static Public Attributes inherited from RE::NiObjectNET
static constexpr auto RTTI = RTTI_NiObjectNET
 
static auto Ni_RTTI = NiRTTI_NiObjectNET
 
- Static Public Attributes inherited from RE::NiObject
static constexpr auto RTTI = RTTI_NiObject
 
static auto Ni_RTTI = NiRTTI_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Member Enumeration Documentation

◆ EShaderPropertyFlag

enum class RE::BSShaderProperty::EShaderPropertyFlag : std::uint64_t
strong
Enumerator
kSpecular 
kSkinned 
kTempRefraction 
kVertexAlpha 
kGrayscaleToPaletteColor 
kGrayscaleToPaletteAlpha 
kFalloff 
kEnvMap 
kReceiveShadows 
kCastShadows 
kFace 
kParallax 
kModelSpaceNormals 
kNonProjectiveShadows 
kMultiTextureLandscape 
kRefraction 
kRefractionFalloff 
kEyeReflect 
kHairTint 
kScreendoorAlphaFade 
kLocalMapClear 
kFaceGenRGBTint 
kOwnEmit 
kProjectedUV 
kMultipleTextures 
kRemappableTextures 
kDecal 
kDynamicDecal 
kParallaxOcclusion 
kExternalEmittance 
kSoftEffect 
kZBufferTest 
kZBufferWrite 
kLODLandscape 
kLODObjects 
kNoFade 
kTwoSided 
kVertexColors 
kGlowMap 
kAssumeShadowmask 
kCharacterLighting 
kMultiIndexSnow 
kVertexLighting 
kUniformScale 
kFitSlope 
kBillboard 
kNoLODLandBlend 
kEnvmapLightFade 
kWireframe 
kWeaponBlood 
kHideOnLocalMap 
kPremultAlpha 
kCloudLOD 
kAnisotropicLighting 
kNoTransparencyMultiSample 
kMenuScreen 
kMultiLayerParallax 
kSoftLighting 
kRimLighting 
kBackLighting 
kSnow 
kTreeAnim 
kEffectLighting 
kHDLODObjects 

◆ EShaderPropertyFlag8

enum class RE::BSShaderProperty::EShaderPropertyFlag8 : std::uint8_t
strong
Enumerator
kSpecular 
kSkinned 
kTempRefraction 
kVertexAlpha 
kGrayscaleToPaletteColor 
kGrayscaleToPaletteAlpha 
kFalloff 
kEnvMap 
kReceiveShadows 
kCastShadows 
kFace 
kParallax 
kModelSpaceNormals 
kNonProjectiveShadows 
kMultiTextureLandscape 
kRefraction 
kRefractionFalloff 
kEyeReflect 
kHairTint 
kScreendoorAlphaFade 
kLocalMapClear 
kFaceGenRGBTint 
kOwnEmit 
kProjectedUV 
kMultipleTextures 
kRemappableTextures 
kDecal 
kDynamicDecal 
kParallaxOcclusion 
kExternalEmittance 
kSoftEffect 
kZBufferTest 
kZBufferWrite 
kLODLandscape 
kLODObjects 
kNoFade 
kTwoSided 
kVertexColors 
kGlowMap 
kAssumeShadowmask 
kCharacterLighting 
kMultiIndexSnow 
kVertexLighting 
kUniformScale 
kFitSlope 
kBillboard 
kNoLODLandBlend 
kEnvmapLightFade 
kWireframe 
kWeaponBlood 
kHideOnLocalMap 
kPremultAlpha 
kCloudLOD 
kAnisotropicLighting 
kNoTransparencyMultiSample 
kMenuScreen 
kMultiLayerParallax 
kSoftLighting 
kRimLighting 
kBackLighting 
kSnow 
kTreeAnim 
kEffectLighting 
kHDLODObjects 

Constructor & Destructor Documentation

◆ ~BSShaderProperty()

RE::BSShaderProperty::~BSShaderProperty ( )
override

Member Function Documentation

◆ AcceptsEffectData()

virtual bool RE::BSShaderProperty::AcceptsEffectData ( ) const
virtual

Reimplemented in RE::BSLightingShaderProperty.

◆ CanMerge()

virtual bool RE::BSShaderProperty::CanMerge ( const BSShaderProperty a_other)
virtual

Reimplemented in RE::BSLightingShaderProperty.

◆ CreateClone()

NiObject * RE::BSShaderProperty::CreateClone ( NiCloningProcess a_cloning)
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ DetermineUtilityShaderDecl()

virtual std::uint32_t RE::BSShaderProperty::DetermineUtilityShaderDecl ( )
virtual

Reimplemented in RE::BSLightingShaderProperty.

◆ DoClearRenderPasses()

virtual void RE::BSShaderProperty::DoClearRenderPasses ( )
virtual

◆ ForEachTexture()

virtual std::int32_t RE::BSShaderProperty::ForEachTexture ( ForEachVisitor a_visitor)
virtual

◆ GetBaseTexture()

virtual NiSourceTexture * RE::BSShaderProperty::GetBaseTexture ( )
virtual

◆ GetMaterialType()

virtual BSShaderMaterial::Type RE::BSShaderProperty::GetMaterialType ( )
virtual

◆ GetRenderPasses()

virtual RenderPassArray * RE::BSShaderProperty::GetRenderPasses ( BSGeometry a_geometry,
std::uint32_t  a_arg2,
BSShaderAccumulator *  a_accumulator 
)
pure virtual

◆ GetRTTI()

const NiRTTI * RE::BSShaderProperty::GetRTTI ( ) const
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ IsEqual()

bool RE::BSShaderProperty::IsEqual ( NiObject a_object)
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ LinkObject()

void RE::BSShaderProperty::LinkObject ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ LoadBinary()

void RE::BSShaderProperty::LoadBinary ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ PostLinkObject()

void RE::BSShaderProperty::PostLinkObject ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ QMaterialAlpha()

virtual float RE::BSShaderProperty::QMaterialAlpha ( )
virtual

◆ QShader()

virtual std::int32_t RE::BSShaderProperty::QShader ( )
virtual

◆ RegisterStreamables()

bool RE::BSShaderProperty::RegisterStreamables ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ SaveBinary()

void RE::BSShaderProperty::SaveBinary ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

Reimplemented in RE::BSWaterShaderProperty.

◆ SetEffectShaderData()

void RE::BSShaderProperty::SetEffectShaderData ( const BSTSmartPointer< BSEffectShaderData > &  a_data)

◆ SetFlags()

void RE::BSShaderProperty::SetFlags ( EShaderPropertyFlag8  a_flag,
bool  a_set 
)

◆ SetMaterial()

void RE::BSShaderProperty::SetMaterial ( BSShaderMaterial a_material,
bool  a_unk1 
)

◆ SetMaterialAlpha()

virtual void RE::BSShaderProperty::SetMaterialAlpha ( float  a_alpha)
virtual

◆ SetupGeometry()

bool RE::BSShaderProperty::SetupGeometry ( BSGeometry a_geometry)
overridevirtual

Reimplemented from RE::NiShadeProperty.

◆ Unk_29()

void RE::BSShaderProperty::Unk_29 ( void  )
overridevirtual

Reimplemented from RE::NiShadeProperty.

◆ Unk_2B()

virtual void RE::BSShaderProperty::Unk_2B ( void  )
virtual

◆ Unk_2C()

virtual void RE::BSShaderProperty::Unk_2C ( void  )
virtual

◆ Unk_2D()

virtual void RE::BSShaderProperty::Unk_2D ( void  )
virtual

◆ Unk_2E()

virtual void RE::BSShaderProperty::Unk_2E ( void  )
virtual

◆ Unk_2F()

virtual void RE::BSShaderProperty::Unk_2F ( void  )
virtual

◆ Unk_36()

virtual void RE::BSShaderProperty::Unk_36 ( void  )
virtual

◆ Unk_38()

virtual void RE::BSShaderProperty::Unk_38 ( void  )
virtual

◆ Unk_3A()

virtual void RE::BSShaderProperty::Unk_3A ( void  )
virtual

◆ Unk_3B()

virtual void RE::BSShaderProperty::Unk_3B ( void  )
virtual

◆ Unk_3C()

virtual void RE::BSShaderProperty::Unk_3C ( void  )
virtual

Reimplemented in RE::BSEffectShaderProperty.

Member Data Documentation

◆ alpha

float RE::BSShaderProperty::alpha

◆ debugRenderPassList

RenderPassArray RE::BSShaderProperty::debugRenderPassList

◆ effectData

BSTSmartPointer<BSEffectShaderData> RE::BSShaderProperty::effectData

◆ fadeNode

BSFadeNode* RE::BSShaderProperty::fadeNode

◆ flags

stl::enumeration<EShaderPropertyFlag, std::uint64_t> RE::BSShaderProperty::flags

◆ lastRenderPassState

std::int32_t RE::BSShaderProperty::lastRenderPassState

◆ lightData

BSShaderPropertyLightData* RE::BSShaderProperty::lightData

◆ material

BSShaderMaterial* RE::BSShaderProperty::material

◆ Ni_RTTI

auto RE::BSShaderProperty::Ni_RTTI = NiRTTI_BSShaderProperty
inlinestatic

◆ renderPassList

RenderPassArray RE::BSShaderProperty::renderPassList

◆ RTTI

constexpr auto RE::BSShaderProperty::RTTI = RTTI_BSShaderProperty
inlinestaticconstexpr

◆ unk48

std::uint64_t RE::BSShaderProperty::unk48

◆ unk58

std::uint64_t RE::BSShaderProperty::unk58

◆ unk80

std::uint64_t RE::BSShaderProperty::unk80

The documentation for this class was generated from the following file: