#include <BSEffectShaderData.h>
◆ NodeFilterFunction_t
◆ BSEffectShaderData()
RE::BSEffectShaderData::BSEffectShaderData |
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◆ ~BSEffectShaderData()
RE::BSEffectShaderData::~BSEffectShaderData |
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◆ alpha
bool RE::BSEffectShaderData::alpha |
◆ alphaTestRef
std::int8_t RE::BSEffectShaderData::alphaTestRef |
◆ baseFillAlpha
float RE::BSEffectShaderData::baseFillAlpha |
◆ baseFillScale
float RE::BSEffectShaderData::baseFillScale |
◆ baseRimAlpha
float RE::BSEffectShaderData::baseRimAlpha |
◆ baseTexture
◆ baseTextureProjectedUVs
bool RE::BSEffectShaderData::baseTextureProjectedUVs |
◆ blockOutTexture
◆ boundDiameter
float RE::BSEffectShaderData::boundDiameter |
◆ destBlend
◆ edgeExponent
float RE::BSEffectShaderData::edgeExponent |
◆ fillColor
NiColorA RE::BSEffectShaderData::fillColor |
◆ grayscaleToAlpha
bool RE::BSEffectShaderData::grayscaleToAlpha |
◆ grayscaleToColor
bool RE::BSEffectShaderData::grayscaleToColor |
◆ ignoreBaseGeomTexAlpha
bool RE::BSEffectShaderData::ignoreBaseGeomTexAlpha |
◆ ignoreTextureAlpha
bool RE::BSEffectShaderData::ignoreTextureAlpha |
◆ lighting
bool RE::BSEffectShaderData::lighting |
◆ nodeFilterFunction
◆ pad04
std::uint32_t RE::BSEffectShaderData::pad04 |
◆ pad84
std::uint32_t RE::BSEffectShaderData::pad84 |
◆ paletteTexture
◆ rimColor
NiColorA RE::BSEffectShaderData::rimColor |
◆ srcBlend
◆ textureClampMode
◆ uOffset
float RE::BSEffectShaderData::uOffset |
◆ uScale
float RE::BSEffectShaderData::uScale |
◆ vOffset
float RE::BSEffectShaderData::vOffset |
◆ vScale
float RE::BSEffectShaderData::vScale |
◆ zTestFunc
The documentation for this class was generated from the following file: