#include <UI3DSceneManager.h>
 | 
| using  | Type = typename Traits::Type | 
|   | 
| using  | Allocator = typename Traits::Allocator | 
|   | 
◆ AttachChild() [1/2]
      
        
          | void RE::UI3DSceneManager::AttachChild  | 
          ( | 
          NiAVObject *  | 
          a_obj | ) | 
           | 
        
      
 
 
◆ AttachChild() [2/2]
◆ DetachChild()
      
        
          | void RE::UI3DSceneManager::DetachChild  | 
          ( | 
          NiAVObject *  | 
          a_obj | ) | 
           | 
        
      
 
 
◆ GetSingleton()
◆ SetCameraFOV()
      
        
          | void RE::UI3DSceneManager::SetCameraFOV  | 
          ( | 
          float  | 
          a_fov | ) | 
           | 
        
      
 
 
◆ SetCameraPosition()
      
        
          | void RE::UI3DSceneManager::SetCameraPosition  | 
          ( | 
          const NiPoint3 &  | 
          a_pos | ) | 
           | 
        
      
 
 
◆ SetCameraRotate()
      
        
          | void RE::UI3DSceneManager::SetCameraRotate  | 
          ( | 
          const NiMatrix3 &  | 
          a_rotate | ) | 
           | 
        
      
 
 
◆ cachedCameraPos
      
        
          | NiPoint3 RE::UI3DSceneManager::cachedCameraPos | 
        
      
 
 
◆ cachedCameraRot
      
        
          | NiMatrix3 RE::UI3DSceneManager::cachedCameraRot | 
        
      
 
 
◆ camera
◆ cullingProcess
◆ currentlightScheme
◆ imageSpaceMods
◆ lightSchemes
◆ lock
◆ menuLights
◆ menuObjects
◆ pad01
      
        
          | std::uint8_t RE::UI3DSceneManager::pad01 | 
        
      
 
 
◆ pad02
      
        
          | std::uint16_t RE::UI3DSceneManager::pad02 | 
        
      
 
 
◆ pad04
      
        
          | std::uint32_t RE::UI3DSceneManager::pad04 | 
        
      
 
 
◆ pad94
      
        
          | std::uint32_t RE::UI3DSceneManager::pad94 | 
        
      
 
 
◆ shadowSceneNode
◆ unk10
      
        
          | NiPointer<BSShaderAccumulator> RE::UI3DSceneManager::unk10 | 
        
      
 
 
◆ unk18
      
        
          | NiPointer<BSShaderAccumulator> RE::UI3DSceneManager::unk18 | 
        
      
 
 
◆ viewFrustum
The documentation for this class was generated from the following file: