#include <UI3DSceneManager.h>
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using | Type = typename Traits::Type |
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using | Allocator = typename Traits::Allocator |
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◆ AttachChild() [1/2]
void RE::UI3DSceneManager::AttachChild |
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NiAVObject * |
a_obj | ) |
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◆ AttachChild() [2/2]
◆ DetachChild()
void RE::UI3DSceneManager::DetachChild |
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NiAVObject * |
a_obj | ) |
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◆ GetSingleton()
◆ SetCameraFOV()
void RE::UI3DSceneManager::SetCameraFOV |
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float |
a_fov | ) |
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◆ SetCameraPosition()
void RE::UI3DSceneManager::SetCameraPosition |
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const NiPoint3 & |
a_pos | ) |
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◆ SetCameraRotate()
void RE::UI3DSceneManager::SetCameraRotate |
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const NiMatrix3 & |
a_rotate | ) |
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◆ cachedCameraPos
NiPoint3 RE::UI3DSceneManager::cachedCameraPos |
◆ cachedCameraRot
NiMatrix3 RE::UI3DSceneManager::cachedCameraRot |
◆ camera
◆ cullingProcess
◆ currentlightScheme
◆ imageSpaceMods
◆ lightSchemes
◆ lock
◆ menuLights
◆ menuObjects
◆ pad01
std::uint8_t RE::UI3DSceneManager::pad01 |
◆ pad02
std::uint16_t RE::UI3DSceneManager::pad02 |
◆ pad04
std::uint32_t RE::UI3DSceneManager::pad04 |
◆ pad94
std::uint32_t RE::UI3DSceneManager::pad94 |
◆ shadowSceneNode
◆ unk10
NiPointer<BSShaderAccumulator> RE::UI3DSceneManager::unk10 |
◆ unk18
NiPointer<BSShaderAccumulator> RE::UI3DSceneManager::unk18 |
◆ viewFrustum
The documentation for this class was generated from the following file: