CommonLibSSE NG
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UI3DSceneManager.h
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1#pragma once
2
3#include "RE/B/BSAtomic.h"
4#include "RE/B/BSTArray.h"
5#include "RE/B/BSTSingleton.h"
6#include "RE/N/NiColor.h"
7#include "RE/N/NiFrustum.h"
8#include "RE/N/NiMatrix3.h"
9#include "RE/N/NiPoint3.h"
10#include "RE/N/NiSmartPointer.h"
11
12namespace RE
13{
14 class BSCullingProcess;
15 class BSLight;
16 class BSShaderAccumulator;
17 class NiAVObject;
18 class NiCamera;
19 class NiNode;
20 class ShadowSceneNode;
21 class TESImageSpaceModifier;
22
24 {
25 kJournal = 0,
28 kBook,
30 kUnk05,
31 kStats,
33
34 kTotal = 8
35 };
36
38 {
39 public:
40 // members
43 float radius; // 18
44 float fade; // 1C
45 bool castsShadows; // 20
48 };
49 static_assert(sizeof(MenuLight) == 0x38);
50
51 class UI3DSceneManager : public BSTSingletonSDM<UI3DSceneManager>
52 {
53 public:
55
56 void AttachChild(NiAVObject* a_obj);
58 void DetachChild(NiAVObject* a_obj);
59 void SetCameraFOV(float a_fov);
60 void SetCameraRotate(const NiMatrix3& a_rotate);
61 void SetCameraPosition(const NiPoint3& a_pos);
62
63 // members
64 std::uint8_t pad01; // 01
65 std::uint16_t pad02; // 02
66 std::uint32_t pad04; // 04
71 mutable BSSpinLock lock; // 28
76 std::uint32_t pad94; // 94
82 };
83 static_assert(sizeof(UI3DSceneManager) == 0x118);
84}
Definition BSCullingProcess.h:17
Definition BSAtomic.h:49
Definition BSTArray.h:377
Definition UI3DSceneManager.h:38
NiPoint3 translate
Definition UI3DSceneManager.h:42
NiColor color
Definition UI3DSceneManager.h:41
float radius
Definition UI3DSceneManager.h:43
NiPointer< BSLight > light
Definition UI3DSceneManager.h:46
MenuLight * last
Definition UI3DSceneManager.h:47
float fade
Definition UI3DSceneManager.h:44
bool castsShadows
Definition UI3DSceneManager.h:45
Definition NiAVObject.h:50
Definition NiColor.h:11
Definition NiFrustum.h:6
Definition NiMatrix3.h:8
Definition NiPoint3.h:6
Definition NiSmartPointer.h:9
Definition ShadowSceneNode.h:17
Definition UI3DSceneManager.h:52
NiPointer< NiCamera > camera
Definition UI3DSceneManager.h:70
std::uint16_t pad02
Definition UI3DSceneManager.h:65
INTERFACE_LIGHT_SCHEME currentlightScheme
Definition UI3DSceneManager.h:75
NiPointer< NiNode > menuObjects[8]
Definition UI3DSceneManager.h:73
NiMatrix3 cachedCameraRot
Definition UI3DSceneManager.h:80
void SetCameraPosition(const NiPoint3 &a_pos)
std::uint8_t pad01
Definition UI3DSceneManager.h:64
void SetCameraRotate(const NiMatrix3 &a_rotate)
ShadowSceneNode * shadowSceneNode
Definition UI3DSceneManager.h:72
BSTArray< INTERFACE_LIGHT_SCHEME > lightSchemes
Definition UI3DSceneManager.h:77
NiPointer< BSShaderAccumulator > unk10
Definition UI3DSceneManager.h:68
void DetachChild(NiAVObject *a_obj)
BSSpinLock lock
Definition UI3DSceneManager.h:71
std::uint32_t pad94
Definition UI3DSceneManager.h:76
void SetCameraFOV(float a_fov)
void AttachChild(NiAVObject *a_obj, INTERFACE_LIGHT_SCHEME a_scheme)
BSTArray< NiPointer< TESImageSpaceModifier > > imageSpaceMods
Definition UI3DSceneManager.h:78
NiPointer< BSShaderAccumulator > unk18
Definition UI3DSceneManager.h:69
NiPoint3 cachedCameraPos
Definition UI3DSceneManager.h:79
BSCullingProcess * cullingProcess
Definition UI3DSceneManager.h:67
std::uint32_t pad04
Definition UI3DSceneManager.h:66
BSTArray< MenuLight * > menuLights
Definition UI3DSceneManager.h:74
void AttachChild(NiAVObject *a_obj)
NiFrustum viewFrustum
Definition UI3DSceneManager.h:81
static UI3DSceneManager * GetSingleton()
Definition AbsorbEffect.h:6
INTERFACE_LIGHT_SCHEME
Definition UI3DSceneManager.h:24
Definition BSTSingleton.h:50