CommonLibSSE NG
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#include <HorseCameraState.h>
Public Member Functions | |
~HorseCameraState () override | |
void | Begin () override |
void | End () override |
void | SaveGame (BGSSaveFormBuffer *a_buf) override |
void | LoadGame (BGSLoadFormBuffer *a_buf) override |
void | Revert (BGSLoadFormBuffer *a_buf) override |
void | SetCameraHandle (RefHandle &a_handle) override |
void | Unk_0A (void) override |
void | ProcessWeaponDrawnChange (bool a_drawn) override |
bool | GetFreeRotationMode () const override |
void | SetFreeRotationMode (bool a_weaponSheathed) override |
void | HandleLookInput (const NiPoint2 &a_input) override |
Public Member Functions inherited from RE::ThirdPersonState | |
~ThirdPersonState () override | |
void | Begin () override |
void | End () override |
void | Update (BSTSmartPointer< TESCameraState > &a_nextState) override |
void | GetRotation (NiQuaternion &a_rotation) override |
void | GetTranslation (NiPoint3 &a_translation) override |
void | SaveGame (BGSSaveFormBuffer *a_buf) override |
void | LoadGame (BGSLoadFormBuffer *a_buf) override |
void | Revert (BGSLoadFormBuffer *a_buf) override |
bool | CanProcess (InputEvent *a_event) override |
void | ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override |
virtual void | SetCameraHandle (RefHandle &a_handle) |
virtual void | Unk_0A (void) |
virtual void | ProcessWeaponDrawnChange (bool a_drawn) |
virtual bool | GetFreeRotationMode () const |
virtual void | SetFreeRotationMode (bool a_weaponSheathed) |
virtual void | UpdateRotation () |
virtual void | HandleLookInput (const NiPoint2 &a_input) |
Public Member Functions inherited from RE::TESCameraState | |
virtual | ~TESCameraState () |
virtual void | Begin () |
virtual void | End () |
virtual void | Update (BSTSmartPointer< TESCameraState > &a_nextState) |
virtual void | GetRotation (NiQuaternion &a_rotation) |
virtual void | GetTranslation (NiPoint3 &a_translation) |
virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | Revert (BGSLoadFormBuffer *a_buf) |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
std::uint32_t | IncRef () const |
std::uint32_t | DecRef () const |
TES_HEAP_REDEFINE_NEW () | |
Public Member Functions inherited from RE::PlayerInputHandler | |
virtual | ~PlayerInputHandler () |
virtual bool | CanProcess (InputEvent *a_event)=0 |
virtual void | ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data) |
virtual void | ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data) |
virtual void | ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data) |
bool | IsInputEventHandlingEnabled () const |
void | SetInputEventHandlingEnabled (bool a_enabled) |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_HorseCameraState |
static constexpr auto | VTABLE = VTABLE_HorseCameraState |
Static Public Attributes inherited from RE::ThirdPersonState | |
static constexpr auto | RTTI = RTTI_ThirdPersonState |
static constexpr auto | VTABLE = VTABLE_ThirdPersonState |
Static Public Attributes inherited from RE::TESCameraState | |
static constexpr auto | RTTI = RTTI_TESCameraState |
static constexpr auto | VTABLE = VTABLE_TESCameraState |
Static Public Attributes inherited from RE::PlayerInputHandler | |
static constexpr auto | RTTI = RTTI_PlayerInputHandler |
Additional Inherited Members | |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
volatile std::uint32_t | _refCount { 0 } |
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override |
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::ThirdPersonState.
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overridevirtual |
Reimplemented from RE::ThirdPersonState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::ThirdPersonState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::ThirdPersonState.
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overridevirtual |
Reimplemented from RE::ThirdPersonState.
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overridevirtual |
Reimplemented from RE::ThirdPersonState.
float RE::HorseCameraState::horseCurrentDirection |
ObjectRefHandle RE::HorseCameraState::horseRefHandle |
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inlinestaticconstexpr |
std::uint64_t RE::HorseCameraState::unkF0 |
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inlinestaticconstexpr |