20        void SaveGame(BGSSaveFormBuffer* a_buf) 
override;          
 
Definition HorseCameraState.h:10
 
static constexpr auto RTTI
Definition HorseCameraState.h:12
 
void ProcessWeaponDrawnChange(bool a_drawn) override
 
void SetFreeRotationMode(bool a_weaponSheathed) override
 
void Revert(BGSLoadFormBuffer *a_buf) override
 
ObjectRefHandle horseRefHandle
Definition HorseCameraState.h:31
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
float horseCurrentDirection
Definition HorseCameraState.h:32
 
void HandleLookInput(const NiPoint2 &a_input) override
 
void Unk_0A(void) override
 
static constexpr auto VTABLE
Definition HorseCameraState.h:13
 
bool GetFreeRotationMode() const override
 
void SetCameraHandle(RefHandle &a_handle) override
 
std::uint64_t unkF0
Definition HorseCameraState.h:33
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
~HorseCameraState() override
 
Definition ThirdPersonState.h:17
 
Definition AbsorbEffect.h:6
 
constexpr std::array< REL::VariantID, 2 > VTABLE_HorseCameraState
Definition Offsets_VTABLE.h:3983
 
constexpr REL::VariantID RTTI_HorseCameraState(688777, 396629, 0x1f45a90)
 
std::uint32_t RefHandle
Definition BSCoreTypes.h:6