20 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition HorseCameraState.h:10
static constexpr auto RTTI
Definition HorseCameraState.h:12
void ProcessWeaponDrawnChange(bool a_drawn) override
void SetFreeRotationMode(bool a_weaponSheathed) override
void Revert(BGSLoadFormBuffer *a_buf) override
ObjectRefHandle horseRefHandle
Definition HorseCameraState.h:31
void LoadGame(BGSLoadFormBuffer *a_buf) override
float horseCurrentDirection
Definition HorseCameraState.h:32
void HandleLookInput(const NiPoint2 &a_input) override
void Unk_0A(void) override
static constexpr auto VTABLE
Definition HorseCameraState.h:13
bool GetFreeRotationMode() const override
void SetCameraHandle(RefHandle &a_handle) override
std::uint64_t unkF0
Definition HorseCameraState.h:33
void SaveGame(BGSSaveFormBuffer *a_buf) override
~HorseCameraState() override
Definition ThirdPersonState.h:17
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 2 > VTABLE_HorseCameraState
Definition Offsets_VTABLE.h:3983
constexpr REL::VariantID RTTI_HorseCameraState(688777, 396629, 0x1f45a90)
std::uint32_t RefHandle
Definition BSCoreTypes.h:6