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| ~ExtraMagicCaster () override |
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ExtraDataType | GetType () const override |
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virtual | ~MagicCaster () |
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virtual void | CastSpellImmediate (MagicItem *a_spell, bool a_noHitEffectArt, TESObjectREFR *a_target, float a_effectiveness, bool a_hostileEffectivenessOnly, float a_magnitudeOverride, Actor *a_blameActor) |
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virtual void | FindTouchTarget () |
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virtual void | RequestCastImpl () |
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virtual bool | StartChargeImpl () |
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virtual void | StartReadyImpl () |
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virtual void | StartCastImpl () |
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virtual void | FinishCastImpl () |
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virtual void | InterruptCastImpl (bool a_depleteEnergy) |
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virtual void | SpellCast (bool a_doCast, std::uint32_t a_arg2, MagicItem *a_spell) |
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virtual bool | CheckCast (MagicItem *a_spell, bool a_dualCast, float *a_alchStrength, MagicSystem::CannotCastReason *a_reason, bool a_useBaseValueForCost) |
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virtual TESObjectREFR * | GetCasterStatsObject () const |
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virtual Actor * | GetCasterAsActor () const |
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virtual TESObjectREFR * | GetCasterObjectReference (Actor **a_outCaster) const |
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virtual NiNode * | GetMagicNode () |
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virtual void | ClearMagicNode () |
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virtual void | SetCurrentSpellImpl (MagicItem *a_spell) |
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virtual void | SelectSpellImpl () |
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virtual void | DeselectSpellImpl () |
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virtual void | SetSkipCheckCast () |
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virtual void | SetCastingTimerForCharge () |
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virtual MagicSystem::CastingSource | GetCastingSource () const |
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virtual bool | GetIsDualCasting () const |
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virtual void | SetDualCasting (bool a_set) |
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virtual void | SaveGame (BGSSaveGameBuffer *a_buf) |
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virtual void | LoadGame (BGSLoadGameBuffer *a_buf) |
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virtual void | FinishLoadGame (BGSLoadGameBuffer *a_buf) |
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virtual void | PrepareSound (MagicSystem::SoundID a_sound, MagicItem *a_spell) |
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virtual void | AdjustActiveEffect (ActiveEffect *a_activeEffect, float a_power, bool a_arg3) |
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MagicTarget * | FindPickTarget (NiPoint3 &a_targetLocation, TESObjectCELL **a_targetCell, bhkPickData &a_pickData) |
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bool | FindTargets (float a_effectivenessMult, std::uint32_t &a_targetCount, TESBoundObject *a_source, bool a_loadCast, bool a_adjustOnlyHostileEffectiveness) |
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void | FinishCast () |
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float | GetCurrentSpellCost () |
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void | InterruptCast (bool a_refund) |
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void | PlayReleaseSound (MagicItem *a_item) |
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bool | TestProjectilePlacement (const Effect &a_effect, const bhkPickData &a_pickData) |
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void | UpdateImpl (float a_delta) |
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