CommonLibSSE NG
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#include <BSTempEffectWeaponBlood.h>
Public Member Functions | |
~BSTempEffectWeaponBlood () override | |
bool | Update (float a_arg1) override |
TEMP_EFFECT_TYPE | GetType () const override |
Public Member Functions inherited from RE::BSTempEffect | |
~BSTempEffect () override | |
const NiRTTI * | GetRTTI () const override |
NiNode * | AsNode () override |
NiSwitchNode * | AsSwitchNode () override |
BSFadeNode * | AsFadeNode () override |
BSMultiBoundNode * | AsMultiBoundNode () override |
BSGeometry * | AsGeometry () override |
NiTriStrips * | AsTriStrips () override |
BSTriShape * | AsTriShape () override |
BSSegmentedTriShape * | AsSegmentedTriShape () override |
BSSubIndexTriShape * | AsSubIndexTriShape () override |
BSDynamicTriShape * | AsDynamicTriShape () override |
NiGeometry * | AsNiGeometry () override |
NiTriBasedGeom * | AsNiTriBasedGeom () override |
NiTriShape * | AsNiTriShape () override |
NiParticles * | AsParticlesGeom () override |
BSLines * | AsLinesGeom () override |
bhkNiCollisionObject * | AsBhkNiCollisionObject () override |
bhkBlendCollisionObject * | AsBhkBlendCollisionObject () override |
bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () override |
bhkRigidBody * | AsBhkRigidBody () override |
bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () override |
virtual void | Initialize () |
virtual void | Attach () |
virtual void | Detach () |
virtual bool | Update (float a_arg1) |
virtual NiAVObject * | Get3D () const |
virtual bool | GetManagerHandlesSaveLoad () const |
virtual bool | GetClearWhenCellIsUnloaded () const |
virtual TEMP_EFFECT_TYPE | GetType () const |
virtual void | SaveGame (BGSSaveGameBuffer *a_buf) |
virtual void | LoadGame (BGSLoadGameBuffer *a_buf) |
virtual void | FinishLoadGame (BGSLoadGameBuffer *a_buf) |
virtual bool | IsInterfaceEffect () const |
virtual void | SetInterfaceEffect (bool a_set) |
virtual bool | GetStackable () const |
virtual bool | GetStackableMatch (BSTempEffect *a_effect) const |
virtual void | Push () |
virtual void | Pop () |
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> | |
T * | As () noexcept |
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> | |
const T * | As () const noexcept |
Public Member Functions inherited from RE::NiObject | |
~NiObject () override=default | |
virtual const NiRTTI * | GetRTTI () const |
virtual NiNode * | AsNode () |
virtual NiSwitchNode * | AsSwitchNode () |
virtual BSFadeNode * | AsFadeNode () |
virtual BSMultiBoundNode * | AsMultiBoundNode () |
virtual BSGeometry * | AsGeometry () |
virtual NiTriStrips * | AsTriStrips () |
virtual BSTriShape * | AsTriShape () |
virtual BSSegmentedTriShape * | AsSegmentedTriShape () |
virtual BSSubIndexTriShape * | AsSubIndexTriShape () |
virtual BSDynamicTriShape * | AsDynamicTriShape () |
virtual NiGeometry * | AsNiGeometry () |
virtual NiTriBasedGeom * | AsNiTriBasedGeom () |
virtual NiTriShape * | AsNiTriShape () |
virtual NiParticles * | AsParticlesGeom () |
virtual BSLines * | AsLinesGeom () |
virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () |
virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () |
virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () |
virtual bhkRigidBody * | AsBhkRigidBody () |
virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () |
virtual NiObject * | CreateClone (NiCloningProcess &a_cloning) |
virtual void | LoadBinary (NiStream &a_stream) |
virtual void | LinkObject (NiStream &a_stream) |
virtual bool | RegisterStreamables (NiStream &a_stream) |
virtual void | SaveBinary (NiStream &a_stream) |
virtual bool | IsEqual (NiObject *a_object) |
virtual void | ProcessClone (NiCloningProcess &a_cloning) |
virtual void | PostLinkObject (NiStream &a_stream) |
virtual bool | StreamCanSkip () |
virtual const NiRTTI * | GetStreamableRTTI () const |
virtual std::uint32_t | GetBlockAllocationSize () const |
virtual NiObjectGroup * | GetGroup () const |
virtual void | SetGroup (NiObjectGroup *a_group) |
virtual NiControllerManager * | AsNiControllerManager () |
void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Static Public Member Functions | |
static void | ClearEffectForWeapon (NiAVObject *a_weapon3D) |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
Public Attributes | |
NiPointer< NiAVObject > | weapon3D |
float | alphaThreshold |
Public Attributes inherited from RE::BSTempEffect | |
float | lifetime |
std::uint32_t | pad14 |
TESObjectCELL * | cell |
float | age |
bool | initialized |
std::uint8_t | pad25 |
std::uint16_t | pad26 |
std::uint32_t | effectID |
std::uint32_t | pad2C |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSTempEffectWeaponBlood |
static constexpr auto | TYPE = TEMP_EFFECT_TYPE::kWeaponBlood |
Static Public Attributes inherited from RE::BSTempEffect | |
static constexpr auto | RTTI = RTTI_BSTempEffect |
static auto | Ni_RTTI = NiRTTI_BSTempEffect |
static constexpr auto | TYPE = TEMP_EFFECT_TYPE::kDefault |
Static Public Attributes inherited from RE::NiObject | |
static constexpr auto | RTTI = RTTI_NiObject |
static auto | Ni_RTTI = NiRTTI_NiObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
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override |
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inlinestatic |
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
float RE::BSTempEffectWeaponBlood::alphaThreshold |
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inlinestaticconstexpr |
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inlinestaticconstexpr |
NiPointer<NiAVObject> RE::BSTempEffectWeaponBlood::weapon3D |