25            return func(a_weapon3D);
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BSTempEffect.h:29
 
Definition BSTempEffectWeaponBlood.h:11
 
TEMP_EFFECT_TYPE GetType() const override
 
bool Update(float a_arg1) override
 
static void ClearEffectForWeapon(NiAVObject *a_weapon3D)
Definition BSTempEffectWeaponBlood.h:21
 
static constexpr auto RTTI
Definition BSTempEffectWeaponBlood.h:13
 
float alphaThreshold
Definition BSTempEffectWeaponBlood.h:30
 
~BSTempEffectWeaponBlood() override
 
static constexpr auto TYPE
Definition BSTempEffectWeaponBlood.h:14
 
NiPointer< NiAVObject > weapon3D
Definition BSTempEffectWeaponBlood.h:29
 
Definition NiAVObject.h:50
 
Definition NiSmartPointer.h:9
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
TEMP_EFFECT_TYPE
Definition BSTempEffect.h:13
 
constexpr REL::VariantID RTTI_BSTempEffectWeaponBlood(686059, 393867, 0x1ef52b8)