CommonLibSSE NG
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#include "RE/N/NiObject.h"
Go to the source code of this file.
Classes | |
class | RE::BSTempEffect |
Namespaces | |
namespace | RE |
Enumerations | |
enum class | RE::TEMP_EFFECT_TYPE { RE::kTerrain = 0 , RE::kWeaponBlood = 1 , RE::kDecal = 2 , RE::kGeometryDecal = 3 , RE::kParticle = 4 , RE::kDebris = 5 , RE::kSPG = 6 , RE::kDefault = 7 , RE::kRefDefault = 8 , RE::kRefModel = 9 , RE::kRefShader = 10 , RE::kMagicSummon = 11 } |