#include <BipedAnim.h>
◆ addon
◆ item
◆ part
◆ partClone
◆ skinTexture
◆ unk28
std::uint64_t RE::BIPOBJECT::unk28 |
◆ unk30
std::uint64_t RE::BIPOBJECT::unk30 |
◆ unk38
std::uint64_t RE::BIPOBJECT::unk38 |
◆ unk40
std::uint64_t RE::BIPOBJECT::unk40 |
◆ unk48
std::uint64_t RE::BIPOBJECT::unk48 |
◆ unk50
std::uint64_t RE::BIPOBJECT::unk50 |
◆ unk58
std::uint64_t RE::BIPOBJECT::unk58 |
◆ unk68
std::uint64_t RE::BIPOBJECT::unk68 |
◆ unk70
void* RE::BIPOBJECT::unk70 |
◆ weaponManager
The documentation for this struct was generated from the following file: