CommonLibSSE NG
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RE::BIPOBJECT Struct Reference

#include <BipedAnim.h>

Public Attributes

TESFormitem
 
TESObjectARMAaddon
 
TESModelpart
 
BGSTextureSetskinTexture
 
NiPointer< NiAVObjectpartClone
 
std::uint64_t unk28
 
std::uint64_t unk30
 
std::uint64_t unk38
 
std::uint64_t unk40
 
std::uint64_t unk48
 
std::uint64_t unk50
 
std::uint64_t unk58
 
BSTSmartPointer< WeaponAnimationGraphManagerHolderweaponManager
 
std::uint64_t unk68
 
void * unk70
 

Member Data Documentation

◆ addon

TESObjectARMA* RE::BIPOBJECT::addon

◆ item

TESForm* RE::BIPOBJECT::item

◆ part

TESModel* RE::BIPOBJECT::part

◆ partClone

NiPointer<NiAVObject> RE::BIPOBJECT::partClone

◆ skinTexture

BGSTextureSet* RE::BIPOBJECT::skinTexture

◆ unk28

std::uint64_t RE::BIPOBJECT::unk28

◆ unk30

std::uint64_t RE::BIPOBJECT::unk30

◆ unk38

std::uint64_t RE::BIPOBJECT::unk38

◆ unk40

std::uint64_t RE::BIPOBJECT::unk40

◆ unk48

std::uint64_t RE::BIPOBJECT::unk48

◆ unk50

std::uint64_t RE::BIPOBJECT::unk50

◆ unk58

std::uint64_t RE::BIPOBJECT::unk58

◆ unk68

std::uint64_t RE::BIPOBJECT::unk68

◆ unk70

void* RE::BIPOBJECT::unk70

◆ weaponManager

BSTSmartPointer<WeaponAnimationGraphManagerHolder> RE::BIPOBJECT::weaponManager

The documentation for this struct was generated from the following file: