CommonLibSSE NG
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RE::TESObjectARMA Class Reference

#include <TESObjectARMA.h>

Inheritance diagram for RE::TESObjectARMA:
RE::TESObject RE::TESRaceForm RE::BGSBipedObjectForm RE::TESForm RE::BaseFormComponent RE::BaseFormComponent RE::BaseFormComponent

Classes

struct  RecordFlags
 

Public Member Functions

 ~TESObjectARMA () override
 
void InitializeData () override
 
void ClearData () override
 
bool Load (TESFile *a_mod) override
 
void InitItemImpl () override
 
bool IsValidRace (TESRace *a_sourceRace) const
 
void GetNodeName (char *a_dstBuff, const TESObjectREFR *a_refr, const TESObjectARMO *a_armor, float a_weightOverride)
 
- Public Member Functions inherited from RE::TESObject
 ~TESObject () override
 
bool IsObject () const override
 
std::uint32_t GetRefCount () const override
 
virtual void Unk_3B (void)
 
virtual bool IsBoundAnimObject ()
 
virtual TESWaterFormGetWaterType () const
 
virtual bool IsAutoCalc () const
 
virtual void SetAutoCalc (bool a_autoCalc)
 
virtual NiAVObjectClone3D (TESObjectREFR *a_ref, bool a_arg3)
 
virtual void UnClone3D (TESObjectREFR *a_ref)
 
virtual bool IsMarker ()
 
virtual bool IsOcclusionMarker ()
 
virtual bool ReplaceModel ()
 
virtual std::uint32_t IncRef ()
 
virtual std::uint32_t DecRef ()
 
virtual NiAVObjectLoadGraphics (TESObjectREFR *a_ref)
 
- Public Member Functions inherited from RE::TESForm
 ~TESForm () override
 
void InitializeDataComponent () override
 
void ClearDataComponent () override
 
void CopyComponent (BaseFormComponent *a_rhs) override
 
virtual void InitializeData ()
 
virtual void ClearData ()
 
virtual bool Load (TESFile *a_mod)
 
virtual bool LoadPartial (TESFile *a_mod)
 
virtual bool LoadEdit (TESFile *a_mod)
 
virtual TESFormCreateDuplicateForm (bool a_createEditorID, void *a_arg2)
 
virtual bool AddChange (std::uint32_t a_changeFlags)
 
virtual void RemoveChange (std::uint32_t a_changeFlags)
 
virtual bool FindInFileFast (TESFile *a_mod)
 
virtual bool CheckSaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void InitLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
virtual void InitItemImpl ()
 
virtual TESFileGetDescriptionOwnerFile () const
 
virtual FormType GetSavedFormType () const
 
virtual void GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen)
 
virtual bool GetKnown () const
 
virtual bool GetRandomAnim () const
 
virtual bool GetPlayable () const
 
virtual bool IsHeadingMarker () const
 
virtual bool GetDangerous () const
 
virtual bool QHasCurrents () const
 
virtual bool GetObstacle () const
 
virtual bool QIsLODLandObject () const
 
virtual bool GetOnLocalMap () const
 
virtual bool GetMustUpdate () const
 
virtual void SetOnLocalMap (bool a_set)
 
virtual bool GetIgnoredBySandbox () const
 
virtual void SetDelete (bool a_set)
 
virtual void SetAltered (bool a_set)
 
virtual void SaveObjectBound ()
 
virtual void LoadObjectBound (TESFile *a_mod)
 
virtual bool IsBoundObject () const
 
virtual bool IsObject () const
 
virtual bool IsMagicItem () const
 
virtual bool IsWater () const
 
virtual TESObjectREFRAsReference1 ()
 
virtual const TESObjectREFRAsReference2 () const
 
virtual std::uint32_t GetRefCount () const
 
virtual const char * GetTextForParsedSubTag (const BSFixedString &a_tag) const
 
virtual void Copy (TESForm *a_srcForm)
 
virtual bool BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly)
 
virtual void CreateGroupData (FORM *a_form, FORM_GROUP *a_group)
 
virtual const char * GetFormEditorID () const
 
virtual bool SetFormEditorID (const char *a_str)
 
virtual bool IsParentForm ()
 
virtual bool IsParentFormTree ()
 
virtual bool IsFormTypeChild (FormType a_type)
 
virtual bool Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount)
 
virtual void SetFormID (FormID a_id, bool a_updateFile)
 
virtual const char * GetObjectTypeName () const
 
virtual bool QAvailableInGame () const
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
T * As () noexcept
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
const T * As () const noexcept
 
TESObjectREFRAsReference ()
 
const TESObjectREFRAsReference () const
 
TESFileGetFile (std::int32_t a_idx=-1) const
 
std::uint32_t GetFormFlags () const noexcept
 
FormID GetFormID () const noexcept
 
FormType GetFormType () const noexcept
 
std::int32_t GetGoldValue () const
 
FormID GetRawFormID () const
 
FormID GetLocalFormID () const
 
const char * GetName () const
 
float GetWeight () const
 
bool HasKeywordInArray (const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const
 
bool HasKeywordInList (BGSListForm *a_keywordList, bool a_matchAll) const
 
bool HasVMAD () const
 
bool HasWorldModel () const noexcept
 
void InitItem ()
 
bool Is (FormType a_type) const noexcept
 
template<class... Args>
requires (std::same_as<Args, FormType>&&...)
bool Is (Args... a_args) const noexcept
 
bool IsAmmo () const noexcept
 
bool IsArmor () const noexcept
 
bool IsBook () const noexcept
 
bool IsDeleted () const noexcept
 
bool IsDynamicForm () const noexcept
 
bool IsGold () const noexcept
 
bool IsIgnored () const noexcept
 
bool IsInventoryObject () const
 
bool IsInitialized () const noexcept
 
bool IsKey () const noexcept
 
bool IsLockpick () const noexcept
 
bool IsNot (FormType a_type) const noexcept
 
template<class... Args>
requires (std::same_as<Args, FormType>&&...)
bool IsNot (Args... a_args) const noexcept
 
bool IsNote () const noexcept
 
bool IsPlayer () const noexcept
 
bool IsPlayerRef () const noexcept
 
bool IsSoulGem () const noexcept
 
bool IsWeapon () const noexcept
 
- Public Member Functions inherited from RE::BaseFormComponent
virtual ~BaseFormComponent ()
 
virtual void InitializeDataComponent ()=0
 
virtual void ClearDataComponent ()=0
 
virtual void CopyComponent (BaseFormComponent *a_rhs)
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::TESRaceForm
 ~TESRaceForm () override
 
void InitializeDataComponent () override
 
void ClearDataComponent () override
 
void CopyComponent (BaseFormComponent *a_rhs) override
 
- Public Member Functions inherited from RE::BGSBipedObjectForm
 ~BGSBipedObjectForm () override
 
void InitializeDataComponent () override
 
void ClearDataComponent () override
 
void CopyComponent (BaseFormComponent *a_rhs) override
 
BipedObjectSlot AddSlotToMask (BipedObjectSlot a_slot)
 
ArmorType GetArmorType () const
 
BipedObjectSlot GetSlotMask () const
 
bool HasPartOf (BipedObjectSlot a_flag) const
 
bool IsClothing () const
 
bool IsHeavyArmor () const
 
bool IsLightArmor () const
 
bool IsShield () const
 
BipedObjectSlot RemoveSlotFromMask (BipedObjectSlot a_slot)
 
void SetSlotMask (BipedObjectSlot a_mask)
 

Public Attributes

OBJ_ARMA data
 
std::uint32_t pad04C
 
TESModelTextureSwap bipedModels [SEXES::kTotal]
 
TESModelTextureSwap bipedModel1stPersons [SEXES::kTotal]
 
BGSTextureSetskinTextures [SEXES::kTotal]
 
BGSListFormskinTextureSwapLists [SEXES::kTotal]
 
BSTArray< TESRace * > additionalRaces
 
BGSFootstepSetfootstepSet
 
BGSArtObjectartObject
 
- Public Attributes inherited from RE::TESForm
TESFileContainer sourceFiles
 
std::uint32_t formFlags
 
FormID formID
 
stl::enumeration< InGameFormFlag, std::uint16_t > inGameFormFlags
 
stl::enumeration< FormType, std::uint8_t > formType
 
std::uint8_t pad1B
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::TESRaceForm
TESRacerace
 
- Public Attributes inherited from RE::BGSBipedObjectForm
BIPED_MODEL bipedModelData
 

Static Public Attributes

static constexpr auto RTTI = RTTI_TESObjectARMA
 
static constexpr auto VTABLE = VTABLE_TESObjectARMA
 
static constexpr auto FORMTYPE = FormType::Armature
 
- Static Public Attributes inherited from RE::TESObject
static constexpr auto RTTI = RTTI_TESObject
 
- Static Public Attributes inherited from RE::TESForm
static constexpr auto RTTI = RTTI_TESForm
 
static constexpr auto FORMTYPE = FormType::None
 
- Static Public Attributes inherited from RE::BaseFormComponent
static constexpr auto RTTI = RTTI_BaseFormComponent
 
- Static Public Attributes inherited from RE::TESRaceForm
static constexpr auto RTTI = RTTI_TESRaceForm
 
- Static Public Attributes inherited from RE::BGSBipedObjectForm
static constexpr auto RTTI = RTTI_BGSBipedObjectForm
 

Additional Inherited Members

- Public Types inherited from RE::TESForm
enum class  InGameFormFlag {
  kNone = 0 , kWantsDelete = 1 << 0 , kForcedPersistent = 1 << 1 , kNoFavorAllowed = 1 << 4 ,
  kIsSkyObject = 1 << 5 , kRefOriginalPersistent = 1 << 6 , kRefPermanentlyDeleted = 1 << 7
}
 
- Public Types inherited from RE::BGSBipedObjectForm
using ArmorType = BIPED_MODEL::ArmorType
 
using BipedObjectSlot = BIPED_MODEL::BipedObjectSlot
 
using FirstPersonFlag = BIPED_MODEL::BipedObjectSlot
 
- Static Public Member Functions inherited from RE::TESForm
static void AddCompileIndex (FormID &a_id, TESFile *a_file)
 
static auto GetAllForms () -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >
 
static auto GetAllFormsByEditorID () -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >
 
static TESFormLookupByID (FormID a_formID)
 
template<class T >
static T * LookupByID (FormID a_formID)
 
static TESFormLookupByEditorID (const std::string_view &a_editorID)
 
template<class T >
static T * LookupByEditorID (const std::string_view &a_editorID)
 

Constructor & Destructor Documentation

◆ ~TESObjectARMA()

RE::TESObjectARMA::~TESObjectARMA ( )
override

Member Function Documentation

◆ ClearData()

void RE::TESObjectARMA::ClearData ( )
overridevirtual

Reimplemented from RE::TESForm.

◆ GetNodeName()

void RE::TESObjectARMA::GetNodeName ( char *  a_dstBuff,
const TESObjectREFR a_refr,
const TESObjectARMO a_armor,
float  a_weightOverride 
)

◆ InitializeData()

void RE::TESObjectARMA::InitializeData ( )
overridevirtual

Reimplemented from RE::TESForm.

◆ InitItemImpl()

void RE::TESObjectARMA::InitItemImpl ( )
overridevirtual

Reimplemented from RE::TESForm.

◆ IsValidRace()

bool RE::TESObjectARMA::IsValidRace ( TESRace a_sourceRace) const

◆ Load()

bool RE::TESObjectARMA::Load ( TESFile a_mod)
overridevirtual

Reimplemented from RE::TESForm.

Member Data Documentation

◆ additionalRaces

BSTArray<TESRace*> RE::TESObjectARMA::additionalRaces

◆ artObject

BGSArtObject* RE::TESObjectARMA::artObject

◆ bipedModel1stPersons

TESModelTextureSwap RE::TESObjectARMA::bipedModel1stPersons[SEXES::kTotal]

◆ bipedModels

TESModelTextureSwap RE::TESObjectARMA::bipedModels[SEXES::kTotal]

◆ data

OBJ_ARMA RE::TESObjectARMA::data

◆ footstepSet

BGSFootstepSet* RE::TESObjectARMA::footstepSet

◆ FORMTYPE

constexpr auto RE::TESObjectARMA::FORMTYPE = FormType::Armature
inlinestaticconstexpr

◆ pad04C

std::uint32_t RE::TESObjectARMA::pad04C

◆ RTTI

constexpr auto RE::TESObjectARMA::RTTI = RTTI_TESObjectARMA
inlinestaticconstexpr

◆ skinTextures

BGSTextureSet* RE::TESObjectARMA::skinTextures[SEXES::kTotal]

◆ skinTextureSwapLists

BGSListForm* RE::TESObjectARMA::skinTextureSwapLists[SEXES::kTotal]

◆ VTABLE

constexpr auto RE::TESObjectARMA::VTABLE = VTABLE_TESObjectARMA
inlinestaticconstexpr

The documentation for this class was generated from the following file: