#include <HighProcessData.h>
◆ HEAD_TRACK_TYPE
◆ BUMP_TYPE
◆ FADE_STATE
Enumerator |
---|
kNormal | |
kIn | |
kOut | |
kTeleportIn | |
kTeleportOut | |
kOutDisable | |
kOutDelete | |
◆ ClearHeadtrackTarget()
void RE::HighProcessData::ClearHeadtrackTarget |
( |
HEAD_TRACK_TYPE |
a_headtrackType, |
|
|
bool |
a_defaultHold |
|
) |
| |
|
inline |
◆ SetHeadtrackTarget()
◆ absorbTimer
float RE::HighProcessData::absorbTimer |
◆ activationHeight
float RE::HighProcessData::activationHeight |
◆ actorsGeneratedDetectionEvent
◆ aggroRadiusStarted
bool RE::HighProcessData::aggroRadiusStarted |
◆ animAction
std::uint32_t RE::HighProcessData::animAction |
◆ animationAngleMod
NiPoint3 RE::HighProcessData::animationAngleMod |
◆ animationDelta
NiPoint3 RE::HighProcessData::animationDelta |
◆ animSequencer
◆ approachingAutoTeleportDoor
bool RE::HighProcessData::approachingAutoTeleportDoor |
◆ arrested
bool RE::HighProcessData::arrested |
◆ attackData
◆ awarePlayerTimer
float RE::HighProcessData::awarePlayerTimer |
◆ breathTimer
float RE::HighProcessData::breathTimer |
◆ bumpedState
◆ bumpTimer
◆ cachedActorHeight
float RE::HighProcessData::cachedActorHeight |
◆ checkToTalkTimer
float RE::HighProcessData::checkToTalkTimer |
◆ clearTalkToListTimer
float RE::HighProcessData::clearTalkToListTimer |
◆ crimeToReactTo
Crime* RE::HighProcessData::crimeToReactTo |
◆ currentMovementType
◆ currentProcessIdle
◆ currentShout
TESShout* RE::HighProcessData::currentShout |
◆ currentShoutVariation
◆ deathDialogue
bool RE::HighProcessData::deathDialogue |
◆ deathForce
float RE::HighProcessData::deathForce |
◆ deathForceDirection
NiPoint3 RE::HighProcessData::deathForceDirection |
◆ detectAlert
bool RE::HighProcessData::detectAlert |
◆ detectGreetTimer
float RE::HighProcessData::detectGreetTimer |
◆ detectionListener
NiPointer<StandardDetectionListener> RE::HighProcessData::detectionListener |
◆ detectionModifier
float RE::HighProcessData::detectionModifier |
◆ detectionModifierTimer
float RE::HighProcessData::detectionModifierTimer |
◆ doorActivated
bool RE::HighProcessData::doorActivated |
◆ dyingTimer
float RE::HighProcessData::dyingTimer |
◆ exclusiveTimer
float RE::HighProcessData::exclusiveTimer |
◆ fadeAlpha
float RE::HighProcessData::fadeAlpha |
◆ fadeState
◆ fadeTrigger
◆ farGeometry
bool RE::HighProcessData::farGeometry |
◆ fistsDrawn
bool RE::HighProcessData::fistsDrawn |
◆ getPlantedExplosive
bool RE::HighProcessData::getPlantedExplosive |
◆ greetActor
◆ greetingPlayer
bool RE::HighProcessData::greetingPlayer |
◆ greetingTimer
float RE::HighProcessData::greetingTimer |
◆ greetTopic
◆ headTracked
bool RE::HighProcessData::headTracked[HEAD_TRACK_TYPE::kTotal] |
◆ headTrackHoldOffsetHoldTimer
float RE::HighProcessData::headTrackHoldOffsetHoldTimer |
◆ headTrackTarget
ObjectRefHandle RE::HighProcessData::headTrackTarget[HEAD_TRACK_TYPE::kTotal] |
◆ headTrackTargetOffset
NiPoint3 RE::HighProcessData::headTrackTargetOffset |
◆ headTrackTargetOffsetTimer
float RE::HighProcessData::headTrackTargetOffsetTimer |
◆ headTrackTargetTimer
float RE::HighProcessData::headTrackTargetTimer |
◆ healthBarNode
NiPointer<NiBillboardNode> RE::HighProcessData::healthBarNode |
◆ healthRegenDelay
float RE::HighProcessData::healthRegenDelay |
◆ idleTimer
float RE::HighProcessData::idleTimer |
◆ inCommandState
bool RE::HighProcessData::inCommandState |
◆ isDualCasting
bool RE::HighProcessData::isDualCasting |
◆ knowledgeArray
◆ knowledgeLock
◆ lastBumpDirection
float RE::HighProcessData::lastBumpDirection |
◆ lastExtDoorActivated
◆ lastGreeting
◆ lastSpokenToArray
◆ lastTarget
◆ leftWeaponLastPos
NiPoint3 RE::HighProcessData::leftWeaponLastPos |
◆ leveledSpellList
◆ lightLevel
float RE::HighProcessData::lightLevel |
◆ locationOffsetByWaterPoint
NiPoint3 RE::HighProcessData::locationOffsetByWaterPoint |
◆ magickaRegenDelay
float RE::HighProcessData::magickaRegenDelay |
◆ maxAlpha
float RE::HighProcessData::maxAlpha |
◆ muzzleFlash
◆ numberGuardsPursuing
std::uint32_t RE::HighProcessData::numberGuardsPursuing |
◆ pad004
std::uint32_t RE::HighProcessData::pad004 |
◆ pad0E4
std::uint32_t RE::HighProcessData::pad0E4 |
◆ pad204
std::uint32_t RE::HighProcessData::pad204 |
◆ pad3B4
std::uint32_t RE::HighProcessData::pad3B4 |
◆ pad3D4
std::uint32_t RE::HighProcessData::pad3D4 |
◆ pad473
std::uint8_t RE::HighProcessData::pad473 |
◆ pad474
std::uint32_t RE::HighProcessData::pad474 |
◆ pathingCurrentMovementSpeed
NiPoint3 RE::HighProcessData::pathingCurrentMovementSpeed |
◆ pathingCurrentRotationSpeed
NiPoint3 RE::HighProcessData::pathingCurrentRotationSpeed |
◆ pathingDesiredMovementSpeed
NiPoint3 RE::HighProcessData::pathingDesiredMovementSpeed |
◆ pathingDesiredOrientation
NiPoint3 RE::HighProcessData::pathingDesiredOrientation |
◆ pathingDesiredPosition
NiPoint3 RE::HighProcessData::pathingDesiredPosition |
◆ pathingDesiredRotationSpeed
NiPoint3 RE::HighProcessData::pathingDesiredRotationSpeed |
◆ pathLookAtTarget
◆ pCapVoiceFailsafeTimer
float RE::HighProcessData::pCapVoiceFailsafeTimer |
◆ playerActionReaction
◆ queueofGreetings
BSTArray<QueuedDialogueType*> RE::HighProcessData::queueofGreetings |
◆ reanimateCaster
◆ reanimateSpell
MagicItem* RE::HighProcessData::reanimateSpell |
◆ reEquipArmorTimer
float RE::HighProcessData::reEquipArmorTimer |
◆ rightWeaponLastPos
NiPoint3 RE::HighProcessData::rightWeaponLastPos |
◆ sceneHeadTrackTimer
float RE::HighProcessData::sceneHeadTrackTimer |
◆ soundDelay
float RE::HighProcessData::soundDelay |
◆ soundHandles
◆ staminaRegenDelay
float RE::HighProcessData::staminaRegenDelay |
◆ takeBackTimer
float RE::HighProcessData::takeBackTimer |
◆ talkingToPC
bool RE::HighProcessData::talkingToPC |
◆ unk028
float RE::HighProcessData::unk028 |
◆ unk02C
std::uint32_t RE::HighProcessData::unk02C |
◆ unk048
std::uint64_t RE::HighProcessData::unk048 |
◆ unk0D0
std::uint32_t RE::HighProcessData::unk0D0 |
◆ unk15E
std::uint16_t RE::HighProcessData::unk15E |
◆ unk180
void* RE::HighProcessData::unk180 |
◆ unk188
void* RE::HighProcessData::unk188 |
◆ unk190
◆ unk198
◆ unk1A0
float RE::HighProcessData::unk1A0 |
◆ unk1A4
float RE::HighProcessData::unk1A4 |
◆ unk1A8
float RE::HighProcessData::unk1A8 |
◆ unk1AC
std::uint32_t RE::HighProcessData::unk1AC |
◆ unk1B0
std::uint64_t RE::HighProcessData::unk1B0 |
◆ unk1B8
std::uint64_t RE::HighProcessData::unk1B8 |
◆ unk1C0
std::uint64_t RE::HighProcessData::unk1C0 |
◆ unk1C8
std::uint64_t RE::HighProcessData::unk1C8 |
◆ unk1D0
std::uint64_t RE::HighProcessData::unk1D0 |
◆ unk1D8
std::uint64_t RE::HighProcessData::unk1D8 |
◆ unk1E0
float RE::HighProcessData::unk1E0 |
◆ unk1E8
◆ unk1F0
std::uint32_t RE::HighProcessData::unk1F0 |
◆ unk1F8
◆ unk208
Data208* RE::HighProcessData::unk208 |
◆ unk210
std::uint32_t RE::HighProcessData::unk210 |
◆ unk26C
std::uint32_t RE::HighProcessData::unk26C |
◆ unk270
std::uint64_t RE::HighProcessData::unk270 |
◆ unk278
float RE::HighProcessData::unk278 |
◆ unk28C
float RE::HighProcessData::unk28C |
◆ unk290
float RE::HighProcessData::unk290 |
◆ unk294
float RE::HighProcessData::unk294 |
◆ unk298
float RE::HighProcessData::unk298 |
◆ unk2A4
float RE::HighProcessData::unk2A4 |
◆ unk2A8
std::uint64_t RE::HighProcessData::unk2A8 |
◆ unk2B4
std::uint32_t RE::HighProcessData::unk2B4 |
◆ unk2B8
std::uint64_t RE::HighProcessData::unk2B8 |
◆ unk2C0
std::uint64_t RE::HighProcessData::unk2C0 |
◆ unk2C8
std::uint64_t RE::HighProcessData::unk2C8 |
◆ unk2D0
std::uint64_t RE::HighProcessData::unk2D0 |
◆ unk338
std::uint64_t RE::HighProcessData::unk338 |
◆ unk344
std::uint32_t RE::HighProcessData::unk344 |
◆ unk350
◆ unk354
std::uint32_t RE::HighProcessData::unk354 |
◆ unk358
std::uint64_t RE::HighProcessData::unk358 |
◆ unk368
std::uint32_t RE::HighProcessData::unk368 |
◆ unk36C
◆ unk370
void* RE::HighProcessData::unk370 |
◆ unk378
std::uint64_t RE::HighProcessData::unk378 |
◆ unk388
float RE::HighProcessData::unk388 |
◆ unk38C
std::uint32_t RE::HighProcessData::unk38C |
◆ unk3B8
void* RE::HighProcessData::unk3B8 |
◆ unk3C0
std::uint64_t RE::HighProcessData::unk3C0 |
◆ unk3D0
std::uint32_t RE::HighProcessData::unk3D0 |
◆ unk3E8
std::uint64_t RE::HighProcessData::unk3E8 |
◆ unk3F0
void* RE::HighProcessData::unk3F0 |
◆ unk3F8
std::uint64_t RE::HighProcessData::unk3F8 |
◆ unk400
◆ unk430
◆ unk43C
float RE::HighProcessData::unk43C |
◆ unk448
std::uint64_t RE::HighProcessData::unk448 |
◆ unk450
bool RE::HighProcessData::unk450 |
◆ unk451
std::uint8_t RE::HighProcessData::unk451 |
◆ unk452
std::uint8_t RE::HighProcessData::unk452 |
◆ unk453
std::uint8_t RE::HighProcessData::unk453 |
◆ unk455
std::uint8_t RE::HighProcessData::unk455 |
◆ unk456
std::uint8_t RE::HighProcessData::unk456 |
◆ unk45A
std::uint8_t RE::HighProcessData::unk45A |
◆ unk45B
std::uint8_t RE::HighProcessData::unk45B |
◆ unk45C
std::uint8_t RE::HighProcessData::unk45C |
◆ unk45D
std::uint8_t RE::HighProcessData::unk45D |
◆ unk45E
std::uint8_t RE::HighProcessData::unk45E |
◆ unk463
bool RE::HighProcessData::unk463 |
◆ unk464
bool RE::HighProcessData::unk464 |
◆ unk465
bool RE::HighProcessData::unk465 |
◆ unk466
bool RE::HighProcessData::unk466 |
◆ unk467
bool RE::HighProcessData::unk467 |
◆ unk469
bool RE::HighProcessData::unk469 |
◆ unk46A
bool RE::HighProcessData::unk46A |
◆ unk46D
bool RE::HighProcessData::unk46D |
◆ unk46E
bool RE::HighProcessData::unk46E |
◆ unk46F
bool RE::HighProcessData::unk46F |
◆ unk471
bool RE::HighProcessData::unk471 |
◆ voiceRecoveryTime
float RE::HighProcessData::voiceRecoveryTime |
◆ voiceState
◆ voiceSubtitle
◆ voiceTimeElapsed
float RE::HighProcessData::voiceTimeElapsed |
◆ voiceTimer
float RE::HighProcessData::voiceTimer |
The documentation for this struct was generated from the following file: