CommonLibSSE NG
HighProcessData.h
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1 #pragma once
2 
3 #include "RE/A/AITimeStamp.h"
5 #include "RE/B/BSFixedString.h"
7 #include "RE/B/BSPointerHandle.h"
8 #include "RE/B/BSSoundHandle.h"
9 #include "RE/B/BSTHashMap.h"
10 #include "RE/B/BSTList.h"
11 #include "RE/B/BSTSmartPointer.h"
12 #include "RE/B/BSTTuple.h"
13 #include "RE/M/Movement.h"
14 #include "RE/N/NiPoint3.h"
15 #include "RE/N/NiSmartPointer.h"
16 #include "RE/P/PlayerCharacter.h"
17 #include "RE/T/TESShout.h"
18 
19 namespace RE
20 {
21  class ActorKnowledge;
22  class BGSAttackData;
23  class BGSProjectile;
24  class DialogueItem;
25  class IAnimationSetCallbackFunctor;
26  class MagicItem;
27  class NiBillboardNode;
28  class NiAVObject;
29  class NiPointLight;
30  class NiRefObject;
31  class TESObjectREFR;
32  class TESObjectWEAP;
33  class StandardDetectionListener;
34  struct Crime;
35  struct QueuedDialogueType;
36 
37  enum class VOICE_STATE
38  {
39  kNone = 0,
40  kRequest = 1,
41  kStart = 2,
42  kContinue = 3,
43  kPrecast = 4,
44  kPostcast = 5,
45  kFail = 6
46  };
47 
49  {
50  public:
51  // members
52  std::uint32_t actionValue; // 00
56  };
57  static_assert(sizeof(DetectionEvent) == 0x18);
58 
60  {
61  public:
62  enum class FADE_STATE
63  {
64  kNormal = 0,
65  kIn = 1,
66  kOut = 2,
67  kTeleportIn = 3,
68  kTeleportOut = 4,
69  kOutDisable = 5,
70  kOutDelete = 6
71  };
72 
73  enum class BUMP_TYPE
74  {
75  kNone = static_cast<std::underlying_type_t<BUMP_TYPE>>(-1),
76  kSmall = 0,
77  kBig = 1
78  };
79 
81  {
82  enum HEAD_TRACK_TYPE : std::uint32_t
83  {
84  kDefault = 0,
90 
91  kTotal = 6
92  };
93  };
95 
97  {
98  public:
99  struct Data
100  {
101  public:
102  struct UnkData
103  {
104  std::uint64_t unk00; // 00
105  std::uint64_t unk08; // 08
106  std::uint64_t unk10; // 10
107  std::uint64_t unk18; // 18
108  std::uint64_t unk20; // 20
109  std::uint64_t unk28; // 28
110  std::uint64_t unk30; // 30
111  std::uint64_t unk38; // 38
112  std::uint64_t unk40; // 40
113  std::uint64_t unk48; // 48
114  std::uint64_t unk50; // 50
115  std::uint64_t unk58; // 58
116  std::uint64_t unk60; // 60
117  std::uint64_t unk68; // 68
118  std::uint64_t unk70; // 70
119  std::uint64_t unk78; // 78
120  };
121  static_assert(sizeof(UnkData) == 0x80);
122 
123  // members
124  UnkData* unk00; // 00
125  std::uint64_t unk08; // 08
126  };
127  static_assert(sizeof(Data) == 0x10);
128 
129  // members
130  std::uint32_t unk04; // 00
132  std::uint64_t unk28; // 28
133  };
134  static_assert(sizeof(Data190) == 0x30);
135 
136  struct Data208
137  {
138  public:
139  // members
140  std::uint64_t unk00; // 00
141  std::uint64_t unk08; // 08
142  std::uint64_t unk10; // 10
143  std::uint64_t unk18; // 18
144  std::uint64_t unk20; // 20
145  std::uint64_t unk28; // 28
146  Data208* next; // 30
147  };
148  static_assert(sizeof(Data208) == 0x38);
149 
150  struct MuzzleFlash
151  {
152  public:
153  // members
154  bool unk00; // 00
155  bool unk01; // 01
156  bool unk02; // 02
157  bool unk03; // 03
158  float unk04; // 04
159  float muzzleFlashDuration; // 08
160  std::uint32_t unk0C; // 0C
167  std::uint32_t unk3C; // 3C
168  };
169  static_assert(sizeof(MuzzleFlash) == 0x40);
170 
171  void ClearHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, bool a_defaultHold)
172  {
173  using func_t = decltype(&HighProcessData::ClearHeadtrackTarget);
174  REL::Relocation<func_t> func{ RELOCATION_ID(38726, 39756) };
175  return func(this, a_headtrackType, a_defaultHold);
176  }
177 
178  void SetHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, TESObjectREFR* a_target)
179  {
180  using func_t = decltype(&HighProcessData::SetHeadtrackTarget);
181  REL::Relocation<func_t> func{ RELOCATION_ID(38760, 39783) };
182  return func(this, a_headtrackType, a_target);
183  }
184 
185  // members
187  std::uint32_t pad004; // 004
190  float voiceTimeElapsed; // 014
191  float voiceRecoveryTime; // 018
192  float healthRegenDelay; // 01C
193  float staminaRegenDelay; // 020
194  float magickaRegenDelay; // 024
195  float unk028; // 028
196  std::uint32_t unk02C; // 02C
198  std::uint64_t unk048; // 048
206  std::uint32_t unk0D0; // 0D0
207  float lastBumpDirection; // 0D4
209  float activationHeight; // 0DC
211  std::uint32_t pad0E4; // 0E4
215  float fadeAlpha; // 134
217  ObjectRefHandle headTrackTarget[HEAD_TRACK_TYPE::kTotal]; // 140
218  bool headTracked[HEAD_TRACK_TYPE::kTotal]; // 158
219  std::uint16_t unk15E; // 15E
220  float headTrackTargetTimer; // 160
226  void* unk180; // 180 - smart ptr
227  void* unk188; // 188 - smart ptr
230  float unk1A0; // 1A0
231  float unk1A4; // 1A4
232  float unk1A8; // 1A8
233  std::uint32_t unk1AC; // 1AC
234  std::uint64_t unk1B0; // 1B0
235  std::uint64_t unk1B8; // 1B8
236  std::uint64_t unk1C0; // 1C0
237  std::uint64_t unk1C8; // 1C8
238  std::uint64_t unk1D0; // 1D0
239  std::uint64_t unk1D8; // 1D8
240  float unk1E0; // 1E0
241  float cachedActorHeight; // 1E4
243  std::uint32_t unk1F0; // 1F0
247  float takeBackTimer; // 200
248  std::uint32_t pad204; // 204
249  Data208* unk208; // 208
250  std::uint32_t unk210; // 210
258  std::uint32_t unk26C; // 26C
259  std::uint64_t unk270; // 270
260  float unk278; // 278
262  float deathForce; // 288
263  float unk28C; // 28C
264  float unk290; // 290
265  float unk294; // 294
266  float unk298; // 298
267  float clearTalkToListTimer; // 29C
268  float maxAlpha; // 2A0
269  float unk2A4; // 2A4
270  std::uint64_t unk2A8; // 2A8
271  float checkToTalkTimer; // 2B0 - fAISocialTimerForConversationsMin
272  std::uint32_t unk2B4; // 2B4
273  std::uint64_t unk2B8; // 2B8
274  std::uint64_t unk2C0; // 2C0
275  std::uint64_t unk2C8; // 2C8
276  std::uint64_t unk2D0; // 2D0
277  std::uint32_t animAction; // 2D8
281  float soundDelay; // 2F8
283  float greetingTimer; // 314
284  float exclusiveTimer; // 318
285  float idleTimer; // 31C
286  float detectGreetTimer; // 320
287  float breathTimer; // 324
288  float voiceTimer; // 328
289  float dyingTimer; // 32C
291  std::uint64_t unk338; // 338
292  float awarePlayerTimer; // 340
293  std::uint32_t unk344; // 344
296  std::uint32_t unk354; // 354
297  std::uint64_t unk358; // 358
299  std::uint32_t unk368; // 368
301  void* unk370; // 370
302  std::uint64_t unk378; // 378
304  float unk388; // 388
305  std::uint32_t unk38C; // 38C
306  std::uint32_t numberGuardsPursuing; // 390
307  float reEquipArmorTimer; // 394
309  float detectionModifier; // 3A0
311  float lightLevel; // 3A8
312  float sceneHeadTrackTimer; // 3AC
314  std::uint32_t pad3B4; // 3B4
315  void* unk3B8; // 3B8
316  std::uint64_t unk3C0; // 3C0
318  std::uint32_t unk3D0; // 3D0
319  std::uint32_t pad3D4; // 3D4
322  std::uint64_t unk3E8; // 3E8
323  void* unk3F0; // 3F0 - smart ptr
324  std::uint64_t unk3F8; // 3F8
329  float absorbTimer; // 438
330  float unk43C; // 43C
332  std::uint64_t unk448; // 448
333  bool unk450; // 450
334  std::uint8_t unk451; // 451
335  std::uint8_t unk452; // 452
336  std::uint8_t unk453; // 453
337  bool greetingPlayer; // 454
338  std::uint8_t unk455; // 455
339  std::uint8_t unk456; // 456
340  bool detectAlert; // 457
341  bool talkingToPC; // 458
342  bool inCommandState; // 459
343  std::uint8_t unk45A; // 45A
344  std::uint8_t unk45B; // 45B
345  std::uint8_t unk45C; // 45C
346  std::uint8_t unk45D; // 45D
347  std::uint8_t unk45E; // 45E
348  bool isDualCasting; // 45F
349  bool getPlantedExplosive; // 460
351  bool arrested; // 462
352  bool unk463; // 463
353  bool unk464; // 464
354  bool unk465; // 465
355  bool unk466; // 466
356  bool unk467; // 467
357  bool farGeometry; // 468
358  bool unk469; // 469
359  bool unk46A; // 46A
360  bool deathDialogue; // 46B
361  bool fistsDrawn; // 46C
362  bool unk46D; // 46D
363  bool unk46E; // 46E
364  bool unk46F; // 46F
365  bool doorActivated; // 470
366  bool unk471; // 471
367  bool aggroRadiusStarted; // 472
368  std::uint8_t pad473; // 473
369  std::uint32_t pad474; // 474
370  };
371  static_assert(sizeof(HighProcessData) == 0x478);
372 }
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BGSAnimationSequencer.h:11
Definition: BGSProjectile.h:79
Definition: BSAtomic.h:71
Definition: BSTList.h:10
Definition: BSTArray.h:377
Definition: BSTSmartPointer.h:36
Definition: MagicItem.h:30
Definition: NiPoint3.h:6
Definition: NiSmartPointer.h:9
Definition: TESIdleForm.h:37
Definition: TESObjectREFR.h:113
Definition: TESObjectWEAP.h:79
Definition: TESShout.h:18
Definition: TESTopicInfo.h:42
Definition: AbsorbEffect.h:6
PLAYER_ACTION
Definition: PlayerCharacter.h:56
VOICE_STATE
Definition: HighProcessData.h:38
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6
Definition: AITimeStamp.h:6
Definition: BSIntrusiveRefCounted.h:8
Definition: BSSoundHandle.h:10
Definition: Crime.h:35
Definition: HighProcessData.h:49
std::uint32_t actionValue
Definition: HighProcessData.h:52
NiPoint3 location
Definition: HighProcessData.h:53
ObjectRefHandle ref
Definition: HighProcessData.h:55
AITimeStamp timeStamp
Definition: HighProcessData.h:54
Definition: HighProcessData.h:103
std::uint64_t unk48
Definition: HighProcessData.h:113
std::uint64_t unk58
Definition: HighProcessData.h:115
std::uint64_t unk60
Definition: HighProcessData.h:116
std::uint64_t unk70
Definition: HighProcessData.h:118
std::uint64_t unk28
Definition: HighProcessData.h:109
std::uint64_t unk78
Definition: HighProcessData.h:119
std::uint64_t unk10
Definition: HighProcessData.h:106
std::uint64_t unk68
Definition: HighProcessData.h:117
std::uint64_t unk18
Definition: HighProcessData.h:107
std::uint64_t unk08
Definition: HighProcessData.h:105
std::uint64_t unk30
Definition: HighProcessData.h:110
std::uint64_t unk50
Definition: HighProcessData.h:114
std::uint64_t unk38
Definition: HighProcessData.h:111
std::uint64_t unk00
Definition: HighProcessData.h:104
std::uint64_t unk20
Definition: HighProcessData.h:108
std::uint64_t unk40
Definition: HighProcessData.h:112
Definition: HighProcessData.h:100
std::uint64_t unk08
Definition: HighProcessData.h:125
UnkData * unk00
Definition: HighProcessData.h:121
Definition: HighProcessData.h:97
std::uint64_t unk28
Definition: HighProcessData.h:132
std::uint32_t unk04
Definition: HighProcessData.h:127
BSTSmallArray< Data > unk08
Definition: HighProcessData.h:131
Definition: HighProcessData.h:137
std::uint64_t unk28
Definition: HighProcessData.h:145
std::uint64_t unk20
Definition: HighProcessData.h:144
std::uint64_t unk08
Definition: HighProcessData.h:141
std::uint64_t unk18
Definition: HighProcessData.h:143
std::uint64_t unk00
Definition: HighProcessData.h:140
Data208 * next
Definition: HighProcessData.h:146
std::uint64_t unk10
Definition: HighProcessData.h:142
Definition: HighProcessData.h:81
HEAD_TRACK_TYPE
Definition: HighProcessData.h:83
@ kDefault
Definition: HighProcessData.h:84
@ kScript
Definition: HighProcessData.h:86
@ kAction
Definition: HighProcessData.h:85
@ kDialogue
Definition: HighProcessData.h:88
@ kCombat
Definition: HighProcessData.h:87
@ kTotal
Definition: HighProcessData.h:91
@ kProcedure
Definition: HighProcessData.h:89
Definition: HighProcessData.h:151
bool unk03
Definition: HighProcessData.h:157
float muzzleFlashDuration
Definition: HighProcessData.h:159
BGSProjectile * baseProjectile
Definition: HighProcessData.h:164
NiPointer< NiAVObject > projectile3D
Definition: HighProcessData.h:161
bool unk02
Definition: HighProcessData.h:156
bool unk01
Definition: HighProcessData.h:155
float unk04
Definition: HighProcessData.h:158
NiPointer< NiAVObject > projectileNode
Definition: HighProcessData.h:162
NiPointer< NiPointLight > attachedLight
Definition: HighProcessData.h:163
std::uint32_t unk0C
Definition: HighProcessData.h:160
std::uint32_t unk3C
Definition: HighProcessData.h:167
ActorHandle shooterHandle
Definition: HighProcessData.h:166
TESObjectWEAP * weaponSource
Definition: HighProcessData.h:165
bool unk00
Definition: HighProcessData.h:154
Definition: HighProcessData.h:60
bool detectAlert
Definition: HighProcessData.h:340
ObjectRefHandle lastExtDoorActivated
Definition: HighProcessData.h:208
NiPoint3 leftWeaponLastPos
Definition: HighProcessData.h:278
BSReadWriteLock knowledgeLock
Definition: HighProcessData.h:254
float unk1E0
Definition: HighProcessData.h:240
std::uint32_t unk02C
Definition: HighProcessData.h:196
float pCapVoiceFailsafeTimer
Definition: HighProcessData.h:313
float unk1A4
Definition: HighProcessData.h:231
BUMP_TYPE
Definition: HighProcessData.h:74
BSTSmartPointer< IAnimationSetCallbackFunctor > unk430
Definition: HighProcessData.h:328
NiPointer< NiRefObject > unk1E8
Definition: HighProcessData.h:242
BUMP_TYPE bumpedState
Definition: HighProcessData.h:246
float unk028
Definition: HighProcessData.h:195
TESTopicInfo * lastGreeting
Definition: HighProcessData.h:290
float dyingTimer
Definition: HighProcessData.h:289
std::uint32_t numberGuardsPursuing
Definition: HighProcessData.h:306
float reEquipArmorTimer
Definition: HighProcessData.h:307
float unk298
Definition: HighProcessData.h:266
std::uint32_t unk1AC
Definition: HighProcessData.h:233
std::uint32_t unk1F0
Definition: HighProcessData.h:243
NiPointer< BGSAttackData > attackData
Definition: HighProcessData.h:256
std::uint64_t unk1C0
Definition: HighProcessData.h:236
float magickaRegenDelay
Definition: HighProcessData.h:194
std::uint32_t unk38C
Definition: HighProcessData.h:305
ObjectRefHandle pathLookAtTarget
Definition: HighProcessData.h:225
bool unk450
Definition: HighProcessData.h:333
bool arrested
Definition: HighProcessData.h:351
void * unk180
Definition: HighProcessData.h:226
TESShout::VariationID currentShoutVariation
Definition: HighProcessData.h:189
TESObjectREFR * fadeTrigger
Definition: HighProcessData.h:216
bool unk46E
Definition: HighProcessData.h:363
bool unk46D
Definition: HighProcessData.h:362
std::uint64_t unk1B0
Definition: HighProcessData.h:234
std::uint64_t unk2D0
Definition: HighProcessData.h:276
float lastBumpDirection
Definition: HighProcessData.h:207
NiPoint3 rightWeaponLastPos
Definition: HighProcessData.h:279
std::uint16_t unk15E
Definition: HighProcessData.h:219
bool greetingPlayer
Definition: HighProcessData.h:337
float headTrackHoldOffsetHoldTimer
Definition: HighProcessData.h:222
float fadeAlpha
Definition: HighProcessData.h:215
BSSimpleList< SpellItem * > * leveledSpellList
Definition: HighProcessData.h:308
bool farGeometry
Definition: HighProcessData.h:357
float takeBackTimer
Definition: HighProcessData.h:247
BSTSmartPointer< DialogueItem > greetTopic
Definition: HighProcessData.h:298
std::uint64_t unk2B8
Definition: HighProcessData.h:273
float voiceTimer
Definition: HighProcessData.h:288
bool isDualCasting
Definition: HighProcessData.h:348
float unk388
Definition: HighProcessData.h:304
std::uint8_t unk45A
Definition: HighProcessData.h:343
BSTSmallArray< std::uint64_t > unk400
Definition: HighProcessData.h:325
BSTArray< QueuedDialogueType * > queueofGreetings
Definition: HighProcessData.h:255
stl::enumeration< VOICE_STATE, std::uint32_t > voiceState
Definition: HighProcessData.h:186
std::uint64_t unk1C8
Definition: HighProcessData.h:237
void ClearHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, bool a_defaultHold)
Definition: HighProcessData.h:171
std::uint32_t pad004
Definition: HighProcessData.h:187
std::uint64_t unk2A8
Definition: HighProcessData.h:270
std::uint8_t unk45D
Definition: HighProcessData.h:346
std::uint32_t unk210
Definition: HighProcessData.h:250
void SetHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, TESObjectREFR *a_target)
Definition: HighProcessData.h:178
NiPoint3 pathingCurrentRotationSpeed
Definition: HighProcessData.h:201
bool unk46F
Definition: HighProcessData.h:364
std::uint8_t unk451
Definition: HighProcessData.h:334
std::uint8_t pad473
Definition: HighProcessData.h:368
float headTrackTargetOffsetTimer
Definition: HighProcessData.h:223
std::uint32_t pad0E4
Definition: HighProcessData.h:211
std::uint8_t unk456
Definition: HighProcessData.h:339
NiPoint3 pathingDesiredOrientation
Definition: HighProcessData.h:203
float voiceRecoveryTime
Definition: HighProcessData.h:191
std::uint32_t animAction
Definition: HighProcessData.h:277
float exclusiveTimer
Definition: HighProcessData.h:284
NiPoint3 pathingDesiredRotationSpeed
Definition: HighProcessData.h:205
std::uint64_t unk1B8
Definition: HighProcessData.h:235
std::uint32_t unk2B4
Definition: HighProcessData.h:272
float unk290
Definition: HighProcessData.h:264
bool approachingAutoTeleportDoor
Definition: HighProcessData.h:350
float unk294
Definition: HighProcessData.h:265
float unk278
Definition: HighProcessData.h:260
BSTSmartPointer< Data190 > unk198
Definition: HighProcessData.h:229
std::uint64_t unk358
Definition: HighProcessData.h:297
float detectGreetTimer
Definition: HighProcessData.h:286
float clearTalkToListTimer
Definition: HighProcessData.h:267
float staminaRegenDelay
Definition: HighProcessData.h:193
bool unk465
Definition: HighProcessData.h:354
std::uint8_t unk45B
Definition: HighProcessData.h:344
bool unk464
Definition: HighProcessData.h:353
ObjectRefHandle greetActor
Definition: HighProcessData.h:280
NiPoint3 animationDelta
Definition: HighProcessData.h:326
bool unk471
Definition: HighProcessData.h:366
std::uint64_t unk448
Definition: HighProcessData.h:332
BSTArray< ActorHandle > lastSpokenToArray
Definition: HighProcessData.h:197
float unk28C
Definition: HighProcessData.h:263
std::uint32_t pad3B4
Definition: HighProcessData.h:314
std::uint8_t unk45E
Definition: HighProcessData.h:347
std::uint64_t unk270
Definition: HighProcessData.h:259
BSFixedString voiceSubtitle
Definition: HighProcessData.h:252
float unk43C
Definition: HighProcessData.h:330
std::uint64_t unk338
Definition: HighProcessData.h:291
std::uint64_t unk048
Definition: HighProcessData.h:198
float activationHeight
Definition: HighProcessData.h:209
float healthRegenDelay
Definition: HighProcessData.h:192
std::uint32_t unk0D0
Definition: HighProcessData.h:206
void * unk370
Definition: HighProcessData.h:301
float idleTimer
Definition: HighProcessData.h:285
NiPointer< StandardDetectionListener > detectionListener
Definition: HighProcessData.h:321
float unk1A0
Definition: HighProcessData.h:230
BSSoundHandle soundHandles[2]
Definition: HighProcessData.h:282
DetectionEvent * actorsGeneratedDetectionEvent
Definition: HighProcessData.h:320
AITimeStamp unk1F8
Definition: HighProcessData.h:245
bool doorActivated
Definition: HighProcessData.h:365
bool deathDialogue
Definition: HighProcessData.h:360
NiPoint3 pathingDesiredPosition
Definition: HighProcessData.h:202
stl::enumeration< FADE_STATE, std::uint32_t > fadeState
Definition: HighProcessData.h:214
BGSAnimationSequencer animSequencer
Definition: HighProcessData.h:199
NiPoint3 pathingCurrentMovementSpeed
Definition: HighProcessData.h:200
float awarePlayerTimer
Definition: HighProcessData.h:292
std::uint32_t unk26C
Definition: HighProcessData.h:258
bool unk463
Definition: HighProcessData.h:352
bool aggroRadiusStarted
Definition: HighProcessData.h:367
bool unk46A
Definition: HighProcessData.h:359
NiPoint3 pathingDesiredMovementSpeed
Definition: HighProcessData.h:204
std::uint32_t pad3D4
Definition: HighProcessData.h:319
BSTSmartPointer< Data190 > unk190
Definition: HighProcessData.h:228
float checkToTalkTimer
Definition: HighProcessData.h:271
std::uint8_t unk453
Definition: HighProcessData.h:336
bool fistsDrawn
Definition: HighProcessData.h:361
std::uint64_t unk1D8
Definition: HighProcessData.h:239
float sceneHeadTrackTimer
Definition: HighProcessData.h:312
float unk1A8
Definition: HighProcessData.h:232
PLAYER_ACTION playerActionReaction
Definition: HighProcessData.h:251
MagicItem * reanimateSpell
Definition: HighProcessData.h:212
std::uint64_t unk3C0
Definition: HighProcessData.h:316
float cachedActorHeight
Definition: HighProcessData.h:241
float unk2A4
Definition: HighProcessData.h:269
std::uint32_t unk354
Definition: HighProcessData.h:296
RefHandle unk36C
Definition: HighProcessData.h:300
void * unk3F0
Definition: HighProcessData.h:323
bool talkingToPC
Definition: HighProcessData.h:341
AITimeStamp bumpTimer
Definition: HighProcessData.h:244
bool inCommandState
Definition: HighProcessData.h:342
bool unk466
Definition: HighProcessData.h:355
MuzzleFlash * muzzleFlash
Definition: HighProcessData.h:317
RefHandle unk350
Definition: HighProcessData.h:295
void * unk188
Definition: HighProcessData.h:227
std::uint64_t unk2C8
Definition: HighProcessData.h:275
Crime * crimeToReactTo
Definition: HighProcessData.h:331
TESIdleForm * currentProcessIdle
Definition: HighProcessData.h:294
std::uint64_t unk2C0
Definition: HighProcessData.h:274
float deathForce
Definition: HighProcessData.h:262
float lightLevel
Definition: HighProcessData.h:311
std::uint8_t unk45C
Definition: HighProcessData.h:345
bool getPlantedExplosive
Definition: HighProcessData.h:349
float maxAlpha
Definition: HighProcessData.h:268
float soundDelay
Definition: HighProcessData.h:281
FADE_STATE
Definition: HighProcessData.h:63
std::uint64_t unk3E8
Definition: HighProcessData.h:322
float absorbTimer
Definition: HighProcessData.h:329
float voiceTimeElapsed
Definition: HighProcessData.h:190
NiPoint3 locationOffsetByWaterPoint
Definition: HighProcessData.h:257
std::uint8_t unk455
Definition: HighProcessData.h:338
bool unk469
Definition: HighProcessData.h:358
bool unk467
Definition: HighProcessData.h:356
std::uint32_t pad474
Definition: HighProcessData.h:369
ActorHandle reanimateCaster
Definition: HighProcessData.h:210
TESShout * currentShout
Definition: HighProcessData.h:188
std::uint32_t unk344
Definition: HighProcessData.h:293
float detectionModifier
Definition: HighProcessData.h:309
float greetingTimer
Definition: HighProcessData.h:283
NiPointer< NiBillboardNode > healthBarNode
Definition: HighProcessData.h:303
ObjectRefHandle lastTarget
Definition: HighProcessData.h:224
Movement::TypeData currentMovementType
Definition: HighProcessData.h:213
NiPoint3 animationAngleMod
Definition: HighProcessData.h:327
BSTArray< BSTTuple< FormID, NiPointer< ActorKnowledge > > > knowledgeArray
Definition: HighProcessData.h:253
ObjectRefHandle headTrackTarget[HEAD_TRACK_TYPE::kTotal]
Definition: HighProcessData.h:217
NiPoint3 headTrackTargetOffset
Definition: HighProcessData.h:221
NiPoint3 deathForceDirection
Definition: HighProcessData.h:261
std::uint8_t unk452
Definition: HighProcessData.h:335
std::uint64_t unk3F8
Definition: HighProcessData.h:324
float headTrackTargetTimer
Definition: HighProcessData.h:220
std::uint32_t pad204
Definition: HighProcessData.h:248
std::uint32_t unk368
Definition: HighProcessData.h:299
std::uint32_t unk3D0
Definition: HighProcessData.h:318
float breathTimer
Definition: HighProcessData.h:287
void * unk3B8
Definition: HighProcessData.h:315
bool headTracked[HEAD_TRACK_TYPE::kTotal]
Definition: HighProcessData.h:218
float detectionModifierTimer
Definition: HighProcessData.h:310
std::uint64_t unk378
Definition: HighProcessData.h:302
Data208 * unk208
Definition: HighProcessData.h:249
std::uint64_t unk1D0
Definition: HighProcessData.h:238
Definition: Movement.h:42
VariationID
Definition: TESShout.h:46