#include <BSSoundHandle.h>
◆ anonymous enum
anonymous enum : std::uint32_t |
◆ AssumedState
Enumerator |
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kInitialized | |
kPlaying | |
kStopped | |
kPaused | |
◆ LoopType
Enumerator |
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kNone | |
kWholeFile | |
kEnvFast | |
kEnvSlow | |
◆ BSSoundHandle()
RE::BSSoundHandle::BSSoundHandle |
( |
| ) |
|
◆ ~BSSoundHandle()
RE::BSSoundHandle::~BSSoundHandle |
( |
| ) |
|
|
default |
◆ FadeInPlay()
bool RE::BSSoundHandle::FadeInPlay |
( |
std::uint16_t |
a_fadeTimeMS | ) |
|
◆ FadeOutAndRelease()
bool RE::BSSoundHandle::FadeOutAndRelease |
( |
std::uint16_t |
a_fadeTimeMS | ) |
|
◆ GetDuration()
std::uint64_t RE::BSSoundHandle::GetDuration |
( |
| ) |
|
◆ IsPlaying()
bool RE::BSSoundHandle::IsPlaying |
( |
| ) |
const |
◆ IsValid()
bool RE::BSSoundHandle::IsValid |
( |
| ) |
const |
◆ Pause()
bool RE::BSSoundHandle::Pause |
( |
| ) |
|
◆ Play()
bool RE::BSSoundHandle::Play |
( |
| ) |
|
◆ SetFrequency()
bool RE::BSSoundHandle::SetFrequency |
( |
float |
a_frequency | ) |
|
◆ SetObjectToFollow()
void RE::BSSoundHandle::SetObjectToFollow |
( |
NiAVObject * |
a_node | ) |
|
◆ SetOutputModel()
void RE::BSSoundHandle::SetOutputModel |
( |
const BGSSoundOutput * |
a_outputModel | ) |
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◆ SetPosition()
bool RE::BSSoundHandle::SetPosition |
( |
NiPoint3 |
a_pos | ) |
|
◆ SetVolume()
bool RE::BSSoundHandle::SetVolume |
( |
float |
a_volume | ) |
|
◆ Stop()
bool RE::BSSoundHandle::Stop |
( |
| ) |
|
◆ assumeSuccess
bool RE::BSSoundHandle::assumeSuccess |
◆ pad05
std::uint8_t RE::BSSoundHandle::pad05 |
◆ pad06
std::uint16_t RE::BSSoundHandle::pad06 |
◆ soundID
std::uint32_t RE::BSSoundHandle::soundID |
◆ state
The documentation for this struct was generated from the following file: