Definition: BGSSoundOutput.h:12
Definition: NiAVObject.h:50
Definition: AbsorbEffect.h:6
Definition: BSSoundHandle.h:10
std::uint8_t pad05
Definition: BSSoundHandle.h:53
bool FadeOutAndRelease(std::uint16_t a_fadeTimeMS)
void SetOutputModel(const BGSSoundOutput *a_outputModel)
std::uint16_t pad06
Definition: BSSoundHandle.h:54
bool SetFrequency(float a_frequency)
bool assumeSuccess
Definition: BSSoundHandle.h:52
bool FadeInPlay(std::uint16_t a_fadeTimeMS)
@ kInvalidID
Definition: BSSoundHandle.h:14
std::uint32_t soundID
Definition: BSSoundHandle.h:51
bool SetVolume(float a_volume)
AssumedState
Definition: BSSoundHandle.h:18
bool SetPosition(NiPoint3 a_pos)
std::uint64_t GetDuration()
stl::enumeration< AssumedState, std::uint32_t > state
Definition: BSSoundHandle.h:55
void SetObjectToFollow(NiAVObject *a_node)
LoopType
Definition: BSSoundHandle.h:26