CommonLibSSE NG
RE::HighProcessData::MuzzleFlash Struct Reference

#include <HighProcessData.h>

Public Attributes

bool unk00
 
bool unk01
 
bool unk02
 
bool unk03
 
float unk04
 
float muzzleFlashDuration
 
std::uint32_t unk0C
 
NiPointer< NiAVObjectprojectile3D
 
NiPointer< NiAVObjectprojectileNode
 
NiPointer< NiPointLightattachedLight
 
BGSProjectilebaseProjectile
 
TESObjectWEAPweaponSource
 
ActorHandle shooterHandle
 
std::uint32_t unk3C
 

Member Data Documentation

◆ attachedLight

NiPointer<NiPointLight> RE::HighProcessData::MuzzleFlash::attachedLight

◆ baseProjectile

BGSProjectile* RE::HighProcessData::MuzzleFlash::baseProjectile

◆ muzzleFlashDuration

float RE::HighProcessData::MuzzleFlash::muzzleFlashDuration

◆ projectile3D

NiPointer<NiAVObject> RE::HighProcessData::MuzzleFlash::projectile3D

◆ projectileNode

NiPointer<NiAVObject> RE::HighProcessData::MuzzleFlash::projectileNode

◆ shooterHandle

ActorHandle RE::HighProcessData::MuzzleFlash::shooterHandle

◆ unk00

bool RE::HighProcessData::MuzzleFlash::unk00

◆ unk01

bool RE::HighProcessData::MuzzleFlash::unk01

◆ unk02

bool RE::HighProcessData::MuzzleFlash::unk02

◆ unk03

bool RE::HighProcessData::MuzzleFlash::unk03

◆ unk04

float RE::HighProcessData::MuzzleFlash::unk04

◆ unk0C

std::uint32_t RE::HighProcessData::MuzzleFlash::unk0C

◆ unk3C

std::uint32_t RE::HighProcessData::MuzzleFlash::unk3C

◆ weaponSource

TESObjectWEAP* RE::HighProcessData::MuzzleFlash::weaponSource

The documentation for this struct was generated from the following file: