#include <HighProcessData.h>
◆ attachedLight
◆ baseProjectile
◆ muzzleFlashDuration
| float RE::HighProcessData::MuzzleFlash::muzzleFlashDuration |
◆ projectile3D
◆ projectileNode
◆ shooterHandle
| ActorHandle RE::HighProcessData::MuzzleFlash::shooterHandle |
◆ unk00
| bool RE::HighProcessData::MuzzleFlash::unk00 |
◆ unk01
| bool RE::HighProcessData::MuzzleFlash::unk01 |
◆ unk02
| bool RE::HighProcessData::MuzzleFlash::unk02 |
◆ unk03
| bool RE::HighProcessData::MuzzleFlash::unk03 |
◆ unk04
| float RE::HighProcessData::MuzzleFlash::unk04 |
◆ unk0C
| std::uint32_t RE::HighProcessData::MuzzleFlash::unk0C |
◆ unk3C
| std::uint32_t RE::HighProcessData::MuzzleFlash::unk3C |
◆ weaponSource
The documentation for this struct was generated from the following file: