#include <TaskQueueInterface.h>
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| void  | QueueNodeAttach (NiAVObject *a_obj, NiNode *a_root, bool a_arg3=true, bool a_arg4=false) | 
|   | 
| void  | QueueNodeDetach (NiAVObject *a_obj) | 
|   | 
| void  | QueueUpdateDestructibleObject (TESObjectREFR *a_refr, float a_damage, bool a_arg3, TESObjectREFR *a_cause) | 
|   | 
| void  | QueueAddRipple (float a_scale, const NiPoint3 &a_pos) | 
|   | 
| void  | QueueForceWeather (TESWeather *a_weather, bool a_forceOverride) | 
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| void  | QueueActorDisarm (ActorHandle &a_target, ActorHandle &a_caster) | 
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| void  | QueueRemoveSpell (ActorHandle &a_actor, SpellItem *a_spellItem) | 
|   | 
◆ GetSingleton()
◆ QueueActorDisarm()
◆ QueueAddRipple()
      
        
          | void RE::TaskQueueInterface::QueueAddRipple  | 
          ( | 
          float  | 
          a_scale,  | 
        
        
           | 
           | 
          const NiPoint3 &  | 
          a_pos  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ QueueForceWeather()
      
        
          | void RE::TaskQueueInterface::QueueForceWeather  | 
          ( | 
          TESWeather *  | 
          a_weather,  | 
        
        
           | 
           | 
          bool  | 
          a_forceOverride  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ QueueNodeAttach()
      
        
          | void RE::TaskQueueInterface::QueueNodeAttach  | 
          ( | 
          NiAVObject *  | 
          a_obj,  | 
        
        
           | 
           | 
          NiNode *  | 
          a_root,  | 
        
        
           | 
           | 
          bool  | 
          a_arg3 = true,  | 
        
        
           | 
           | 
          bool  | 
          a_arg4 = false  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ QueueNodeDetach()
      
        
          | void RE::TaskQueueInterface::QueueNodeDetach  | 
          ( | 
          NiAVObject *  | 
          a_obj | ) | 
           | 
        
      
 
 
◆ QueueRemoveSpell()
◆ QueueUpdateDestructibleObject()
      
        
          | void RE::TaskQueueInterface::QueueUpdateDestructibleObject  | 
          ( | 
          TESObjectREFR *  | 
          a_refr,  | 
        
        
           | 
           | 
          float  | 
          a_damage,  | 
        
        
           | 
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          bool  | 
          a_arg3,  | 
        
        
           | 
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          TESObjectREFR *  | 
          a_cause  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ ShouldUseTaskQueue()
  
  
      
        
          | static bool RE::TaskQueueInterface::ShouldUseTaskQueue  | 
          ( | 
           | ) | 
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static   | 
  
 
 
The documentation for this class was generated from the following file: