#include <HitData.h>
|
enum class | Flag {
kBlocked = 1 << 0
, kBlockWithWeapon = 1 << 1
, kBlockCandidate = 1 << 2
, kCritical = 1 << 3
,
kCriticalOnDeath = 1 << 4
, kFatal = 1 << 5
, kDismemberLimb = 1 << 6
, kExplodeLimb = 1 << 7
,
kCrippleLimb = 1 << 8
, kDisarm = 1 << 9
, kDisableWeapon = 1 << 10
, kSneakAttack = 1 << 11
,
kIgnoreCritical = 1 << 12
, kPredictDamage = 1 << 13
, kBash = 1 << 14
, kTimedBash = 1 << 15
,
kPowerAttack = 1 << 16
, kMeleeAttack = 1 << 18
, kRicochet = 1 << 19
, kExplosion = 1 << 20
} |
|
◆ Flag
Enumerator |
---|
kBlocked | |
kBlockWithWeapon | |
kBlockCandidate | |
kCritical | |
kCriticalOnDeath | |
kFatal | |
kDismemberLimb | |
kExplodeLimb | |
kCrippleLimb | |
kDisarm | |
kDisableWeapon | |
kSneakAttack | |
kIgnoreCritical | |
kPredictDamage | |
kBash | |
kTimedBash | |
kPowerAttack | |
kMeleeAttack | |
kRicochet | |
kExplosion | |
◆ Populate()
◆ aggressor
◆ attackData
◆ attackDataSpell
◆ bonusHealthDamageMult
float RE::HitData::bonusHealthDamageMult |
◆ criticalDamageMult
float RE::HitData::criticalDamageMult |
◆ criticalEffect
◆ damageLimb
std::uint32_t RE::HitData::damageLimb |
◆ equipIndex
std::uint32_t RE::HitData::equipIndex |
◆ flags
◆ hitDirection
◆ hitPosition
◆ pad24
std::uint32_t RE::HitData::pad24 |
◆ percentBlocked
float RE::HitData::percentBlocked |
◆ physicalDamage
float RE::HitData::physicalDamage |
◆ pushBack
float RE::HitData::pushBack |
◆ reflectedDamage
float RE::HitData::reflectedDamage |
◆ resistedPhysicalDamage
float RE::HitData::resistedPhysicalDamage |
◆ resistedTypedDamage
float RE::HitData::resistedTypedDamage |
◆ skill
◆ sneakAttackBonus
float RE::HitData::sneakAttackBonus |
◆ sourceRef
◆ stagger
std::uint32_t RE::HitData::stagger |
◆ target
◆ targetedLimbDamage
float RE::HitData::targetedLimbDamage |
◆ totalDamage
float RE::HitData::totalDamage |
◆ VATSCommand
◆ weapon
The documentation for this class was generated from the following file: