CommonLibSSE NG
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RE::BSShaderTextureSet Class Reference

#include <BSShaderTextureSet.h>

Inheritance diagram for RE::BSShaderTextureSet:
RE::BSTextureSet RE::NiObject RE::NiRefObject

Public Member Functions

 ~BSShaderTextureSet () override
 
const NiRTTIGetRTTI () const override
 
void LoadBinary (NiStream &a_stream) override
 
void LinkObject (NiStream &a_stream) override
 
bool RegisterStreamables (NiStream &a_stream) override
 
void SaveBinary (NiStream &a_stream) override
 
bool IsEqual (NiObject *a_object) override
 
const char * GetTexturePath (Texture a_texture) override
 
void SetTexture (Texture a_texture, NiSourceTexture *a_srcTexture) override
 
void SetTexturePath (Texture a_texture, const char *a_path) override
 
- Public Member Functions inherited from RE::BSTextureSet
 ~BSTextureSet () override
 
const NiRTTIGetRTTI () const override
 
void LoadBinary (NiStream &a_stream) override
 
void LinkObject (NiStream &a_stream) override
 
bool RegisterStreamables (NiStream &a_stream) override
 
void SaveBinary (NiStream &a_stream) override
 
bool IsEqual (NiObject *a_object) override
 
virtual const char * GetTexturePath (Texture a_texture)=0
 
virtual void SetTexture (Texture a_texture, NiSourceTexture *a_srcTexture)=0
 
virtual void SetTexturePath (Texture a_texture, const char *a_path)=0
 
- Public Member Functions inherited from RE::NiObject
 ~NiObject () override=default
 
virtual const NiRTTIGetRTTI () const
 
virtual NiNodeAsNode ()
 
virtual NiSwitchNode * AsSwitchNode ()
 
virtual BSFadeNodeAsFadeNode ()
 
virtual BSMultiBoundNodeAsMultiBoundNode ()
 
virtual BSGeometryAsGeometry ()
 
virtual NiTriStrips * AsTriStrips ()
 
virtual BSTriShapeAsTriShape ()
 
virtual BSSegmentedTriShape * AsSegmentedTriShape ()
 
virtual BSSubIndexTriShape * AsSubIndexTriShape ()
 
virtual BSDynamicTriShapeAsDynamicTriShape ()
 
virtual NiGeometryAsNiGeometry ()
 
virtual NiTriBasedGeom * AsNiTriBasedGeom ()
 
virtual NiTriShape * AsNiTriShape ()
 
virtual NiParticlesAsParticlesGeom ()
 
virtual BSLines * AsLinesGeom ()
 
virtual bhkNiCollisionObjectAsBhkNiCollisionObject ()
 
virtual bhkBlendCollisionObject * AsBhkBlendCollisionObject ()
 
virtual bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject ()
 
virtual bhkRigidBodyAsBhkRigidBody ()
 
virtual bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint ()
 
virtual NiObjectCreateClone (NiCloningProcess &a_cloning)
 
virtual void LoadBinary (NiStream &a_stream)
 
virtual void LinkObject (NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary (NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject (NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroupGetGroup () const
 
virtual void SetGroup (NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Static Public Member Functions

static BSShaderTextureSetCreate ()
 
- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Public Attributes

const char * textures [Texture::kTotal]
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSShaderTextureSet
 
static auto Ni_RTTI = NiRTTI_BSShaderTextureSet
 
static constexpr auto VTABLE = VTABLE_BSShaderTextureSet
 
- Static Public Attributes inherited from RE::BSTextureSet
static constexpr auto RTTI = RTTI_BSTextureSet
 
static auto Ni_RTTI = NiRTTI_BSTextureSet
 
- Static Public Attributes inherited from RE::NiObject
static constexpr auto RTTI = RTTI_NiObject
 
static auto Ni_RTTI = NiRTTI_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Public Types inherited from RE::BSTextureSet
using Texture = Textures::Texture
 

Constructor & Destructor Documentation

◆ ~BSShaderTextureSet()

RE::BSShaderTextureSet::~BSShaderTextureSet ( )
override

Member Function Documentation

◆ Create()

static BSShaderTextureSet * RE::BSShaderTextureSet::Create ( )
static

◆ GetRTTI()

const NiRTTI * RE::BSShaderTextureSet::GetRTTI ( ) const
overridevirtual

Reimplemented from RE::NiObject.

◆ GetTexturePath()

const char * RE::BSShaderTextureSet::GetTexturePath ( Texture  a_texture)
overridevirtual

Implements RE::BSTextureSet.

◆ IsEqual()

bool RE::BSShaderTextureSet::IsEqual ( NiObject a_object)
overridevirtual

Reimplemented from RE::NiObject.

◆ LinkObject()

void RE::BSShaderTextureSet::LinkObject ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

◆ LoadBinary()

void RE::BSShaderTextureSet::LoadBinary ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

◆ RegisterStreamables()

bool RE::BSShaderTextureSet::RegisterStreamables ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

◆ SaveBinary()

void RE::BSShaderTextureSet::SaveBinary ( NiStream a_stream)
overridevirtual

Reimplemented from RE::NiObject.

◆ SetTexture()

void RE::BSShaderTextureSet::SetTexture ( Texture  a_texture,
NiSourceTexture a_srcTexture 
)
overridevirtual

Implements RE::BSTextureSet.

◆ SetTexturePath()

void RE::BSShaderTextureSet::SetTexturePath ( Texture  a_texture,
const char *  a_path 
)
overridevirtual

Implements RE::BSTextureSet.

Member Data Documentation

◆ Ni_RTTI

auto RE::BSShaderTextureSet::Ni_RTTI = NiRTTI_BSShaderTextureSet
inlinestatic

◆ RTTI

constexpr auto RE::BSShaderTextureSet::RTTI = RTTI_BSShaderTextureSet
inlinestaticconstexpr

◆ textures

const char* RE::BSShaderTextureSet::textures[Texture::kTotal]

◆ VTABLE

constexpr auto RE::BSShaderTextureSet::VTABLE = VTABLE_BSShaderTextureSet
inlinestaticconstexpr

The documentation for this class was generated from the following file: