CommonLibSSE NG
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RE::BSParticleShaderCubeEmitter Class Reference

#include <BSParticleShaderCubeEmitter.h>

Inheritance diagram for RE::BSParticleShaderCubeEmitter:
RE::BSParticleShaderEmitter RE::NiRefObject

Public Member Functions

 ~BSParticleShaderCubeEmitter () override
 
bool Generate (bool a_arg1, NiPoint3 &a_arg2, NiPoint3 &a_arg3) override
 
- Public Member Functions inherited from RE::BSParticleShaderEmitter
virtual ~BSParticleShaderEmitter ()
 
virtual NiAVObjectGetBoundsObject ()
 
virtual bool Generate (bool a_arg1, NiPoint3 &a_arg2, NiPoint3 &a_arg3)=0
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

DirectX::XMFLOAT4X4 occlusionProjection
 
NiPoint3 cameraOffsetVector
 
NiPoint3 offsetVector
 
NiPoint3 compositeOffsetVector
 
NiPoint3 frameVelocityVector
 
NiPoint3 windVelocity
 
NiPoint3 gravityVelocity
 
float rotation
 
float rotationVelocity
 
float cubeSize
 
float density
 
NiPoint3 instanceOffsets [10]
 
- Public Attributes inherited from RE::BSParticleShaderEmitter
BSParticleShaderPropertyproperty
 
stl::enumeration< EMITTER_TYPE, std::uint16_t > emitterType
 
std::uint16_t particleCount
 
float alpha
 
float generateReminder
 
float maxParticleRatio
 
TextureAnimInfotextureAnims
 
ParticleData instanceData [78]
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSParticleShaderCubeEmitter
 
- Static Public Attributes inherited from RE::BSParticleShaderEmitter
static constexpr auto RTTI = RTTI_BSParticleShaderEmitter
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Public Types inherited from RE::BSParticleShaderEmitter
enum class  EMITTER_TYPE {
  kGeometry = 0 , kCollision = 1 , kRay = 2 , kSnow = 3 ,
  kRain = 4
}
 
- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~BSParticleShaderCubeEmitter()

RE::BSParticleShaderCubeEmitter::~BSParticleShaderCubeEmitter ( )
override

Member Function Documentation

◆ Generate()

bool RE::BSParticleShaderCubeEmitter::Generate ( bool  a_arg1,
NiPoint3 a_arg2,
NiPoint3 a_arg3 
)
overridevirtual

Member Data Documentation

◆ cameraOffsetVector

NiPoint3 RE::BSParticleShaderCubeEmitter::cameraOffsetVector

◆ compositeOffsetVector

NiPoint3 RE::BSParticleShaderCubeEmitter::compositeOffsetVector

◆ cubeSize

float RE::BSParticleShaderCubeEmitter::cubeSize

◆ density

float RE::BSParticleShaderCubeEmitter::density

◆ frameVelocityVector

NiPoint3 RE::BSParticleShaderCubeEmitter::frameVelocityVector

◆ gravityVelocity

NiPoint3 RE::BSParticleShaderCubeEmitter::gravityVelocity

◆ instanceOffsets

NiPoint3 RE::BSParticleShaderCubeEmitter::instanceOffsets[10]

◆ occlusionProjection

DirectX::XMFLOAT4X4 RE::BSParticleShaderCubeEmitter::occlusionProjection

◆ offsetVector

NiPoint3 RE::BSParticleShaderCubeEmitter::offsetVector

◆ rotation

float RE::BSParticleShaderCubeEmitter::rotation

◆ rotationVelocity

float RE::BSParticleShaderCubeEmitter::rotationVelocity

◆ RTTI

constexpr auto RE::BSParticleShaderCubeEmitter::RTTI = RTTI_BSParticleShaderCubeEmitter
inlinestaticconstexpr

◆ windVelocity

NiPoint3 RE::BSParticleShaderCubeEmitter::windVelocity

The documentation for this class was generated from the following file: