CommonLibSSE NG
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#include <BSParticleShaderCubeEmitter.h>
Public Member Functions | |
~BSParticleShaderCubeEmitter () override | |
bool | Generate (bool a_arg1, NiPoint3 &a_arg2, NiPoint3 &a_arg3) override |
Public Member Functions inherited from RE::BSParticleShaderEmitter | |
virtual | ~BSParticleShaderEmitter () |
virtual NiAVObject * | GetBoundsObject () |
virtual bool | Generate (bool a_arg1, NiPoint3 &a_arg2, NiPoint3 &a_arg3)=0 |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
DirectX::XMFLOAT4X4 | occlusionProjection |
NiPoint3 | cameraOffsetVector |
NiPoint3 | offsetVector |
NiPoint3 | compositeOffsetVector |
NiPoint3 | frameVelocityVector |
NiPoint3 | windVelocity |
NiPoint3 | gravityVelocity |
float | rotation |
float | rotationVelocity |
float | cubeSize |
float | density |
NiPoint3 | instanceOffsets [10] |
Public Attributes inherited from RE::BSParticleShaderEmitter | |
BSParticleShaderProperty * | property |
stl::enumeration< EMITTER_TYPE, std::uint16_t > | emitterType |
std::uint16_t | particleCount |
float | alpha |
float | generateReminder |
float | maxParticleRatio |
TextureAnimInfo * | textureAnims |
ParticleData | instanceData [78] |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSParticleShaderCubeEmitter |
Static Public Attributes inherited from RE::BSParticleShaderEmitter | |
static constexpr auto | RTTI = RTTI_BSParticleShaderEmitter |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
Additional Inherited Members | |
Public Types inherited from RE::BSParticleShaderEmitter | |
enum class | EMITTER_TYPE { kGeometry = 0 , kCollision = 1 , kRay = 2 , kSnow = 3 , kRain = 4 } |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
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override |
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overridevirtual |
Implements RE::BSParticleShaderEmitter.
NiPoint3 RE::BSParticleShaderCubeEmitter::cameraOffsetVector |
NiPoint3 RE::BSParticleShaderCubeEmitter::compositeOffsetVector |
float RE::BSParticleShaderCubeEmitter::cubeSize |
float RE::BSParticleShaderCubeEmitter::density |
NiPoint3 RE::BSParticleShaderCubeEmitter::frameVelocityVector |
NiPoint3 RE::BSParticleShaderCubeEmitter::gravityVelocity |
NiPoint3 RE::BSParticleShaderCubeEmitter::instanceOffsets[10] |
DirectX::XMFLOAT4X4 RE::BSParticleShaderCubeEmitter::occlusionProjection |
NiPoint3 RE::BSParticleShaderCubeEmitter::offsetVector |
float RE::BSParticleShaderCubeEmitter::rotation |
float RE::BSParticleShaderCubeEmitter::rotationVelocity |
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inlinestaticconstexpr |
NiPoint3 RE::BSParticleShaderCubeEmitter::windVelocity |