CommonLibSSE NG
Loading...
Searching...
No Matches
SummonPlacementEffect.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/B/BSTEvent.h"
5#include "RE/N/NiPoint3.h"
10
11namespace RE
12{
13 class BGSArtObject;
14 class BGSArtObjectCloneTask;
15 class NiAVObject;
16 struct BSAnimationGraphEvent;
17
19 public ReferenceEffect, // 00
21 public BSTEventSink<BSAnimationGraphEvent> // 60
22 {
23 public:
24 inline static constexpr auto RTTI = RTTI_SummonPlacementEffect;
26 inline static constexpr auto TYPE = TEMP_EFFECT_TYPE::kMagicSummon;
27
28 ~SummonPlacementEffect() override; // 00
29
30 // override (ReferenceEffect)
31 const NiRTTI* GetRTTI() const override; // 02
32 bool Update(float a_arg1) override; // 28
33 TEMP_EFFECT_TYPE GetType() const override; // 2C - { return kMagicSummon; }
34 void SaveGame(BGSSaveGameBuffer* a_buf) override; // 2D
35 void LoadGame(BGSLoadGameBuffer* a_buf) override; // 2E
36 void FinishLoadGame(BGSLoadGameBuffer* a_buf) override; // 2F
37 void Init() override; // 36
38
39 // override (SimpleAnimationGraphManagerHolder)
40 bool SetupAnimEventSinks(const BSTSmartPointer<BShkbAnimationGraph>& a_animGraph) override; // 08
41
42 // override (BSTEventSink<BSAnimationGraphEvent>)
44
45 // members
48 std::uint32_t pad7C; // 7C
50 std::uint64_t unk88; // 88
52 std::uint8_t unk98; // 98
53 };
54 static_assert(sizeof(SummonPlacementEffect) == 0xA0);
55}
Definition BGSArtObject.h:12
Definition BGSLoadGameBuffer.h:6
Definition BSTEvent.h:143
Definition BSTEvent.h:19
Definition BSTSmartPointer.h:36
Definition NiPoint3.h:6
Definition NiSmartPointer.h:9
Definition NiRTTI.h:6
Definition ReferenceEffect.h:12
Definition SimpleAnimationGraphManagerHolder.h:11
Definition SummonPlacementEffect.h:22
~SummonPlacementEffect() override
void FinishLoadGame(BGSLoadGameBuffer *a_buf) override
bool SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override
bool Update(float a_arg1) override
NiPoint3 location
Definition SummonPlacementEffect.h:47
NiPointer< NiAVObject > effect3D
Definition SummonPlacementEffect.h:49
void LoadGame(BGSLoadGameBuffer *a_buf) override
const NiRTTI * GetRTTI() const override
TEMP_EFFECT_TYPE GetType() const override
static constexpr auto RTTI
Definition SummonPlacementEffect.h:24
void SaveGame(BGSSaveGameBuffer *a_buf) override
BSEventNotifyControl ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_eventSource) override
static auto Ni_RTTI
Definition SummonPlacementEffect.h:25
static constexpr auto TYPE
Definition SummonPlacementEffect.h:26
std::uint8_t unk98
Definition SummonPlacementEffect.h:52
std::uint32_t pad7C
Definition SummonPlacementEffect.h:48
std::uint64_t unk88
Definition SummonPlacementEffect.h:50
BGSArtObject * effectArt
Definition SummonPlacementEffect.h:46
BSTSmartPointer< BGSArtObjectCloneTask > cloneTask
Definition SummonPlacementEffect.h:51
Definition AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition BSTempEffect.h:13
constexpr REL::VariantID NiRTTI_SummonPlacementEffect(516720, 402966, 0x2fead28)
constexpr REL::VariantID RTTI_SummonPlacementEffect(686560, 394397, 0x1f012b0)
BSEventNotifyControl
Definition BSTEvent.h:12
Definition BSAnimationGraphEvent.h:10