24 class IAnimationSetCallbackFunctor;
26 class NiBillboardNode;
32 class StandardDetectionListener;
34 struct QueuedDialogueType;
74 kNone =
static_cast<std::underlying_type_t<BUMP_TYPE>
>(-1),
120 static_assert(
sizeof(
UnkData) == 0x80);
126 static_assert(
sizeof(
Data) == 0x10);
133 static_assert(
sizeof(
Data190) == 0x30);
147 static_assert(
sizeof(
Data208) == 0x38);
174 return func(
this, a_headtrackType, a_defaultHold);
181 return func(
this, a_headtrackType, a_target);
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BGSAnimationSequencer.h:11
Definition BGSProjectile.h:79
Definition BSTArray.h:377
Definition BSTSmartPointer.h:36
Definition MagicItem.h:30
Definition NiSmartPointer.h:9
Definition TESObjectREFR.h:112
Definition TESObjectWEAP.h:79
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
PLAYER_ACTION
Definition PlayerCharacter.h:56
VOICE_STATE
Definition HighProcessData.h:37
std::uint32_t RefHandle
Definition BSCoreTypes.h:6
Definition AITimeStamp.h:6
Definition BSIntrusiveRefCounted.h:8
Definition BSSoundHandle.h:9
Definition HighProcessData.h:48
std::uint32_t actionValue
Definition HighProcessData.h:51
NiPoint3 location
Definition HighProcessData.h:52
ObjectRefHandle ref
Definition HighProcessData.h:54
AITimeStamp timeStamp
Definition HighProcessData.h:53
Definition HighProcessData.h:102
std::uint64_t unk48
Definition HighProcessData.h:112
std::uint64_t unk58
Definition HighProcessData.h:114
std::uint64_t unk60
Definition HighProcessData.h:115
std::uint64_t unk70
Definition HighProcessData.h:117
std::uint64_t unk28
Definition HighProcessData.h:108
std::uint64_t unk78
Definition HighProcessData.h:118
std::uint64_t unk10
Definition HighProcessData.h:105
std::uint64_t unk68
Definition HighProcessData.h:116
std::uint64_t unk18
Definition HighProcessData.h:106
std::uint64_t unk08
Definition HighProcessData.h:104
std::uint64_t unk30
Definition HighProcessData.h:109
std::uint64_t unk50
Definition HighProcessData.h:113
std::uint64_t unk38
Definition HighProcessData.h:110
std::uint64_t unk00
Definition HighProcessData.h:103
std::uint64_t unk20
Definition HighProcessData.h:107
std::uint64_t unk40
Definition HighProcessData.h:111
Definition HighProcessData.h:99
std::uint64_t unk08
Definition HighProcessData.h:124
UnkData * unk00
Definition HighProcessData.h:123
Definition HighProcessData.h:96
std::uint64_t unk28
Definition HighProcessData.h:131
std::uint32_t unk04
Definition HighProcessData.h:129
BSTSmallArray< Data > unk08
Definition HighProcessData.h:130
Definition HighProcessData.h:136
std::uint64_t unk28
Definition HighProcessData.h:144
std::uint64_t unk20
Definition HighProcessData.h:143
std::uint64_t unk08
Definition HighProcessData.h:140
std::uint64_t unk18
Definition HighProcessData.h:142
std::uint64_t unk00
Definition HighProcessData.h:139
Data208 * next
Definition HighProcessData.h:145
std::uint64_t unk10
Definition HighProcessData.h:141
Definition HighProcessData.h:80
HEAD_TRACK_TYPE
Definition HighProcessData.h:82
@ kDefault
Definition HighProcessData.h:83
@ kScript
Definition HighProcessData.h:85
@ kAction
Definition HighProcessData.h:84
@ kDialogue
Definition HighProcessData.h:87
@ kCombat
Definition HighProcessData.h:86
@ kTotal
Definition HighProcessData.h:90
@ kProcedure
Definition HighProcessData.h:88
Definition HighProcessData.h:150
bool unk03
Definition HighProcessData.h:156
float muzzleFlashDuration
Definition HighProcessData.h:158
BGSProjectile * baseProjectile
Definition HighProcessData.h:163
NiPointer< NiAVObject > projectile3D
Definition HighProcessData.h:160
bool unk02
Definition HighProcessData.h:155
bool unk01
Definition HighProcessData.h:154
float unk04
Definition HighProcessData.h:157
NiPointer< NiAVObject > projectileNode
Definition HighProcessData.h:161
NiPointer< NiPointLight > attachedLight
Definition HighProcessData.h:162
std::uint32_t unk0C
Definition HighProcessData.h:159
std::uint32_t unk3C
Definition HighProcessData.h:166
ActorHandle shooterHandle
Definition HighProcessData.h:165
TESObjectWEAP * weaponSource
Definition HighProcessData.h:164
bool unk00
Definition HighProcessData.h:153
Definition HighProcessData.h:59
bool detectAlert
Definition HighProcessData.h:353
ObjectRefHandle lastExtDoorActivated
Definition HighProcessData.h:207
NiPoint3 leftWeaponLastPos
Definition HighProcessData.h:291
BSReadWriteLock knowledgeLock
Definition HighProcessData.h:267
float unk1E0
Definition HighProcessData.h:253
std::uint32_t unk02C
Definition HighProcessData.h:195
float pCapVoiceFailsafeTimer
Definition HighProcessData.h:326
float unk120
Definition HighProcessData.h:223
float unk1A4
Definition HighProcessData.h:244
BUMP_TYPE
Definition HighProcessData.h:73
BSTSmartPointer< IAnimationSetCallbackFunctor > unk430
Definition HighProcessData.h:341
NiPointer< NiRefObject > unk1E8
Definition HighProcessData.h:255
BUMP_TYPE bumpedState
Definition HighProcessData.h:259
float unk028
Definition HighProcessData.h:194
float dyingTimer
Definition HighProcessData.h:302
std::uint32_t numberGuardsPursuing
Definition HighProcessData.h:319
float reEquipArmorTimer
Definition HighProcessData.h:320
float unk10C
Definition HighProcessData.h:218
float unk298
Definition HighProcessData.h:279
std::uint32_t unk1AC
Definition HighProcessData.h:246
std::uint32_t unk1F0
Definition HighProcessData.h:256
float unk2B0
Definition HighProcessData.h:284
NiPointer< BGSAttackData > attackData
Definition HighProcessData.h:269
std::uint64_t unk1C0
Definition HighProcessData.h:249
float magickaRegenDelay
Definition HighProcessData.h:193
std::uint32_t unk38C
Definition HighProcessData.h:318
ObjectRefHandle pathLookAtTarget
Definition HighProcessData.h:238
bool unk450
Definition HighProcessData.h:346
bool arrested
Definition HighProcessData.h:364
void * unk180
Definition HighProcessData.h:239
TESShout::VariationID currentShoutVariation
Definition HighProcessData.h:188
TESObjectREFR * fadeTrigger
Definition HighProcessData.h:229
bool unk46E
Definition HighProcessData.h:376
bool unk46D
Definition HighProcessData.h:375
std::uint64_t unk1B0
Definition HighProcessData.h:247
std::uint64_t unk2D0
Definition HighProcessData.h:289
float lastBumpDirection
Definition HighProcessData.h:206
NiPoint3 rightWeaponLastPos
Definition HighProcessData.h:292
std::uint16_t unk15E
Definition HighProcessData.h:232
bool greetingPlayer
Definition HighProcessData.h:350
float headTrackHoldOffsetHoldTimer
Definition HighProcessData.h:235
BSSimpleList< SpellItem * > * leveledSpellList
Definition HighProcessData.h:321
bool farGeometry
Definition HighProcessData.h:370
float takeBackTimer
Definition HighProcessData.h:260
BSTSmartPointer< DialogueItem > greetTopic
Definition HighProcessData.h:311
std::uint64_t unk2B8
Definition HighProcessData.h:286
bool unk470
Definition HighProcessData.h:378
float voiceTimer
Definition HighProcessData.h:301
bool isDualCasting
Definition HighProcessData.h:361
float unk388
Definition HighProcessData.h:317
std::uint8_t unk45A
Definition HighProcessData.h:356
BSTSmallArray< std::uint64_t > unk400
Definition HighProcessData.h:338
BSTArray< QueuedDialogueType * > queueofGreetings
Definition HighProcessData.h:268
stl::enumeration< VOICE_STATE, std::uint32_t > voiceState
Definition HighProcessData.h:185
std::uint64_t unk1C8
Definition HighProcessData.h:250
float unk0FC
Definition HighProcessData.h:214
void ClearHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, bool a_defaultHold)
Definition HighProcessData.h:170
std::uint32_t pad004
Definition HighProcessData.h:186
std::uint64_t unk2A8
Definition HighProcessData.h:283
std::uint8_t unk45D
Definition HighProcessData.h:359
std::uint32_t unk210
Definition HighProcessData.h:263
void SetHeadtrackTarget(HEAD_TRACK_TYPE a_headtrackType, TESObjectREFR *a_target)
Definition HighProcessData.h:177
NiPoint3 pathingCurrentRotationSpeed
Definition HighProcessData.h:200
bool unk46F
Definition HighProcessData.h:377
std::uint8_t unk451
Definition HighProcessData.h:347
BSFixedString subtitle
Definition HighProcessData.h:265
float unk0F8
Definition HighProcessData.h:213
std::uint8_t pad473
Definition HighProcessData.h:381
float headTrackTargetOffsetTimer
Definition HighProcessData.h:236
std::uint8_t unk456
Definition HighProcessData.h:352
NiPoint3 pathingDesiredOrientation
Definition HighProcessData.h:202
float voiceRecoveryTime
Definition HighProcessData.h:190
std::uint32_t animAction
Definition HighProcessData.h:290
float exclusiveTimer
Definition HighProcessData.h:297
NiPoint3 pathingDesiredRotationSpeed
Definition HighProcessData.h:204
std::uint64_t unk1B8
Definition HighProcessData.h:248
std::uint32_t unk2B4
Definition HighProcessData.h:285
float unk290
Definition HighProcessData.h:277
bool approachingAutoTeleportDoor
Definition HighProcessData.h:363
float unk294
Definition HighProcessData.h:278
std::uint32_t unk0E4
Definition HighProcessData.h:210
float unk278
Definition HighProcessData.h:273
BSTSmartPointer< Data190 > unk198
Definition HighProcessData.h:242
std::uint64_t unk358
Definition HighProcessData.h:310
float detectGreetTimer
Definition HighProcessData.h:299
float clearTalkToListTimer
Definition HighProcessData.h:280
float staminaRegenDelay
Definition HighProcessData.h:192
bool unk465
Definition HighProcessData.h:367
std::uint8_t unk45B
Definition HighProcessData.h:357
bool unk464
Definition HighProcessData.h:366
float unk114
Definition HighProcessData.h:220
ObjectRefHandle greetActor
Definition HighProcessData.h:293
NiPoint3 animationDelta
Definition HighProcessData.h:339
bool unk471
Definition HighProcessData.h:379
std::uint64_t unk448
Definition HighProcessData.h:345
BSTArray< ActorHandle > lastSpokenToArray
Definition HighProcessData.h:196
float unk28C
Definition HighProcessData.h:276
std::uint32_t pad3B4
Definition HighProcessData.h:327
std::uint8_t unk45E
Definition HighProcessData.h:360
std::uint64_t unk270
Definition HighProcessData.h:272
BSFixedString voiceSubtitle
Definition HighProcessData.h:212
float unk43C
Definition HighProcessData.h:343
std::uint64_t unk338
Definition HighProcessData.h:304
std::uint64_t unk048
Definition HighProcessData.h:197
float activationHeight
Definition HighProcessData.h:208
float healthRegenDelay
Definition HighProcessData.h:191
std::uint32_t unk0D0
Definition HighProcessData.h:205
void * unk370
Definition HighProcessData.h:314
float idleTimer
Definition HighProcessData.h:298
NiPointer< StandardDetectionListener > detectionListener
Definition HighProcessData.h:334
float unk1A0
Definition HighProcessData.h:243
BSSoundHandle soundHandles[2]
Definition HighProcessData.h:295
DetectionEvent * actorsGeneratedDetectionEvent
Definition HighProcessData.h:333
AITimeStamp unk1F8
Definition HighProcessData.h:258
bool deathDialogue
Definition HighProcessData.h:373
NiPoint3 pathingDesiredPosition
Definition HighProcessData.h:201
stl::enumeration< FADE_STATE, std::uint32_t > fadeState
Definition HighProcessData.h:227
BGSAnimationSequencer animSequencer
Definition HighProcessData.h:198
float unk110
Definition HighProcessData.h:219
NiPoint3 pathingCurrentMovementSpeed
Definition HighProcessData.h:199
float unk12C
Definition HighProcessData.h:226
float unk100
Definition HighProcessData.h:215
float unk124
Definition HighProcessData.h:224
std::uint32_t unk26C
Definition HighProcessData.h:271
bool unk463
Definition HighProcessData.h:365
bool aggroRadiusStarted
Definition HighProcessData.h:380
bool unk46A
Definition HighProcessData.h:372
NiPoint3 pathingDesiredMovementSpeed
Definition HighProcessData.h:203
std::uint32_t pad3D4
Definition HighProcessData.h:332
BSTSmartPointer< Data190 > unk190
Definition HighProcessData.h:241
std::uint8_t unk453
Definition HighProcessData.h:349
bool fistsDrawn
Definition HighProcessData.h:374
std::uint64_t unk1D8
Definition HighProcessData.h:252
float sceneHeadTrackTimer
Definition HighProcessData.h:325
float unk1A8
Definition HighProcessData.h:245
PLAYER_ACTION playerActionReaction
Definition HighProcessData.h:264
MagicItem * reanimateSpell
Definition HighProcessData.h:211
std::uint64_t unk330
Definition HighProcessData.h:303
float unk118
Definition HighProcessData.h:221
std::uint64_t unk3C0
Definition HighProcessData.h:329
float cachedActorHeight
Definition HighProcessData.h:254
float unk2A4
Definition HighProcessData.h:282
std::uint32_t unk354
Definition HighProcessData.h:309
RefHandle unk36C
Definition HighProcessData.h:313
void * unk3F0
Definition HighProcessData.h:336
bool talkingToPC
Definition HighProcessData.h:354
AITimeStamp bumpTimer
Definition HighProcessData.h:257
float unk128
Definition HighProcessData.h:225
bool inCommandState
Definition HighProcessData.h:355
bool unk466
Definition HighProcessData.h:368
MuzzleFlash * muzzleFlash
Definition HighProcessData.h:330
RefHandle unk350
Definition HighProcessData.h:308
void * unk188
Definition HighProcessData.h:240
std::uint64_t unk2C8
Definition HighProcessData.h:288
float closeDialogueTimer
Definition HighProcessData.h:305
float unk11C
Definition HighProcessData.h:222
float unk104
Definition HighProcessData.h:216
Crime * crimeToReactTo
Definition HighProcessData.h:344
TESIdleForm * currentProcessIdle
Definition HighProcessData.h:307
std::uint64_t unk2C0
Definition HighProcessData.h:287
float deathForce
Definition HighProcessData.h:275
float lightLevel
Definition HighProcessData.h:324
std::uint8_t unk45C
Definition HighProcessData.h:358
bool getPlantedExplosive
Definition HighProcessData.h:362
float maxAlpha
Definition HighProcessData.h:281
float soundDelay
Definition HighProcessData.h:294
FADE_STATE
Definition HighProcessData.h:62
std::uint64_t unk3E8
Definition HighProcessData.h:335
float unk134
Definition HighProcessData.h:228
float absorbTimer
Definition HighProcessData.h:342
float voiceTimeElapsed
Definition HighProcessData.h:189
NiPoint3 locationOffsetByWaterPoint
Definition HighProcessData.h:270
std::uint8_t unk455
Definition HighProcessData.h:351
bool unk469
Definition HighProcessData.h:371
bool unk467
Definition HighProcessData.h:369
std::uint32_t pad474
Definition HighProcessData.h:382
ActorHandle reanimateCaster
Definition HighProcessData.h:209
TESShout * currentShout
Definition HighProcessData.h:187
std::uint32_t unk344
Definition HighProcessData.h:306
float detectionModifier
Definition HighProcessData.h:322
float greetingTimer
Definition HighProcessData.h:296
NiPointer< NiBillboardNode > healthBarNode
Definition HighProcessData.h:316
ObjectRefHandle lastTarget
Definition HighProcessData.h:237
NiPoint3 animationAngleMod
Definition HighProcessData.h:340
float unk108
Definition HighProcessData.h:217
BSTArray< BSTTuple< FormID, NiPointer< ActorKnowledge > > > knowledgeArray
Definition HighProcessData.h:266
ObjectRefHandle headTrackTarget[HEAD_TRACK_TYPE::kTotal]
Definition HighProcessData.h:230
NiPoint3 headTrackTargetOffset
Definition HighProcessData.h:234
NiPoint3 deathForceDirection
Definition HighProcessData.h:274
std::uint8_t unk452
Definition HighProcessData.h:348
std::uint64_t unk3F8
Definition HighProcessData.h:337
float headTrackTargetTimer
Definition HighProcessData.h:233
std::uint32_t pad204
Definition HighProcessData.h:261
std::uint32_t unk368
Definition HighProcessData.h:312
std::uint32_t unk3D0
Definition HighProcessData.h:331
float breathTimer
Definition HighProcessData.h:300
void * unk3B8
Definition HighProcessData.h:328
bool headTracked[HEAD_TRACK_TYPE::kTotal]
Definition HighProcessData.h:231
float detectionModifierTimer
Definition HighProcessData.h:323
std::uint64_t unk378
Definition HighProcessData.h:315
Data208 * unk208
Definition HighProcessData.h:262
std::uint64_t unk1D0
Definition HighProcessData.h:251
VariationID
Definition TESShout.h:46