#include <HighProcessData.h>
◆ attachedLight
◆ baseProjectile
◆ muzzleFlashDuration
      
        
          | float RE::HighProcessData::MuzzleFlash::muzzleFlashDuration | 
        
      
 
 
◆ projectile3D
◆ projectileNode
◆ shooterHandle
      
        
          | ActorHandle RE::HighProcessData::MuzzleFlash::shooterHandle | 
        
      
 
 
◆ unk00
      
        
          | bool RE::HighProcessData::MuzzleFlash::unk00 | 
        
      
 
 
◆ unk01
      
        
          | bool RE::HighProcessData::MuzzleFlash::unk01 | 
        
      
 
 
◆ unk02
      
        
          | bool RE::HighProcessData::MuzzleFlash::unk02 | 
        
      
 
 
◆ unk03
      
        
          | bool RE::HighProcessData::MuzzleFlash::unk03 | 
        
      
 
 
◆ unk04
      
        
          | float RE::HighProcessData::MuzzleFlash::unk04 | 
        
      
 
 
◆ unk0C
      
        
          | std::uint32_t RE::HighProcessData::MuzzleFlash::unk0C | 
        
      
 
 
◆ unk3C
      
        
          | std::uint32_t RE::HighProcessData::MuzzleFlash::unk3C | 
        
      
 
 
◆ weaponSource
The documentation for this struct was generated from the following file: