#include <HighProcessData.h>
◆ attachedLight
◆ baseProjectile
◆ muzzleFlashDuration
float RE::HighProcessData::MuzzleFlash::muzzleFlashDuration |
◆ projectile3D
◆ projectileNode
◆ shooterHandle
ActorHandle RE::HighProcessData::MuzzleFlash::shooterHandle |
◆ unk00
bool RE::HighProcessData::MuzzleFlash::unk00 |
◆ unk01
bool RE::HighProcessData::MuzzleFlash::unk01 |
◆ unk02
bool RE::HighProcessData::MuzzleFlash::unk02 |
◆ unk03
bool RE::HighProcessData::MuzzleFlash::unk03 |
◆ unk04
float RE::HighProcessData::MuzzleFlash::unk04 |
◆ unk0C
std::uint32_t RE::HighProcessData::MuzzleFlash::unk0C |
◆ unk3C
std::uint32_t RE::HighProcessData::MuzzleFlash::unk3C |
◆ weaponSource
The documentation for this struct was generated from the following file: