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enum class | RE::ACTOR_LIFE_STATE : std::uint32_t {
RE::kAlive = 0
, RE::kDying = 1
, RE::kDead = 2
, RE::kUnconcious = 3
,
RE::kReanimate = 4
, RE::kRecycle = 5
, RE::kRestrained = 6
, RE::kEssentialDown = 7
,
RE::kBleedout = 8
} |
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enum class | RE::ATTACK_STATE_ENUM : std::uint32_t {
RE::kNone = 0
, RE::kDraw = 1
, RE::kSwing = 2
, RE::kHit = 3
,
RE::kNextAttack = 4
, RE::kFollowThrough = 5
, RE::kBash = 6
, RE::kBowDraw = 8
,
RE::kBowAttached = 9
, RE::kBowDrawn = 10
, RE::kBowReleasing = 11
, RE::kBowReleased = 12
,
RE::kBowNextAttack = 13
, RE::kBowFollowThrough = 14
, RE::kFire = 15
, RE::kFiring = 16
,
RE::kFired = 17
} |
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enum class | RE::FLY_STATE : std::uint32_t {
RE::kNone = 0
, RE::kTakeOff = 1
, RE::kCruising = 2
, RE::kHovering = 3
,
RE::kLanding = 4
, RE::kPerching = 5
, RE::kAction = 6
} |
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enum class | RE::KNOCK_STATE_ENUM : std::uint32_t {
RE::kNormal = 0
, RE::kExplode = 1
, RE::kExplodeLeadIn = 2
, RE::kOut = 3
,
RE::kOutLeadIn = 4
, RE::kQueued = 5
, RE::kGetUp = 6
, RE::kDown = 7
,
RE::kWaitForTaskQueue = 8
} |
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enum class | RE::SIT_SLEEP_STATE : std::uint32_t { RE::kNormal = 0
, RE::kWantToSit = 1
, RE::kWaitingForSitAnim = 2
, RE::kIsSitting = 3
} |
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enum class | RE::WEAPON_STATE : std::uint32_t {
RE::kSheathed = 0
, RE::kWantToDraw = 1
, RE::kDrawing = 2
, RE::kDrawn = 3
,
RE::kWantToSheathe = 4
, RE::kSheathing = 5
} |
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