CommonLibSSE NG
Loading...
Searching...
No Matches
IMovementState.h
Go to the documentation of this file.
1#pragma once
2
4
5namespace RE
6{
7 class NiPoint3;
8
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_IMovementState;
13
14 ~IMovementState() override; // 00
15
16 // add
17 virtual void Unk_01(void) = 0; // 01
18 virtual void Unk_02(void) = 0; // 02
19 virtual void Unk_03(void) = 0; // 03
20 virtual void Unk_04(void) = 0; // 04
21 virtual float DoGetMovementSpeed() = 0; // 05
22 virtual void Unk_06(void) = 0; // 06
23 virtual void Unk_07(void) = 0; // 07
24 virtual void Unk_08(void) = 0; // 08
25 virtual void DoGetMovementRotation(NiPoint3& a_rotation) = 0; // 09
26 virtual void Unk_0A(void) = 0; // 0A
27 virtual void Unk_0B(void) = 0; // 0B
28 virtual void Unk_0C(void) = 0; // 0C
29 virtual void Unk_0D(void) = 0; // 0D
30 virtual void Unk_0E(void) = 0; // 0E
31 virtual void Unk_0F(void) = 0; // 0F
32 virtual void Unk_10(void) = 0; // 10
33 virtual void Unk_11(void) = 0; // 11
34 virtual void Unk_12(void) = 0; // 12
35 virtual void Unk_13(void) = 0; // 13
36 };
37 static_assert(sizeof(IMovementState) == 0x8);
38}
Definition IMovementInterface.h:6
Definition IMovementState.h:10
virtual void Unk_01(void)=0
virtual void Unk_13(void)=0
virtual void Unk_0A(void)=0
virtual void Unk_02(void)=0
virtual void Unk_11(void)=0
virtual float DoGetMovementSpeed()=0
virtual void DoGetMovementRotation(NiPoint3 &a_rotation)=0
virtual void Unk_0F(void)=0
virtual void Unk_07(void)=0
virtual void Unk_04(void)=0
virtual void Unk_03(void)=0
virtual void Unk_08(void)=0
virtual void Unk_0B(void)=0
virtual void Unk_12(void)=0
virtual void Unk_0E(void)=0
~IMovementState() override
virtual void Unk_0D(void)=0
virtual void Unk_10(void)=0
virtual void Unk_06(void)=0
static constexpr auto RTTI
Definition IMovementState.h:12
virtual void Unk_0C(void)=0
Definition NiPoint3.h:6
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_IMovementState(686787, 394636, 0x1f05670)