CommonLibSSE NG
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RE::IMovementState Class Referenceabstract

#include <IMovementState.h>

Inheritance diagram for RE::IMovementState:
RE::IMovementInterface RE::ActorState RE::Actor RE::Character RE::PlayerCharacter

Public Member Functions

 ~IMovementState () override
 
virtual void Unk_01 (void)=0
 
virtual void Unk_02 (void)=0
 
virtual void Unk_03 (void)=0
 
virtual void Unk_04 (void)=0
 
virtual float DoGetMovementSpeed ()=0
 
virtual void Unk_06 (void)=0
 
virtual void Unk_07 (void)=0
 
virtual void Unk_08 (void)=0
 
virtual void DoGetMovementRotation (NiPoint3 &a_rotation)=0
 
virtual void Unk_0A (void)=0
 
virtual void Unk_0B (void)=0
 
virtual void Unk_0C (void)=0
 
virtual void Unk_0D (void)=0
 
virtual void Unk_0E (void)=0
 
virtual void Unk_0F (void)=0
 
virtual void Unk_10 (void)=0
 
virtual void Unk_11 (void)=0
 
virtual void Unk_12 (void)=0
 
virtual void Unk_13 (void)=0
 
- Public Member Functions inherited from RE::IMovementInterface
virtual ~IMovementInterface ()
 

Static Public Attributes

static constexpr auto RTTI = RTTI_IMovementState
 
- Static Public Attributes inherited from RE::IMovementInterface
static constexpr auto RTTI = RTTI_IMovementInterface
 

Constructor & Destructor Documentation

◆ ~IMovementState()

RE::IMovementState::~IMovementState ( )
override

Member Function Documentation

◆ DoGetMovementRotation()

virtual void RE::IMovementState::DoGetMovementRotation ( NiPoint3 a_rotation)
pure virtual

◆ DoGetMovementSpeed()

virtual float RE::IMovementState::DoGetMovementSpeed ( )
pure virtual

Implemented in RE::ActorState.

◆ Unk_01()

virtual void RE::IMovementState::Unk_01 ( void  )
pure virtual

Implemented in RE::ActorState.

◆ Unk_02()

virtual void RE::IMovementState::Unk_02 ( void  )
pure virtual

Implemented in RE::ActorState.

◆ Unk_03()

virtual void RE::IMovementState::Unk_03 ( void  )
pure virtual

Implemented in RE::ActorState.

◆ Unk_04()

virtual void RE::IMovementState::Unk_04 ( void  )
pure virtual

Implemented in RE::ActorState.

◆ Unk_06()

virtual void RE::IMovementState::Unk_06 ( void  )
pure virtual

Implemented in RE::ActorState.

◆ Unk_07()

virtual void RE::IMovementState::Unk_07 ( void  )
pure virtual

Implemented in RE::ActorState.

◆ Unk_08()

virtual void RE::IMovementState::Unk_08 ( void  )
pure virtual

Implemented in RE::ActorState.

◆ Unk_0A()

virtual void RE::IMovementState::Unk_0A ( void  )
pure virtual

◆ Unk_0B()

virtual void RE::IMovementState::Unk_0B ( void  )
pure virtual

◆ Unk_0C()

virtual void RE::IMovementState::Unk_0C ( void  )
pure virtual

◆ Unk_0D()

virtual void RE::IMovementState::Unk_0D ( void  )
pure virtual

◆ Unk_0E()

virtual void RE::IMovementState::Unk_0E ( void  )
pure virtual

◆ Unk_0F()

virtual void RE::IMovementState::Unk_0F ( void  )
pure virtual

◆ Unk_10()

virtual void RE::IMovementState::Unk_10 ( void  )
pure virtual

◆ Unk_11()

virtual void RE::IMovementState::Unk_11 ( void  )
pure virtual

◆ Unk_12()

virtual void RE::IMovementState::Unk_12 ( void  )
pure virtual

◆ Unk_13()

virtual void RE::IMovementState::Unk_13 ( void  )
pure virtual

Member Data Documentation

◆ RTTI

constexpr auto RE::IMovementState::RTTI = RTTI_IMovementState
inlinestaticconstexpr

The documentation for this class was generated from the following file: