#include <ActorState.h>
◆ flyState
FLY_STATE RE::ActorState::ActorState1::flyState |
◆ knockState
◆ lifeState
◆ meleeAttackState
◆ movingBack
std::uint32_t RE::ActorState::ActorState1::movingBack |
◆ movingForward
std::uint32_t RE::ActorState::ActorState1::movingForward |
◆ movingLeft
std::uint32_t RE::ActorState::ActorState1::movingLeft |
◆ movingRight
std::uint32_t RE::ActorState::ActorState1::movingRight |
◆ running
std::uint32_t RE::ActorState::ActorState1::running |
◆ sitSleepState
◆ sneaking
std::uint32_t RE::ActorState::ActorState1::sneaking |
◆ sprinting
std::uint32_t RE::ActorState::ActorState1::sprinting |
◆ swimming
std::uint32_t RE::ActorState::ActorState1::swimming |
◆ unk04
std::uint32_t RE::ActorState::ActorState1::unk04 |
◆ unk11
std::uint32_t RE::ActorState::ActorState1::unk11 |
◆ walking
std::uint32_t RE::ActorState::ActorState1::walking |
The documentation for this struct was generated from the following file: