CommonLibSSE NG
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RE::ActorState::ActorState1 Struct Reference

#include <ActorState.h>

Public Attributes

std::uint32_t movingBack: 1
 
std::uint32_t movingForward: 1
 
std::uint32_t movingRight: 1
 
std::uint32_t movingLeft: 1
 
std::uint32_t unk04: 2
 
std::uint32_t walking: 1
 
std::uint32_t running: 1
 
std::uint32_t sprinting: 1
 
std::uint32_t sneaking: 1
 
std::uint32_t swimming: 1
 
std::uint32_t unk11: 3
 
SIT_SLEEP_STATE sitSleepState: 4
 
FLY_STATE flyState: 3
 
ACTOR_LIFE_STATE lifeState: 4
 
KNOCK_STATE_ENUM knockState: 3
 
ATTACK_STATE_ENUM meleeAttackState: 4
 

Member Data Documentation

◆ flyState

FLY_STATE RE::ActorState::ActorState1::flyState

◆ knockState

KNOCK_STATE_ENUM RE::ActorState::ActorState1::knockState

◆ lifeState

ACTOR_LIFE_STATE RE::ActorState::ActorState1::lifeState

◆ meleeAttackState

ATTACK_STATE_ENUM RE::ActorState::ActorState1::meleeAttackState

◆ movingBack

std::uint32_t RE::ActorState::ActorState1::movingBack

◆ movingForward

std::uint32_t RE::ActorState::ActorState1::movingForward

◆ movingLeft

std::uint32_t RE::ActorState::ActorState1::movingLeft

◆ movingRight

std::uint32_t RE::ActorState::ActorState1::movingRight

◆ running

std::uint32_t RE::ActorState::ActorState1::running

◆ sitSleepState

SIT_SLEEP_STATE RE::ActorState::ActorState1::sitSleepState

◆ sneaking

std::uint32_t RE::ActorState::ActorState1::sneaking

◆ sprinting

std::uint32_t RE::ActorState::ActorState1::sprinting

◆ swimming

std::uint32_t RE::ActorState::ActorState1::swimming

◆ unk04

std::uint32_t RE::ActorState::ActorState1::unk04

◆ unk11

std::uint32_t RE::ActorState::ActorState1::unk11

◆ walking

std::uint32_t RE::ActorState::ActorState1::walking

The documentation for this struct was generated from the following file: