CommonLibSSE NG
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RE::ActorState::ActorState2 Struct Reference

#include <ActorState.h>

Public Attributes

std::uint32_t talkingToPlayer: 1
 
std::uint32_t forceRun: 1
 
std::uint32_t forceSneak: 1
 
std::uint32_t headTracking: 1
 
std::uint32_t reanimating: 1
 
WEAPON_STATE weaponState: 3
 
std::uint32_t wantBlocking: 1
 
std::uint32_t flightBlocked: 1
 
std::uint32_t recoil: 2
 
std::uint32_t allowFlying: 1
 
std::uint32_t staggered: 1
 
std::uint32_t unk14: 18
 

Member Data Documentation

◆ allowFlying

std::uint32_t RE::ActorState::ActorState2::allowFlying

◆ flightBlocked

std::uint32_t RE::ActorState::ActorState2::flightBlocked

◆ forceRun

std::uint32_t RE::ActorState::ActorState2::forceRun

◆ forceSneak

std::uint32_t RE::ActorState::ActorState2::forceSneak

◆ headTracking

std::uint32_t RE::ActorState::ActorState2::headTracking

◆ reanimating

std::uint32_t RE::ActorState::ActorState2::reanimating

◆ recoil

std::uint32_t RE::ActorState::ActorState2::recoil

◆ staggered

std::uint32_t RE::ActorState::ActorState2::staggered

◆ talkingToPlayer

std::uint32_t RE::ActorState::ActorState2::talkingToPlayer

◆ unk14

std::uint32_t RE::ActorState::ActorState2::unk14

◆ wantBlocking

std::uint32_t RE::ActorState::ActorState2::wantBlocking

◆ weaponState

WEAPON_STATE RE::ActorState::ActorState2::weaponState

The documentation for this struct was generated from the following file: