#include <bhkCharacterController.h>
◆ ~bhkCharacterController()
RE::bhkCharacterController::~bhkCharacterController |
( |
| ) |
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override |
◆ CheckSupportImpl()
virtual void RE::bhkCharacterController::CheckSupportImpl |
( |
| ) |
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pure virtual |
◆ GetCollisionFilterInfo()
virtual void RE::bhkCharacterController::GetCollisionFilterInfo |
( |
std::uint32_t & |
a_collisionFilterInfo | ) |
const |
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pure virtual |
◆ GetLinearVelocityImpl()
virtual void RE::bhkCharacterController::GetLinearVelocityImpl |
( |
hkVector4 & |
a_velocity | ) |
const |
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pure virtual |
◆ GetPosition()
void RE::bhkCharacterController::GetPosition |
( |
hkVector4 & |
a_pos, |
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bool |
a_applyCenterOffset |
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) |
| const |
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inline |
◆ GetPositionImpl()
virtual void RE::bhkCharacterController::GetPositionImpl |
( |
hkVector4 & |
a_pos, |
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bool |
a_applyCenterOffset |
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) |
| const |
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pure virtual |
◆ GetTransformImpl()
virtual void RE::bhkCharacterController::GetTransformImpl |
( |
hkTransform & |
a_tranform | ) |
const |
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pure virtual |
◆ GetVDBAlpha()
virtual float RE::bhkCharacterController::GetVDBAlpha |
( |
| ) |
const |
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pure virtual |
◆ SetLinearVelocityImpl()
virtual void RE::bhkCharacterController::SetLinearVelocityImpl |
( |
const hkVector4 & |
a_velocity | ) |
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pure virtual |
◆ SetPositionImpl()
virtual void RE::bhkCharacterController::SetPositionImpl |
( |
const hkVector4 & |
a_pos, |
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bool |
a_applyCenterOffset, |
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bool |
a_forceWarp |
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) |
| |
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pure virtual |
◆ SetTransformImpl()
virtual void RE::bhkCharacterController::SetTransformImpl |
( |
const hkTransform & |
a_tranform | ) |
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pure virtual |
◆ Unk_09()
virtual void RE::bhkCharacterController::Unk_09 |
( |
void |
| ) |
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pure virtual |
◆ Unk_0A()
virtual void RE::bhkCharacterController::Unk_0A |
( |
void |
| ) |
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pure virtual |
◆ Unk_0B()
virtual void RE::bhkCharacterController::Unk_0B |
( |
void |
| ) |
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pure virtual |
◆ Unk_0C()
virtual void RE::bhkCharacterController::Unk_0C |
( |
void |
| ) |
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pure virtual |
◆ Unk_0E()
virtual void RE::bhkCharacterController::Unk_0E |
( |
void |
| ) |
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pure virtual |
◆ Unk_0F()
virtual void RE::bhkCharacterController::Unk_0F |
( |
void |
| ) |
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pure virtual |
◆ Unk_10()
virtual void RE::bhkCharacterController::Unk_10 |
( |
void |
| ) |
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pure virtual |
◆ Unk_12()
virtual void RE::bhkCharacterController::Unk_12 |
( |
void |
| ) |
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pure virtual |
◆ Unk_13()
virtual void RE::bhkCharacterController::Unk_13 |
( |
void |
| ) |
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pure virtual |
◆ acrobatics
float RE::bhkCharacterController::acrobatics |
◆ actorHeight
float RE::bhkCharacterController::actorHeight |
◆ bumpedBody
◆ bumpedCharCollisionObject
◆ bumpedForce
float RE::bhkCharacterController::bumpedForce |
◆ bumperCollisionBound
BSBound RE::bhkCharacterController::bumperCollisionBound |
◆ calculatePitchTimer
float RE::bhkCharacterController::calculatePitchTimer |
◆ center
float RE::bhkCharacterController::center |
◆ collisionBound
BSBound RE::bhkCharacterController::collisionBound |
◆ context
◆ direction
hkVector4 RE::bhkCharacterController::direction |
◆ fakeSupportStart
hkVector4 RE::bhkCharacterController::fakeSupportStart |
◆ fallStartHeight
float RE::bhkCharacterController::fallStartHeight |
◆ fallTime
float RE::bhkCharacterController::fallTime |
◆ flags
◆ forwardVec
hkVector4 RE::bhkCharacterController::forwardVec |
◆ gravity
float RE::bhkCharacterController::gravity |
◆ initialVelocity
hkVector4 RE::bhkCharacterController::initialVelocity |
◆ jumpHeight
float RE::bhkCharacterController::jumpHeight |
◆ lodDistance
float RE::bhkCharacterController::lodDistance |
◆ orientationCtrl
bhkICharOrientationController* RE::bhkCharacterController::orientationCtrl |
◆ outVelocity
hkVector4 RE::bhkCharacterController::outVelocity |
◆ pad198
std::uint64_t RE::bhkCharacterController::pad198 |
◆ pad2BC
std::uint32_t RE::bhkCharacterController::pad2BC |
◆ pitchAngle
float RE::bhkCharacterController::pitchAngle |
◆ pitchMult
float RE::bhkCharacterController::pitchMult |
◆ pushCount
std::uint32_t RE::bhkCharacterController::pushCount |
◆ pushDelta
hkVector4 RE::bhkCharacterController::pushDelta |
◆ rollAngle
float RE::bhkCharacterController::rollAngle |
◆ rotCenter
hkVector4 RE::bhkCharacterController::rotCenter |
◆ rotMod
float RE::bhkCharacterController::rotMod |
◆ rotModTime
float RE::bhkCharacterController::rotModTime |
◆ RTTI
◆ scale
float RE::bhkCharacterController::scale |
◆ shapes
◆ speedPct
float RE::bhkCharacterController::speedPct |
◆ stepInfo
◆ supportBody
◆ supportNorm
hkVector4 RE::bhkCharacterController::supportNorm |
◆ surfaceInfo
◆ swimFloatHeight
float RE::bhkCharacterController::swimFloatHeight |
◆ unk180
std::uint64_t RE::bhkCharacterController::unk180 |
◆ unk188
std::uint64_t RE::bhkCharacterController::unk188 |
◆ unk26C
std::uint32_t RE::bhkCharacterController::unk26C |
◆ unk270
std::uint64_t RE::bhkCharacterController::unk270 |
◆ unk278
std::uint64_t RE::bhkCharacterController::unk278 |
◆ unk290
std::uint64_t RE::bhkCharacterController::unk290 |
◆ unk298
std::uint32_t RE::bhkCharacterController::unk298 |
◆ unk2A0
std::uint64_t RE::bhkCharacterController::unk2A0 |
◆ unk2A8
std::uint64_t RE::bhkCharacterController::unk2A8 |
◆ unk2D0
◆ unk300
std::uint64_t RE::bhkCharacterController::unk300 |
◆ unk308
std::uint64_t RE::bhkCharacterController::unk308 |
◆ unk310
std::uint64_t RE::bhkCharacterController::unk310 |
◆ unk318
std::uint64_t RE::bhkCharacterController::unk318 |
◆ unk320
std::uint64_t RE::bhkCharacterController::unk320 |
◆ unk328
std::uint64_t RE::bhkCharacterController::unk328 |
◆ up
◆ velocityMod
hkVector4 RE::bhkCharacterController::velocityMod |
◆ velocityTime
float RE::bhkCharacterController::velocityTime |
◆ wantState
◆ waterHeight
float RE::bhkCharacterController::waterHeight |
The documentation for this class was generated from the following file: