#include <UIRenderManager.h>
 | 
| using  | Type = typename Traits::Type | 
|   | 
| using  | Allocator = typename Traits::Allocator | 
|   | 
◆ GetSingleton()
◆ camera
◆ cullingProcess
◆ currentMenu
      
        
          | std::uint32_t RE::UIRenderManager::currentMenu | 
        
      
 
 
◆ lightData
◆ lock
◆ menuIDs
      
        
          | BSTArray<std::uint32_t> RE::UIRenderManager::menuIDs | 
        
      
 
 
◆ menuObjects
◆ pad01
      
        
          | std::uint8_t RE::UIRenderManager::pad01 | 
        
      
 
 
◆ pad02
      
        
          | std::uint16_t RE::UIRenderManager::pad02 | 
        
      
 
 
◆ pad04
      
        
          | std::uint32_t RE::UIRenderManager::pad04 | 
        
      
 
 
◆ pad94
      
        
          | std::uint32_t RE::UIRenderManager::pad94 | 
        
      
 
 
◆ padC8
      
        
          | std::uint8_t RE::UIRenderManager::padC8[48] | 
        
      
 
 
◆ shadowSceneNode
◆ unk10
      
        
          | NiPointer<BSShaderAccumulator> RE::UIRenderManager::unk10 | 
        
      
 
 
◆ unk18
      
        
          | NiPointer<BSShaderAccumulator> RE::UIRenderManager::unk18 | 
        
      
 
 
◆ unkB0
      
        
          | BSTArray<void*> RE::UIRenderManager::unkB0 | 
        
      
 
 
◆ viewFrustum
The documentation for this class was generated from the following file: