#include <UIRenderManager.h>
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| using | Type = typename Traits::Type |
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| using | Allocator = typename Traits::Allocator |
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◆ GetSingleton()
◆ camera
◆ cullingProcess
◆ currentMenu
| std::uint32_t RE::UIRenderManager::currentMenu |
◆ lightData
◆ lock
◆ menuIDs
| BSTArray<std::uint32_t> RE::UIRenderManager::menuIDs |
◆ menuObjects
◆ pad01
| std::uint8_t RE::UIRenderManager::pad01 |
◆ pad02
| std::uint16_t RE::UIRenderManager::pad02 |
◆ pad04
| std::uint32_t RE::UIRenderManager::pad04 |
◆ pad94
| std::uint32_t RE::UIRenderManager::pad94 |
◆ padC8
| std::uint8_t RE::UIRenderManager::padC8[48] |
◆ shadowSceneNode
◆ unk10
| NiPointer<BSShaderAccumulator> RE::UIRenderManager::unk10 |
◆ unk18
| NiPointer<BSShaderAccumulator> RE::UIRenderManager::unk18 |
◆ unkB0
| BSTArray<void*> RE::UIRenderManager::unkB0 |
◆ viewFrustum
The documentation for this class was generated from the following file: