CommonLibSSE NG
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UIRenderManager.h
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1#include "RE/B/BSAtomic.h"
2#include "RE/B/BSTArray.h"
3#include "RE/B/BSTSingleton.h"
4#include "RE/N/NiColor.h"
5#include "RE/N/NiPoint3.h"
7
8namespace RE
9{
10 class BSCullingProcess;
11 class BSLight;
12 class BSShaderAccumulator;
13 class NiCamera;
14 class NiNode;
15 class NiFrustum;
16 class ShadowSceneNode;
17
18 class UIRenderManager : public BSTSingletonSDM<UIRenderManager>
19 {
20 public:
22 {
23 public:
26 float radius; // 18
27 float fade; // 1C
28 bool castsShadows; // 20
31 };
32
34 {
35 REL::Relocation<UIRenderManager**> singleton{ RELOCATION_ID(517052, 403350) };
36 return *singleton;
37 }
38
39 // members
40 std::uint8_t pad01; // 01
41 std::uint16_t pad02; // 02
42 std::uint32_t pad04; // 04
47 mutable BSSpinLock lock; // 28
50 BSTArray<UILightData*> lightData; // 78 - fixed size of 8
51 std::uint32_t currentMenu; // 90
52 std::uint32_t pad94; // 94
55 std::uint8_t padC8[48]; // C8
57 };
58 static_assert(sizeof(UIRenderManager) == 0x118);
59}
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BSCullingProcess.h:17
Definition BSAtomic.h:49
Definition BSTArray.h:377
Definition NiColor.h:11
Definition NiFrustum.h:6
Definition NiPoint3.h:6
Definition NiSmartPointer.h:9
Definition ShadowSceneNode.h:17
Definition UIRenderManager.h:19
BSTArray< UILightData * > lightData
Definition UIRenderManager.h:50
std::uint32_t pad04
Definition UIRenderManager.h:42
NiPointer< NiCamera > camera
Definition UIRenderManager.h:46
std::uint32_t currentMenu
Definition UIRenderManager.h:51
ShadowSceneNode * shadowSceneNode
Definition UIRenderManager.h:48
BSCullingProcess * cullingProcess
Definition UIRenderManager.h:43
NiPointer< BSShaderAccumulator > unk18
Definition UIRenderManager.h:45
NiPointer< NiNode > menuObjects[8]
Definition UIRenderManager.h:49
NiPointer< BSShaderAccumulator > unk10
Definition UIRenderManager.h:44
NiFrustum viewFrustum
Definition UIRenderManager.h:56
BSSpinLock lock
Definition UIRenderManager.h:47
BSTArray< std::uint32_t > menuIDs
Definition UIRenderManager.h:53
std::uint32_t pad94
Definition UIRenderManager.h:52
BSTArray< void * > unkB0
Definition UIRenderManager.h:54
std::uint8_t pad01
Definition UIRenderManager.h:40
std::uint8_t padC8[48]
Definition UIRenderManager.h:55
std::uint16_t pad02
Definition UIRenderManager.h:41
static UIRenderManager * GetSingleton()
Definition UIRenderManager.h:33
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
Definition BSTSingleton.h:50
Definition UIRenderManager.h:22
float radius
Definition UIRenderManager.h:26
NiPointer< BSLight > light
Definition UIRenderManager.h:29
NiColor color
Definition UIRenderManager.h:24
float fade
Definition UIRenderManager.h:27
bool castsShadows
Definition UIRenderManager.h:28
UILightData * next
Definition UIRenderManager.h:30
NiPoint3 translate
Definition UIRenderManager.h:25