10    class BSCullingProcess;
 
   12    class BSShaderAccumulator;
 
   16    class ShadowSceneNode;
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BSCullingProcess.h:17
 
Definition BSTArray.h:377
 
Definition NiSmartPointer.h:9
 
Definition ShadowSceneNode.h:17
 
Definition UIRenderManager.h:19
 
BSTArray< UILightData * > lightData
Definition UIRenderManager.h:50
 
std::uint32_t pad04
Definition UIRenderManager.h:42
 
NiPointer< NiCamera > camera
Definition UIRenderManager.h:46
 
std::uint32_t currentMenu
Definition UIRenderManager.h:51
 
ShadowSceneNode * shadowSceneNode
Definition UIRenderManager.h:48
 
BSCullingProcess * cullingProcess
Definition UIRenderManager.h:43
 
NiPointer< BSShaderAccumulator > unk18
Definition UIRenderManager.h:45
 
NiPointer< NiNode > menuObjects[8]
Definition UIRenderManager.h:49
 
NiPointer< BSShaderAccumulator > unk10
Definition UIRenderManager.h:44
 
NiFrustum viewFrustum
Definition UIRenderManager.h:56
 
BSSpinLock lock
Definition UIRenderManager.h:47
 
BSTArray< std::uint32_t > menuIDs
Definition UIRenderManager.h:53
 
std::uint32_t pad94
Definition UIRenderManager.h:52
 
BSTArray< void * > unkB0
Definition UIRenderManager.h:54
 
std::uint8_t pad01
Definition UIRenderManager.h:40
 
std::uint8_t padC8[48]
Definition UIRenderManager.h:55
 
std::uint16_t pad02
Definition UIRenderManager.h:41
 
static UIRenderManager * GetSingleton()
Definition UIRenderManager.h:33
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
Definition BSTSingleton.h:50
 
Definition UIRenderManager.h:22
 
float radius
Definition UIRenderManager.h:26
 
NiPointer< BSLight > light
Definition UIRenderManager.h:29
 
NiColor color
Definition UIRenderManager.h:24
 
float fade
Definition UIRenderManager.h:27
 
bool castsShadows
Definition UIRenderManager.h:28
 
UILightData * next
Definition UIRenderManager.h:30
 
NiPoint3 translate
Definition UIRenderManager.h:25