#include <DelayFunctor.h>
◆ FunctorType
Enumerator |
---|
kMoveTo | |
kSetPosition | |
kSetMotionType | |
kDropObject | |
kAttachAshPile | |
kSendPlayerToJail | |
kRemoveItem | |
◆ ~DelayFunctor()
virtual RE::SkyrimScript::DelayFunctor::~DelayFunctor |
( |
| ) |
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virtual |
◆ GetType()
virtual FunctorType RE::SkyrimScript::DelayFunctor::GetType |
( |
| ) |
const |
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pure virtual |
◆ IsLatent()
virtual bool RE::SkyrimScript::DelayFunctor::IsLatent |
( |
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const |
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pure virtual |
◆ LoadImpl()
virtual bool RE::SkyrimScript::DelayFunctor::LoadImpl |
( |
const BSStorage & |
a_storage, |
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std::uint32_t |
a_arg2, |
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bool & |
a_arg3 |
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) |
| |
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virtual |
◆ operator()()
◆ SaveImpl()
virtual bool RE::SkyrimScript::DelayFunctor::SaveImpl |
( |
BSStorage & |
a_storage | ) |
const |
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virtual |
◆ WantsRequeue()
virtual bool RE::SkyrimScript::DelayFunctor::WantsRequeue |
( |
| ) |
const |
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virtual |
◆ RTTI
◆ stackID
VMStackID RE::SkyrimScript::DelayFunctor::stackID |
The documentation for this class was generated from the following file: