#include <DelayFunctor.h>
◆ FunctorType
| Enumerator | 
|---|
| kMoveTo  |  | 
| kSetPosition  |  | 
| kSetMotionType  |  | 
| kDropObject  |  | 
| kAttachAshPile  |  | 
| kSendPlayerToJail  |  | 
| kRemoveItem  |  | 
 
 
◆ ~DelayFunctor()
  
  
      
        
          | virtual RE::SkyrimScript::DelayFunctor::~DelayFunctor  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetType()
  
  
      
        
          | virtual FunctorType RE::SkyrimScript::DelayFunctor::GetType  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ IsLatent()
  
  
      
        
          | virtual bool RE::SkyrimScript::DelayFunctor::IsLatent  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
pure virtual   | 
  
 
 
◆ LoadImpl()
  
  
      
        
          | virtual bool RE::SkyrimScript::DelayFunctor::LoadImpl  | 
          ( | 
          const BSStorage &  | 
          a_storage,  | 
         
        
           | 
           | 
          std::uint32_t  | 
          a_arg2,  | 
         
        
           | 
           | 
          bool &  | 
          a_arg3  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
virtual   | 
  
 
 
◆ operator()()
◆ SaveImpl()
  
  
      
        
          | virtual bool RE::SkyrimScript::DelayFunctor::SaveImpl  | 
          ( | 
          BSStorage &  | 
          a_storage | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
 
◆ WantsRequeue()
  
  
      
        
          | virtual bool RE::SkyrimScript::DelayFunctor::WantsRequeue  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
 
◆ RTTI
◆ stackID
      
        
          | VMStackID RE::SkyrimScript::DelayFunctor::stackID | 
        
      
 
 
The documentation for this class was generated from the following file: