CommonLibSSE NG
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DelayFunctor.h
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1#pragma once
2
4
5namespace RE
6{
7 namespace BSScript
8 {
9 class Variable;
10 }
11
12 class BSStorage;
13
14 namespace SkyrimScript
15 {
17 {
18 public:
19 inline static constexpr auto RTTI = RTTI_SkyrimScript__DelayFunctor;
20
21 enum class FunctorType
22 {
23 kMoveTo = 0,
24 kSetPosition = 6,
26 kDropObject = 12,
27 kAttachAshPile = 14,
29 kRemoveItem = 24
30 };
31
32 virtual ~DelayFunctor(); // 00
33
34 // add
36 virtual bool IsLatent() const = 0; // 02
37 virtual bool WantsRequeue() const; // 03 - { return false; }
38 virtual bool SaveImpl(BSStorage& a_storage) const; // 04
39 virtual FunctorType GetType() const = 0; // 05
40 virtual bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3); // 06
41
42 // members
44 };
45 static_assert(sizeof(DelayFunctor) == 0x10);
46 }
47}
Definition Variable.h:15
Definition BSStorage.h:14
Definition DelayFunctor.h:17
static constexpr auto RTTI
Definition DelayFunctor.h:19
virtual FunctorType GetType() const =0
virtual bool SaveImpl(BSStorage &a_storage) const
virtual bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3)
virtual bool WantsRequeue() const
VMStackID stackID
Definition DelayFunctor.h:43
FunctorType
Definition DelayFunctor.h:22
virtual bool IsLatent() const =0
virtual RE::BSScript::Variable operator()()=0
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript__DelayFunctor(689015, 396870, 0x1f49818)
std::uint32_t VMStackID
Definition BSCoreTypes.h:8
Definition BSIntrusiveRefCounted.h:8