CommonLibSSE NG
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RE::SkyrimScript::AttachAshPileFunctor Class Reference

#include <AttachAshPileFunctor.h>

Inheritance diagram for RE::SkyrimScript::AttachAshPileFunctor:
RE::SkyrimScript::DelayFunctor RE::BSIntrusiveRefCounted

Public Member Functions

 ~AttachAshPileFunctor () override
 
RE::BSScript::Variable operator() () override
 
bool IsLatent () const override
 
bool SaveImpl (BSStorage &a_storage) const override
 
FunctorType GetType () const override
 
bool LoadImpl (const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
 
- Public Member Functions inherited from RE::SkyrimScript::DelayFunctor
virtual ~DelayFunctor ()
 
virtual RE::BSScript::Variable operator() ()=0
 
virtual bool IsLatent () const =0
 
virtual bool WantsRequeue () const
 
virtual bool SaveImpl (BSStorage &a_storage) const
 
virtual FunctorType GetType () const =0
 
virtual bool LoadImpl (const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3)
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

ActorHandle targetActor
 
std::uint32_t pad14
 
TESBoundObjectashObject
 
BSTSmartPointer< BSScript::IVirtualMachinevm
 
- Public Attributes inherited from RE::SkyrimScript::DelayFunctor
VMStackID stackID
 

Static Public Attributes

static constexpr auto RTTI = RTTI_SkyrimScript____AttachAshPileFunctor
 
- Static Public Attributes inherited from RE::SkyrimScript::DelayFunctor
static constexpr auto RTTI = RTTI_SkyrimScript__DelayFunctor
 

Additional Inherited Members

- Public Types inherited from RE::SkyrimScript::DelayFunctor
enum class  FunctorType {
  kMoveTo = 0 , kSetPosition = 6 , kSetMotionType = 8 , kDropObject = 12 ,
  kAttachAshPile = 14 , kSendPlayerToJail = 19 , kRemoveItem = 24
}
 
- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~AttachAshPileFunctor()

RE::SkyrimScript::AttachAshPileFunctor::~AttachAshPileFunctor ( )
override

Member Function Documentation

◆ GetType()

FunctorType RE::SkyrimScript::AttachAshPileFunctor::GetType ( ) const
overridevirtual

◆ IsLatent()

bool RE::SkyrimScript::AttachAshPileFunctor::IsLatent ( ) const
overridevirtual

◆ LoadImpl()

bool RE::SkyrimScript::AttachAshPileFunctor::LoadImpl ( const BSStorage a_storage,
std::uint32_t  a_arg2,
bool &  a_arg3 
)
overridevirtual

Reimplemented from RE::SkyrimScript::DelayFunctor.

◆ operator()()

RE::BSScript::Variable RE::SkyrimScript::AttachAshPileFunctor::operator() ( )
overridevirtual

◆ SaveImpl()

bool RE::SkyrimScript::AttachAshPileFunctor::SaveImpl ( BSStorage a_storage) const
overridevirtual

Reimplemented from RE::SkyrimScript::DelayFunctor.

Member Data Documentation

◆ ashObject

TESBoundObject* RE::SkyrimScript::AttachAshPileFunctor::ashObject

◆ pad14

std::uint32_t RE::SkyrimScript::AttachAshPileFunctor::pad14

◆ RTTI

constexpr auto RE::SkyrimScript::AttachAshPileFunctor::RTTI = RTTI_SkyrimScript____AttachAshPileFunctor
inlinestaticconstexpr

◆ targetActor

ActorHandle RE::SkyrimScript::AttachAshPileFunctor::targetActor

◆ vm

BSTSmartPointer<BSScript::IVirtualMachine> RE::SkyrimScript::AttachAshPileFunctor::vm

The documentation for this class was generated from the following file: