CommonLibSSE NG
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AttachAshPileFunctor.h
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1#pragma once
2
5#include "RE/D/DelayFunctor.h"
6
7namespace RE
8{
9 namespace BSScript
10 {
11 class IVirtualMachine;
12 }
13
14 class TESBoundObject;
15
16 namespace SkyrimScript
17 {
19 {
20 public:
21 inline static constexpr auto RTTI = RTTI_SkyrimScript____AttachAshPileFunctor;
22
23 ~AttachAshPileFunctor() override; // 00
24
25 // override (DelayFunctor)
27 bool IsLatent() const override; // 02 - { return false; }
28 bool SaveImpl(BSStorage& a_storage) const override; // 04
29 FunctorType GetType() const override; // 05 - { return 14; }
30 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
31
32 // members
34 std::uint32_t pad14; // 14
37 };
38 static_assert(sizeof(AttachAshPileFunctor) == 0x28);
39 }
40}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:36
Definition AttachAshPileFunctor.h:19
TESBoundObject * ashObject
Definition AttachAshPileFunctor.h:35
RE::BSScript::Variable operator()() override
FunctorType GetType() const override
static constexpr auto RTTI
Definition AttachAshPileFunctor.h:21
bool SaveImpl(BSStorage &a_storage) const override
ActorHandle targetActor
Definition AttachAshPileFunctor.h:33
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint32_t pad14
Definition AttachAshPileFunctor.h:34
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition AttachAshPileFunctor.h:36
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:22
Definition TESBoundObject.h:24
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____AttachAshPileFunctor(689183, 397037, 0x1f4d4b0)