#include <ProcessLists.h>
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using | Type = typename Traits::Type |
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using | Allocator = typename Traits::Allocator |
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◆ ClearCachedFactionFightReactions()
void RE::ProcessLists::ClearCachedFactionFightReactions |
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const |
◆ ForAllActors()
◆ ForEachHighActor()
◆ ForEachMagicTempEffect()
◆ ForEachModelEffect()
◆ ForEachShaderEffect()
◆ GetSingleton()
◆ GetSystemTimeClock()
float RE::ProcessLists::GetSystemTimeClock |
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◆ RequestHighestDetectionLevelAgainstActor()
std::int16_t RE::ProcessLists::RequestHighestDetectionLevelAgainstActor |
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Actor * |
a_actor, |
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std::uint32_t & |
a_LOSCount |
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) |
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◆ StopAllMagicEffects()
void RE::ProcessLists::StopAllMagicEffects |
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TESObjectREFR & |
a_ref | ) |
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◆ StopCombatAndAlarmOnActor()
void RE::ProcessLists::StopCombatAndAlarmOnActor |
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Actor * |
a_actor, |
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bool |
a_notAlarm |
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) |
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◆ aliveActorList
◆ allProcesses
◆ currentLowActor
std::uint32_t RE::ProcessLists::currentLowActor |
◆ currentMiddleHighActor
std::uint32_t RE::ProcessLists::currentMiddleHighActor |
◆ currentMiddleLowActor
std::uint32_t RE::ProcessLists::currentMiddleLowActor |
◆ globalCrimes
◆ globalEffectsLock
◆ globalTempEffects
◆ highActorHandles
◆ initAnimPositionQueue
◆ initPackageLocationsQueue
◆ interfaceEffects
◆ interfaceEffectsLock
◆ lowActorHandles
◆ magicEffects
◆ magicEffectsLock
◆ middleHighActorHandles
◆ middleLowActorHandles
◆ movementSyncSema
◆ numberHighActors
std::int32_t RE::ProcessLists::numberHighActors |
◆ packageLocationsQueueLock
BSSpinLock RE::ProcessLists::packageLocationsQueueLock |
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mutable |
◆ pad003
std::uint8_t RE::ProcessLists::pad003 |
◆ pad00F
std::uint8_t RE::ProcessLists::pad00F |
◆ pad02C
std::uint32_t RE::ProcessLists::pad02C |
◆ playerActionCommentTimer
float RE::ProcessLists::playerActionCommentTimer |
◆ playerKnockObjectCommentTimer
float RE::ProcessLists::playerKnockObjectCommentTimer |
◆ processHigh
bool RE::ProcessLists::processHigh |
◆ processLow
bool RE::ProcessLists::processLow |
◆ processMHigh
bool RE::ProcessLists::processMHigh |
◆ processMLow
bool RE::ProcessLists::processMLow |
◆ removeExcessDeadTimer
float RE::ProcessLists::removeExcessDeadTimer |
◆ runAnimations
bool RE::ProcessLists::runAnimations |
◆ runDetection
bool RE::ProcessLists::runDetection |
◆ runEditorSchedules
bool RE::ProcessLists::runEditorSchedules |
◆ runMovement
bool RE::ProcessLists::runMovement |
◆ runSchedules
bool RE::ProcessLists::runSchedules |
◆ showDetectionStats
bool RE::ProcessLists::showDetectionStats |
◆ showDialogueSubtitles
bool RE::ProcessLists::showDialogueSubtitles |
◆ statdetect
◆ syncPositionQueue
◆ tempShouldMoves
◆ unk00E
std::uint8_t RE::ProcessLists::unk00E |
◆ unk014
float RE::ProcessLists::unk014 |
◆ unk018
std::uint32_t RE::ProcessLists::unk018 |
◆ unk028
std::uint32_t RE::ProcessLists::unk028 |
◆ unk148
std::uint64_t RE::ProcessLists::unk148 |
◆ unk150
std::uint64_t RE::ProcessLists::unk150 |
◆ unk1E8
std::uint64_t RE::ProcessLists::unk1E8 |
◆ updateActorsInPlayerCell
bool RE::ProcessLists::updateActorsInPlayerCell |
The documentation for this class was generated from the following file: