17    class ModelReferenceEffect;
 
   18    class ShaderReferenceEffect;
 
Definition BSTArray.h:377
 
Definition BSTempEffect.h:29
 
Definition ModelReferenceEffect.h:20
 
Definition ProcessLists.h:25
 
virtual bool IsValid(Actor *a_actor)=0
 
static constexpr auto RTTI
Definition ProcessLists.h:27
 
virtual ~GetActorsFilter()
 
Definition ProcessLists.h:22
 
float removeExcessDeadTimer
Definition ProcessLists.h:65
 
bool updateActorsInPlayerCell
Definition ProcessLists.h:97
 
std::uint32_t unk028
Definition ProcessLists.h:67
 
BSTArray< ObjectRefHandle > tempShouldMoves
Definition ProcessLists.h:83
 
bool processMHigh
Definition ProcessLists.h:56
 
BSTArray< ActorHandle > initPackageLocationsQueue
Definition ProcessLists.h:85
 
bool runAnimations
Definition ProcessLists.h:96
 
std::uint32_t unk018
Definition ProcessLists.h:64
 
BSTArray< ActorHandle > * allProcesses[4]
Definition ProcessLists.h:73
 
ActorHandle statdetect
Definition ProcessLists.h:53
 
std::uint32_t pad02C
Definition ProcessLists.h:68
 
BSTArray< NiPointer< BSTempEffect > > interfaceEffects
Definition ProcessLists.h:79
 
std::uint64_t unk150
Definition ProcessLists.h:82
 
void ForEachHighActor(std::function< BSContainer::ForEachResult(Actor &)> a_callback)
 
std::uint64_t unk148
Definition ProcessLists.h:81
 
std::int16_t RequestHighestDetectionLevelAgainstActor(Actor *a_actor, std::uint32_t &a_LOSCount)
 
std::int32_t numberHighActors
Definition ProcessLists.h:62
 
BSSpinLock globalEffectsLock
Definition ProcessLists.h:76
 
BSSpinLock magicEffectsLock
Definition ProcessLists.h:78
 
std::uint64_t unk1E8
Definition ProcessLists.h:98
 
std::uint8_t unk00E
Definition ProcessLists.h:60
 
void StopAllMagicEffects(TESObjectREFR &a_ref)
 
bool showDetectionStats
Definition ProcessLists.h:51
 
std::uint32_t currentMiddleLowActor
Definition ProcessLists.h:93
 
std::uint32_t currentMiddleHighActor
Definition ProcessLists.h:92
 
float GetSystemTimeClock()
 
float playerKnockObjectCommentTimer
Definition ProcessLists.h:90
 
bool runDetection
Definition ProcessLists.h:50
 
void ForEachShaderEffect(std::function< BSContainer::ForEachResult(ShaderReferenceEffect &)> a_callback)
 
bool runMovement
Definition ProcessLists.h:95
 
BSTArray< BSTSmartPointer< SyncQueueObj > > syncPositionQueue
Definition ProcessLists.h:88
 
BSSimpleList< ActorHandle > aliveActorList
Definition ProcessLists.h:84
 
void ForEachModelEffect(std::function< BSContainer::ForEachResult(ModelReferenceEffect &)> a_callback)
 
BSSpinLock interfaceEffectsLock
Definition ProcessLists.h:80
 
float playerActionCommentTimer
Definition ProcessLists.h:89
 
BSTArray< ActorHandle > lowActorHandles
Definition ProcessLists.h:70
 
BSTArray< ActorHandle > initAnimPositionQueue
Definition ProcessLists.h:87
 
void ClearCachedFactionFightReactions() const
 
bool processHigh
Definition ProcessLists.h:54
 
BSTArray< NiPointer< BSTempEffect > > magicEffects
Definition ProcessLists.h:77
 
BSSemaphore movementSyncSema
Definition ProcessLists.h:66
 
float unk014
Definition ProcessLists.h:63
 
bool runSchedules
Definition ProcessLists.h:94
 
bool runEditorSchedules
Definition ProcessLists.h:58
 
void ForAllActors(std::function< BSContainer::ForEachResult(Actor &)> a_callback)
 
static ProcessLists * GetSingleton()
 
bool processMLow
Definition ProcessLists.h:57
 
BSTArray< ActorHandle > middleHighActorHandles
Definition ProcessLists.h:71
 
BSTArray< ActorHandle > highActorHandles
Definition ProcessLists.h:69
 
BSSimpleList< Crime * > * globalCrimes[PackageNS::CRIME_TYPES::kTotal]
Definition ProcessLists.h:74
 
void ForEachMagicTempEffect(std::function< BSContainer::ForEachResult(BSTempEffect &)> a_callback)
 
BSSpinLock packageLocationsQueueLock
Definition ProcessLists.h:86
 
std::uint8_t pad00F
Definition ProcessLists.h:61
 
std::uint32_t currentLowActor
Definition ProcessLists.h:91
 
bool showDialogueSubtitles
Definition ProcessLists.h:59
 
void StopCombatAndAlarmOnActor(Actor *a_actor, bool a_notAlarm)
 
BSTArray< ActorHandle > middleLowActorHandles
Definition ProcessLists.h:72
 
std::uint8_t pad003
Definition ProcessLists.h:52
 
bool processLow
Definition ProcessLists.h:55
 
BSTArray< NiPointer< BSTempEffect > > globalTempEffects
Definition ProcessLists.h:75
 
Definition ShaderReferenceEffect.h:20
 
Definition TESObjectREFR.h:112
 
ForEachResult
Definition BSContainer.h:6
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_ProcessLists__GetActorsFilter(686514, 394349, 0x1eff198)
 
Definition BSTSingleton.h:50