| _pad0C | RE::NiRefObject | |
| _refCount | RE::NiRefObject | |
| Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual |
| ActivatePickRef() | RE::PlayerCharacter | |
| ActivateRef(TESObjectREFR *a_activator, uint8_t a_arg2, TESBoundObject *a_object, int32_t a_count, bool a_defaultProcessingOnly) | RE::TESObjectREFR | |
| actorState1 | RE::ActorState | |
| actorState2 | RE::ActorState | |
| AddAnimationGraphEventSink(BSTEventSink< BSAnimationGraphEvent > *a_sink) const | RE::Actor | |
| AddCastPower(SpellItem *a_power) | RE::Actor | |
| AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
| AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
| BSTEventSource< BGSActorCellEvent >::AddEventSink(Sink *a_eventSink) | RE::BSTEventSource< BGSActorCellEvent > | inline |
| BSTEventSource< BGSActorCellEvent >::AddEventSink(BSTEventSink< SinkEvent > *a_sink) | RE::BSTEventSource< BGSActorCellEvent > | inline |
| BSTEventSource< BGSActorDeathEvent >::AddEventSink(Sink *a_eventSink) | RE::BSTEventSource< BGSActorDeathEvent > | inline |
| BSTEventSource< BGSActorDeathEvent >::AddEventSink(BSTEventSink< SinkEvent > *a_sink) | RE::BSTEventSource< BGSActorDeathEvent > | inline |
| BSTEventSource< PositionPlayerEvent >::AddEventSink(Sink *a_eventSink) | RE::BSTEventSource< PositionPlayerEvent > | inline |
| BSTEventSource< PositionPlayerEvent >::AddEventSink(BSTEventSink< SinkEvent > *a_sink) | RE::BSTEventSource< PositionPlayerEvent > | inline |
| AddObjectToContainer(TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) override | RE::Actor | virtual |
| AddPerk(BGSPerk *a_perk, std::uint32_t a_rank=0) | RE::Actor | |
| AddPlayerAddItemEvent(TESObject *a_object, TESForm *a_owner, TESObjectREFR *a_container, AQUIRE_TYPE a_type) | RE::PlayerCharacter | |
| AddShout(TESShout *a_shout) | RE::Actor | |
| AddSkillExperience(ActorValue a_skill, float a_experience) | RE::PlayerCharacter | |
| AddSpell(SpellItem *a_spell) | RE::Actor | |
| AddTarget(AddTargetData &a_targetData) | RE::MagicTarget | virtual |
| AddToFaction(TESFaction *a_faction, std::int8_t a_rank) | RE::Actor | |
| AddWornItem(TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) override | RE::Actor | virtual |
| AddWornOutfit(BGSOutfit *a_outfit, bool a_forceUpdate) | RE::Actor | |
| AllowBleedoutDialogue(bool a_canTalk) | RE::Actor | |
| AllowPCDialogue(bool a_talk) | RE::Actor | |
| ApplyArtObject(BGSArtObject *a_artObject, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
| ApplyCurrent(float a_velocityTime, const hkVector4 &a_velocity) override | RE::Actor | |
| ApplyEffectShader(TESEffectShader *a_effectShader, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
| ApplyPerksFromBase() | RE::Actor | |
| ApplyTemporaryPerk(BGSPerk *a_perk) | RE::Actor | |
| Archetype typedef | RE::MagicTarget | |
| As() noexcept | RE::TESForm | |
| As() const noexcept | RE::TESForm | |
| AsActorState() noexcept | RE::Actor | inline |
| AsActorState() const noexcept | RE::Actor | inline |
| AsActorValueOwner() noexcept | RE::Actor | inline |
| AsActorValueOwner() const noexcept | RE::Actor | inline |
| AsBGSActorCellEventSource() noexcept | RE::PlayerCharacter | inline |
| AsBGSActorCellEventSource() const noexcept | RE::PlayerCharacter | inline |
| AsBGSActorDeathEventSource() noexcept | RE::PlayerCharacter | inline |
| AsBGSActorDeathEventSource() const noexcept | RE::PlayerCharacter | inline |
| AsBSTransformDeltaEventSink() noexcept | RE::Actor | inline |
| AsBSTransformDeltaEventSink() const noexcept | RE::Actor | inline |
| AsCharacterMoveFinishEventSink() noexcept | RE::Actor | inline |
| AsCharacterMoveFinishEventSink() const noexcept | RE::Actor | inline |
| AsExplosion() | RE::TESObjectREFR | |
| AsIPostAnimationChannelUpdateFunctor() noexcept | RE::Actor | inline |
| AsIPostAnimationChannelUpdateFunctor() const noexcept | RE::Actor | inline |
| AsMagicTarget() noexcept | RE::Actor | inline |
| AsMagicTarget() const noexcept | RE::Actor | inline |
| AsMenuModeChangeEventSink() noexcept | RE::PlayerCharacter | inline |
| AsMenuModeChangeEventSink() const noexcept | RE::PlayerCharacter | inline |
| AsMenuOpenCloseEventSink() noexcept | RE::PlayerCharacter | inline |
| AsMenuOpenCloseEventSink() const noexcept | RE::PlayerCharacter | inline |
| AsPositionPlayerEventSource() noexcept | RE::PlayerCharacter | inline |
| AsPositionPlayerEventSource() const noexcept | RE::PlayerCharacter | inline |
| AsProjectile() | RE::TESObjectREFR | |
| AsReference() | RE::TESForm | inline |
| AsReference() const | RE::TESForm | inline |
| AsReference1() override | RE::TESObjectREFR | virtual |
| AsReference2() const override | RE::TESObjectREFR | virtual |
| AsTESTrackedStatsEventSink() noexcept | RE::PlayerCharacter | inline |
| AsTESTrackedStatsEventSink() const noexcept | RE::PlayerCharacter | inline |
| AsUserEventEnabledEventSink() noexcept | RE::PlayerCharacter | inline |
| AsUserEventEnabledEventSink() const noexcept | RE::PlayerCharacter | inline |
| AttachArrow(const BSTSmartPointer< BipedAnim > &a_biped) | RE::Actor | |
| AttemptPickpocket(TESObjectREFR *a_containerRef, InventoryEntryData *a_entry, std::int32_t a_number, bool a_fromContainer=true) | RE::PlayerCharacter | |
| BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override | RE::TESObjectREFR | virtual |
| BOOL_BITS enum name | RE::Actor | |
| BOOL_FLAGS enum name | RE::Actor | |
| BSTEventSource< BGSActorCellEvent >::BSTEventSource() | RE::BSTEventSource< BGSActorCellEvent > | inline |
| BSTEventSource< BGSActorDeathEvent >::BSTEventSource() | RE::BSTEventSource< BGSActorDeathEvent > | inline |
| BSTEventSource< PositionPlayerEvent >::BSTEventSource() | RE::BSTEventSource< PositionPlayerEvent > | inline |
| ByCharGenFlag enum name | RE::PlayerCharacter | |
| CalcArmorRating() override | RE::Character | |
| CalculateCachedOwnerIsInCombatantFaction() const | RE::Actor | |
| CalculateCachedOwnerIsNPC() const | RE::Actor | |
| CalculateCachedOwnerIsUndead() const | RE::Actor | |
| CalcUnarmedDamage() override | RE::Character | |
| CanAddActiveEffect()=0 | RE::MagicTarget | pure virtual |
| CanAttackActor(Actor *a_actor) | RE::Actor | |
| CanBeMoved() | RE::TESObjectREFR | |
| CanFlyHere() const | RE::Actor | |
| CanOfferServices() const | RE::Actor | |
| CanPickpocket() const | RE::Actor | |
| CanTalkToPlayer() const | RE::Actor | |
| CanUseIdle(TESIdleForm *a_idle) const | RE::Actor | |
| CastPermanentMagic(bool a_wornItemEnchantments, bool a_baseSpells, bool a_raceSpells, bool a_everyActorAbility) | RE::Actor | |
| CenterOnCell(const char *a_cellName) | RE::PlayerCharacter | |
| CenterOnCell(TESObjectCELL *a_cell) | RE::PlayerCharacter | |
| CheckAbsorb(Actor *a_actor, MagicItem *a_magicItem, const Effect *a_effect) | RE::MagicTarget | virtual |
| CheckAndFixSkinAndBoneOrder(NiNode &a_nodeToTest) | RE::TESObjectREFR | virtual |
| CheckCast(MagicItem *a_spell, Effect *a_effect, MagicSystem::CannotCastReason &a_reason) | RE::PlayerCharacter | |
| RE::Character::CheckCast(MagicItem *a_spell, bool a_dualCast, MagicSystem::CannotCastReason *a_reason) | RE::Actor | |
| CheckClampDamageModifier(ActorValue a_av, float a_delta) | RE::Actor | |
| CheckForCurrentAliasPackage() override | RE::Actor | virtual |
| CheckResistance(MagicItem *a_magicItem, Effect *a_effect, TESBoundObject *a_object) | RE::MagicTarget | virtual |
| CheckSaveGame(BGSSaveFormBuffer *a_buf) override | RE::TESObjectREFR | virtual |
| CheckTempModifiers() | RE::Actor | |
| CheckValidTarget(TESObjectREFR &a_target) | RE::Actor | |
| ClampToGround() | RE::TESObjectREFR | virtual |
| ClearAllCrimeGold(TESFaction *a_faction) | RE::PlayerCharacter | |
| ClearArrested() | RE::Actor | |
| ClearData() override | RE::TESObjectREFR | virtual |
| ClearDataComponent() override | RE::TESForm | virtual |
| ClearExpressionOverride() | RE::Actor | |
| ClearExtraArrows() | RE::Actor | inline |
| ComputeMotionFeedbackSpeedAndDirection(const ActorMotionFeedbackData &a_data, float a_delta, ActorMotionFeedbackOutput &a_output) | RE::Actor | |
| ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) override | RE::TESObjectREFR | virtual |
| Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
| CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
| Count typedef | RE::TESObjectREFR | |
| CreateActorMover() | RE::Actor | |
| CreateAnimationChannels(BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel > > &animGraphChannels) | RE::IAnimationGraphManagerHolder | virtual |
| CreateAnimNoteReceiver() | RE::TESObjectREFR | |
| CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override | RE::TESObjectREFR | virtual |
| CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override | RE::TESObjectREFR | virtual |
| CreateMovementController() | RE::Actor | |
| CreateRefHandle() | RE::Actor | |
| DamageObject(float a_objectHealth, bool a_arg3) | RE::TESObjectREFR | virtual |
| data | RE::TESObjectREFR | |
| Decapitate() | RE::Actor | |
| DecRefCount() | RE::BSHandleRefObject | |
| DEFAULT_INVENTORY_FILTER | RE::TESObjectREFR | inlinestatic |
| DeleteThis() | RE::NiRefObject | virtual |
| DeselectSpell(SpellItem *a_spell) | RE::Actor | |
| DestroyActorMover() | RE::Actor | |
| DestroyMouseSprings() | RE::PlayerCharacter | |
| DetachArrow(const BSTSmartPointer< BipedAnim > &a_biped) | RE::Actor | |
| DetachCharController() | RE::Actor | |
| DetachHavok(NiAVObject *a_obj3D) override | RE::Actor | virtual |
| Disable() override | RE::Actor | |
| DispelAlteredStates(RE::EffectArchetype a_exception) | RE::Actor | |
| DispelEffect(MagicItem *a_spell, BSPointerHandle< Actor > &a_caster, ActiveEffect *a_effect=nullptr) | RE::MagicTarget | |
| DispelEffectsWithArchetype(Archetype a_type, bool a_force) | RE::MagicTarget | |
| DispelWornItemEnchantments() | RE::Actor | |
| DoGetMovementRotation(NiPoint3 &a_rotation)=0 | RE::IMovementState | pure virtual |
| DoGetMovementSpeed() override | RE::ActorState | virtual |
| DoMoveToHigh() override | RE::Actor | |
| DoReset3D(bool a_updateWeight) | RE::Actor | |
| DoTrap(TrapData &a_data) | RE::TESObjectREFR | |
| DoTrap(TrapEntry *a_trap, TargetEntry *a_target) | RE::TESObjectREFR | |
| DoTrap1(TrapData &a_data) override | RE::Actor | virtual |
| DoTrap2(TrapEntry *a_trap, TargetEntry *a_target) override | RE::Actor | virtual |
| DrawWeaponMagicHands(bool a_draw) | RE::Actor | |
| DrinkPotion(AlchemyItem *a_potion, ExtraDataList *a_extralist) | RE::Actor | |
| DropObject(const TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) | RE::Actor | |
| EffectAdded(ActiveEffect *a_effect) | RE::MagicTarget | virtual |
| EffectRemoved(ActiveEffect *a_effect) | RE::MagicTarget | virtual |
| EnableAI(bool a_enable) | RE::Actor | |
| EndDialogue() | RE::Actor | |
| EndGrabObject() | RE::PlayerCharacter | |
| EndInterruptPackage(bool a_skipDialogue) | RE::Actor | |
| EvaluatePackage(bool a_immediate=false, bool a_resetAI=false) | RE::Actor | |
| EventType enum name | RE::PlayerCharacter | |
| extraList | RE::TESObjectREFR | |
| FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
| FindReferenceFor3D(NiAVObject *a_object3D) | RE::TESObjectREFR | static |
| FinishLoadGame(BGSLoadFormBuffer *a_buf) override | RE::Character | virtual |
| flags | RE::MagicTarget | |
| ForceEditorLocation(BGSLocation *a_location) override | RE::Actor | virtual |
| ForEachPerk(PerkEntryVisitor &a_visitor) const | RE::Actor | |
| ForEachPerkEntry(EntryPoint a_entryType, PerkEntryVisitor &a_visitor) const | RE::Actor | |
| formFlags | RE::TESForm | |
| formID | RE::TESForm | |
| FORMTYPE | RE::PlayerCharacter | inlinestatic |
| formType | RE::TESForm | |
| Get3D() const | RE::TESObjectREFR | |
| Get3D(bool a_firstPerson) const | RE::TESObjectREFR | |
| Get3D1(bool a_firstPerson) const | RE::TESObjectREFR | virtual |
| Get3D2() const | RE::TESObjectREFR | virtual |
| GetAcrobatics() const | RE::Actor | |
| GetActiveEffectList() override | RE::Actor | virtual |
| GetActorBase() | RE::Actor | |
| GetActorBase() const | RE::Actor | |
| GetActorCause() const | RE::TESObjectREFR | virtual |
| GetActorDoingPlayerCommand() const | RE::PlayerCharacter | |
| GetActorOwner() | RE::TESObjectREFR | |
| GetActorRuntimeData() noexcept | RE::Actor | inline |
| GetActorRuntimeData() const noexcept | RE::Actor | inline |
| GetActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual |
| GetActorValueModifier(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_value) const | RE::Actor | |
| GetAimAngle() const | RE::Actor | |
| GetAimHeading() const | RE::Actor | |
| GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
| GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
| GetAllowPromoteToPersistent() const | RE::TESObjectREFR | virtual |
| GetAlpha() | RE::Actor | |
| GetAngle() const | RE::TESObjectREFR | |
| GetAngleX() const | RE::TESObjectREFR | |
| GetAngleY() const | RE::TESObjectREFR | |
| GetAngleZ() const | RE::TESObjectREFR | |
| GetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const override | RE::TESObjectREFR | virtual |
| GetAnimNoteReceiver() | RE::TESObjectREFR | |
| GetArmorBaseFactorSum() override | RE::Character | |
| GetArmorRatingSkillMultiplier(float a_skillLevel) const | RE::ActorValueOwner | |
| GetArmorValue(InventoryEntryData *a_form) | RE::PlayerCharacter | |
| GetAttackingWeapon() | RE::Actor | |
| GetAttackingWeapon() const | RE::Actor | |
| GetAttackState() const noexcept | RE::ActorState | inline |
| GetBaseActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual |
| GetBaseHeight() const | RE::TESObjectREFR | |
| GetBaseObject() | RE::TESObjectREFR | |
| GetBaseObject() const | RE::TESObjectREFR | |
| GetBiped() const | RE::TESObjectREFR | |
| GetBiped(bool a_firstPerson) const | RE::TESObjectREFR | |
| GetBiped1(bool a_firstPerson) const | RE::TESObjectREFR | virtual |
| GetBiped2() const | RE::TESObjectREFR | virtual |
| GetBoundMax() const override | RE::Actor | virtual |
| GetBoundMin() const override | RE::Actor | virtual |
| GetCalcLevel(bool a_adjustLevel) const | RE::TESObjectREFR | |
| GetCannibal() | RE::Actor | |
| GetCharController() const | RE::Actor | |
| GetClampedActorValue(ActorValue a_akValue) const | RE::ActorValueOwner | |
| GetCollisionFilterInfo(uint32_t &a_outCollisionFilterInfo) | RE::Actor | |
| GetCombatGroup() const | RE::Actor | |
| GetCommandingActor() const | RE::Actor | |
| GetContainer() const | RE::TESObjectREFR | |
| GetCrimeFaction() | RE::Actor | |
| GetCrimeFaction() const | RE::Actor | |
| GetCrimeGoldValue(const TESFaction *a_faction) const | RE::Actor | |
| GetCrimeValue() noexcept | RE::PlayerCharacter | inline |
| GetCrimeValue() const noexcept | RE::PlayerCharacter | inline |
| GetCurrent3D() const | RE::TESObjectREFR | |
| GetCurrentAmmo() const override | RE::Actor | |
| GetCurrentBiped() const | RE::TESObjectREFR | virtual |
| GetCurrentLocation() const | RE::TESObjectREFR | |
| GetCurrentPackage() | RE::Actor | |
| GetCurrentPackage() const | RE::Actor | |
| GetCurrentScene() const override | RE::Actor | virtual |
| GetCurrentShout() | RE::Actor | |
| GetCurrentShout() const | RE::Actor | |
| GetCurrentShoutLevel() | RE::Actor | |
| GetDamage(InventoryEntryData *a_form) | RE::PlayerCharacter | |
| GetDangerous() const override | RE::TESObjectREFR | virtual |
| GetDecalGroup() const | RE::TESObjectREFR | |
| GetDescriptionOwnerFile() const | RE::TESForm | virtual |
| GetDisplayFullName() | RE::TESObjectREFR | |
| GetDroppedInventory() | RE::TESObjectREFR | |
| GetDroppedInventory(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR | |
| GetEditorLocation() const | RE::TESObjectREFR | |
| GetEditorLocation(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) | RE::TESObjectREFR | |
| GetEditorLocation1() const override | RE::Actor | virtual |
| GetEditorLocation2(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) override | RE::Actor | virtual |
| GetEmotionType() | RE::Actor | |
| GetEmotionValue() | RE::Actor | |
| GetEnchantmentCharge() const | RE::TESObjectREFR | |
| GetEquippedEntryData(bool a_leftHand) const | RE::Actor | |
| GetEquippedObject(bool a_leftHand) const | RE::Actor | |
| GetEquippedWeight() | RE::Actor | |
| GetExclusiveBranch() const override | RE::Actor | virtual |
| GetEyeVector(NiPoint3 &a_origin, NiPoint3 &a_direction, bool a_includeCameraOffset) | RE::Actor | |
| GetFaceGenAnimationData() override | RE::Character | virtual |
| GetFaceNode() | RE::TESObjectREFR | virtual |
| GetFaceNodeSkinned() override | RE::Character | virtual |
| GetFactionOwner() | RE::TESObjectREFR | |
| GetFactionRank(TESFaction *a_faction, bool a_isPlayer) | RE::Actor | |
| GetFastWalkSpeed() | RE::Actor | |
| GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
| GetFireNode() override | RE::Actor | |
| GetFlyState() const noexcept | RE::ActorState | inline |
| GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override | RE::TESObjectREFR | virtual |
| GetFormEditorID() const override | RE::TESObjectREFR | virtual |
| GetFormFlags() const noexcept | RE::TESForm | inline |
| GetFormID() const noexcept | RE::TESForm | inline |
| GetFormType() const noexcept | RE::TESForm | inline |
| GetFullLODRef() const | RE::TESObjectREFR | virtual |
| GetGameStatsData() noexcept | RE::PlayerCharacter | inline |
| GetGameStatsData() const noexcept | RE::PlayerCharacter | inline |
| GetGoldAmount(bool a_noInit=false) | RE::Actor | |
| GetGoldValue() const | RE::TESForm | |
| GetGrabbedRef() | RE::PlayerCharacter | |
| GetGraphVariableBool(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetGraphVariableCacheSize() const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableFloat(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetGraphVariableImpl1(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableImpl2(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableImpl3(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
| GetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_out) const | RE::IAnimationGraphManagerHolder | |
| GetHandle() | RE::Actor | |
| GetHeading(bool a_ignoreRaceSettings) const | RE::Actor | |
| GetHeadingAngle(const RE::NiPoint3 &a_pos, bool a_abs) | RE::TESObjectREFR | |
| GetHeadPartObject(BGSHeadPart::HeadPartType a_type) | RE::Actor | |
| GetHeight() | RE::Actor | |
| RE::TESObjectREFR::GetHeight() const | RE::TESObjectREFR | |
| GetIgnoredBySandbox() const override | RE::TESObjectREFR | virtual |
| GetInfoRuntimeData() noexcept | RE::PlayerCharacter | inline |
| GetInfoRuntimeData() const noexcept | RE::PlayerCharacter | inline |
| GetInventory() | RE::TESObjectREFR | |
| GetInventory(std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) | RE::TESObjectREFR | |
| GetInventoryChanges(bool a_noInit=false) | RE::TESObjectREFR | |
| GetInventoryCount(bool no_init=false) | RE::TESObjectREFR | |
| GetInventoryCounts() | RE::TESObjectREFR | |
| GetInventoryCounts(std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) | RE::TESObjectREFR | |
| GetIsPlayerOwner() const | RE::ActorValueOwner | virtual |
| GetItemCount(TESBoundObject *a_object) | RE::PlayerCharacter | |
| GetJogSpeed() | RE::Actor | |
| GetKiller() const | RE::Actor | |
| GetKnockState() const noexcept | RE::ActorState | inline |
| GetKnown() const | RE::TESForm | virtual |
| GetLevel() const | RE::Actor | |
| GetLifeState() const noexcept | RE::ActorState | inline |
| GetLinearVelocity(NiPoint3 &a_velocity) const override | RE::Actor | |
| GetLinkedRef(BGSKeyword *a_keyword) | RE::TESObjectREFR | |
| GetLocalFormID() const | RE::TESForm | inline |
| GetLock() const | RE::TESObjectREFR | |
| GetLockLevel() const | RE::TESObjectREFR | |
| GetLookingAtLocation() const override | RE::Actor | virtual |
| GetMagicCaster(MagicSystem::CastingSource a_source) override | RE::Actor | virtual |
| GetMagicTarget() override | RE::Actor | virtual |
| GetMount(NiPointer< Actor > &a_outMount) | RE::Actor | |
| GetMountedBy(NiPointer< Actor > &a_outRider) | RE::Actor | |
| GetMoveDirectionRelativeToFacing() | RE::Actor | |
| GetMustUpdate() const override | RE::TESObjectREFR | virtual |
| GetName() const | RE::TESObjectREFR | |
| GetNodeByName(const BSFixedString &a_nodeName) | RE::TESObjectREFR | |
| GetNonViolentCrimeGoldValue(const TESFaction *a_faction) const | RE::PlayerCharacter | |
| GetNumTints(std::uint32_t a_tintType) | RE::PlayerCharacter | |
| GetObjectReference() const noexcept | RE::TESObjectREFR | inline |
| GetObjectTypeName() const | RE::TESForm | virtual |
| GetObstacle() const override | RE::TESObjectREFR | virtual |
| GetOccupiedFurniture() const | RE::Actor | |
| GetOnLocalMap() const override | RE::TESObjectREFR | virtual |
| GetOverlayTintMask(TintMask *a_original) | RE::PlayerCharacter | |
| GetOwner() const | RE::TESObjectREFR | |
| GetParentCell() const noexcept | RE::TESObjectREFR | inline |
| GetPermanentActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual |
| GetPlayable() const | RE::TESForm | virtual |
| GetPlayerRuntimeData() noexcept | RE::PlayerCharacter | inline |
| GetPlayerRuntimeData() const noexcept | RE::PlayerCharacter | inline |
| GetPosition() const noexcept | RE::TESObjectREFR | inline |
| GetPositionX() const noexcept | RE::TESObjectREFR | inline |
| GetPositionY() const noexcept | RE::TESObjectREFR | inline |
| GetPositionZ() const noexcept | RE::TESObjectREFR | inline |
| GetRace() const | RE::Actor | |
| GetRaceData() noexcept | RE::PlayerCharacter | inline |
| GetRaceData() const noexcept | RE::PlayerCharacter | inline |
| GetRandomAnim() const override | RE::TESObjectREFR | virtual |
| GetRawFormID() const | RE::TESForm | |
| RE::GetRefCount() const | RE::TESForm | virtual |
| RE::BSHandleRefObject::GetRefCount() const noexcept | RE::NiRefObject | inline |
| GetReferenceRuntimeData() noexcept | RE::TESObjectREFR | inline |
| GetReferenceRuntimeData() const noexcept | RE::TESObjectREFR | inline |
| GetResponseString() const | RE::Actor | |
| GetRider(NiPointer< Actor > &a_outRider) | RE::Actor | |
| GetRunSpeed() | RE::Actor | |
| GetSavedFormType() const override | RE::TESObjectREFR | virtual |
| GetSaveParentCell() const | RE::TESObjectREFR | |
| GetScale() const | RE::TESObjectREFR | |
| GetSequence(stl::zstring a_name) const | RE::TESObjectREFR | |
| GetSequencer(void) const override | RE::Actor | virtual |
| GetSingleton() | RE::PlayerCharacter | static |
| GetSitSleepState() const noexcept | RE::ActorState | inline |
| GetSkin() const | RE::Actor | |
| GetSkin(BGSBipedObjectForm::BipedObjectSlot a_slot, bool a_noInit=false) | RE::Actor | |
| GetSoulSize() const | RE::Actor | |
| GetStartingAngle() const override | RE::Actor | virtual |
| GetStartingLocation() const override | RE::Actor | virtual |
| GetStealValue(const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const | RE::TESObjectREFR | |
| GetTargetStatsObject() override | RE::Actor | virtual |
| GetTemplateActorBase() | RE::TESObjectREFR | virtual |
| GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
| GetTintList() | RE::PlayerCharacter | |
| GetTintMask(std::uint32_t a_tintType, std::uint32_t a_index) | RE::PlayerCharacter | |
| GetTotalObjectCount() | RE::NiRefObject | static |
| GetTransform(NiTransform &a_transform) const | RE::TESObjectREFR | |
| GetVampireFeed() | RE::Actor | |
| GetVendorFaction() | RE::Actor | |
| GetVendorFaction() const | RE::Actor | |
| GetViolentCrimeGoldValue(const TESFaction *a_faction) const | RE::PlayerCharacter | |
| GetVoiceRecoveryTime() | RE::Actor | |
| GetVRNodeData() noexcept | RE::PlayerCharacter | inline |
| GetVRNodeData() const noexcept | RE::PlayerCharacter | inline |
| GetWalkSpeed() | RE::Actor | |
| GetWarmthRating() const | RE::Actor | |
| GetWaterHeight() const | RE::TESObjectREFR | |
| GetWeaponState() const noexcept | RE::ActorState | inline |
| GetWeight() const | RE::TESObjectREFR | |
| GetWeightInContainer() | RE::TESObjectREFR | |
| GetWorldspace() const | RE::TESObjectREFR | |
| GetWornArmor(BGSBipedObjectForm::BipedObjectSlot a_slot, bool a_noInit=false) | RE::Actor | |
| GetWornArmor(FormID a_formID, bool a_noInit=false) | RE::Actor | |
| GoToPrison(TESFaction *a_faction, bool a_removeInventory, bool a_realJail) | RE::Actor | |
| GrabbingType enum name | RE::PlayerCharacter | |
| HandleHealthDamage(Actor *a_attacker, float a_damage) | RE::Actor | |
| HasActorDoingCommand() const | RE::PlayerCharacter | |
| HasBeenAttacked() const | RE::Actor | |
| HasCollision() const | RE::TESObjectREFR | |
| HasContainer() const | RE::TESObjectREFR | |
| HasEffectWithArchetype(Archetype a_type) | RE::MagicTarget | |
| HasKeyword(const BGSKeyword *a_keyword) const | RE::TESObjectREFR | |
| HasKeywordHelper(const BGSKeyword *a_keyword) const override | RE::Actor | virtual |
| HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const | RE::TESObjectREFR | |
| HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const | RE::TESObjectREFR | |
| HasKeywordString(std::string_view a_formEditorID) | RE::Actor | |
| HasLineOfSight(TESObjectREFR *a_ref, bool &a_arg2) | RE::Actor | |
| HasMagicEffect(EffectSetting *a_effect) | RE::MagicTarget | |
| HasMagicEffectWithKeyword(BGSKeyword *a_keyword, std::uint64_t a_arg2) | RE::MagicTarget | |
| HasOutfitItems(BGSOutfit *a_outfit) | RE::Actor | |
| HasPerk(BGSPerk *a_perk) const | RE::Actor | |
| HasPerkEntries(EntryPoint a_entryType) const | RE::Actor | |
| HasQuestObject() const | RE::TESObjectREFR | |
| HasShout(TESShout *a_shout) const | RE::Actor | |
| HasSpell(SpellItem *a_spell) const | RE::Actor | |
| HasVMAD() const | RE::TESForm | |
| HasWorldModel() const noexcept | RE::TESForm | |
| IncRefCount() | RE::BSHandleRefObject | |
| InGameFormFlag enum name | RE::TESForm | |
| inGameFormFlags | RE::TESForm | |
| InitChildActivates(TESObjectREFR *a_actionRef) | RE::TESObjectREFR | |
| InitHavok() override | RE::Actor | virtual |
| InitializeData() override | RE::TESObjectREFR | virtual |
| InitializeDataComponent() override | RE::TESForm | virtual |
| InitiateCannibalPackage(Actor *a_target) | RE::Actor | |
| InitiateDialogue(Actor *a_target, PackageLocation *a_loc1, PackageLocation *a_loc2) | RE::Actor | |
| InitiateFlee(TESObjectREFR *a_fleeRef, bool a_runOnce, bool a_knows, bool a_combatMode, TESObjectCELL *a_cell, TESObjectREFR *a_ref, float a_fleeFromDist, float a_fleeToDist) | RE::Actor | |
| InitiateGetUpPackage() | RE::Actor | |
| InitiateSpectator(Actor *a_target) | RE::Actor | |
| InitiateTresPassPackage(TrespassPackage *a_trespassPackage) override | RE::Character | |
| InitiateVampireFeedPackage(Actor *a_arg1, TESObjectREFR *a_arg2) override | RE::Character | |
| InitInventoryIfRequired(bool a_ignoreContainerExtraData=false) | RE::TESObjectREFR | |
| InitItem() | RE::TESForm | inline |
| InitItemImpl() override | RE::Actor | virtual |
| InitLoadGame(BGSLoadFormBuffer *a_buf) override | RE::Character | virtual |
| InitNonNPCAnimation(NiNode &a_nodeForAnim) | RE::TESObjectREFR | virtual |
| InitValues() | RE::Actor | |
| InstantiateHitArt(BGSArtObject *a_art, float a_dur, TESObjectREFR *a_facingRef, bool a_faceTarget, bool a_attachToCamera, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
| InstantiateHitShader(TESEffectShader *a_shader, float a_dur, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
| InterruptCast(bool a_restoreMagicka) const | RE::Actor | |
| InvalidateCommandedActorEffect(ActiveEffect *a_effect) | RE::MagicTarget | virtual |
| InventoryCountMap typedef | RE::TESObjectREFR | |
| InventoryDropMap typedef | RE::TESObjectREFR | |
| InventoryItemMap typedef | RE::TESObjectREFR | |
| Is(FormType a_type) const noexcept | RE::TESForm | inline |
| Is(Args... a_args) const noexcept | RE::TESForm | inline |
| Is3DLoaded() const | RE::TESObjectREFR | |
| Is3rdPersonVisible() const | RE::TESObjectREFR | virtual |
| IsActivationBlocked() const | RE::TESObjectREFR | |
| IsAIEnabled() const | RE::Actor | |
| IsAlarmed() const | RE::Actor | |
| IsAmmo() const noexcept | RE::TESForm | inline |
| IsAMount() const | RE::Actor | |
| IsAnimationDriven() const | RE::Actor | |
| IsAnOwner(const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const | RE::TESObjectREFR | |
| IsArmor() const noexcept | RE::TESForm | inline |
| IsAtPoint(const NiPoint3 &a_point, float a_radius, bool a_expandRadius, bool a_alwaysTestHeight) | RE::Actor | |
| IsAttacking() const | RE::Actor | |
| IsBeingRidden() const | RE::Actor | |
| IsBleedingOut() const noexcept | RE::ActorState | inline |
| IsBlocking() const | RE::Actor | |
| IsBook() const noexcept | RE::TESForm | inline |
| IsBoundObject() const | RE::TESForm | virtual |
| IsCasting(MagicItem *a_spell) const | RE::Actor | |
| IsChild() const override | RE::Character | virtual |
| IsCommandedActor() const | RE::Actor | |
| IsCrimeToActivate() | RE::TESObjectREFR | |
| IsCurrentShout(SpellItem *a_power) | RE::Actor | |
| IsDead(bool a_notEssential=true) const override | RE::Actor | |
| IsDeleted() const noexcept | RE::TESForm | inline |
| IsDisabled() const | RE::TESObjectREFR | |
| IsDynamicForm() const noexcept | RE::TESForm | inline |
| IsEnchanted() const | RE::TESObjectREFR | |
| IsEssential() const | RE::Actor | |
| IsFactionInCrimeGroup(const TESFaction *a_faction) const | RE::Actor | |
| IsFlying() const noexcept | RE::ActorState | inline |
| IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
| IsGhost() const | RE::Actor | |
| IsGodMode() | RE::PlayerCharacter | static |
| IsGold() const noexcept | RE::TESForm | inline |
| IsGrabbing() const | RE::PlayerCharacter | |
| IsGuard() const | RE::Actor | |
| IsHandleValid() const | RE::BSHandleRefObject | |
| IsHeadingMarker() const override | RE::TESObjectREFR | virtual |
| IsHorse() const | RE::TESObjectREFR | |
| IsHostileToActor(Actor *a_actor) | RE::Actor | |
| IsIgnored() const noexcept | RE::TESForm | inline |
| IsInCastPowerList(SpellItem *a_power) | RE::Actor | |
| IsInCombat() const | RE::Actor | |
| IsInFaction(const TESFaction *faction) const | RE::Actor | |
| IsInitialized() const noexcept | RE::TESForm | inline |
| IsInitiallyDisabled() const | RE::TESObjectREFR | |
| IsInKillMove() const noexcept | RE::Actor | inline |
| IsInMidair() const | RE::Actor | |
| IsInRagdollState() const | RE::Actor | |
| IsInventoryObject() const | RE::TESForm | |
| IsInvulnerable() | RE::MagicTarget | virtual |
| IsInWater() const | RE::TESObjectREFR | |
| IsKey() const noexcept | RE::TESForm | inline |
| IsLeveled() const | RE::Actor | |
| IsLimbGone(std::uint32_t a_limb) | RE::Actor | |
| IsLocked() const | RE::TESObjectREFR | |
| IsLockpick() const noexcept | RE::TESForm | inline |
| IsMagicItem() const | RE::TESForm | virtual |
| IsMarkedForDeletion() const | RE::TESObjectREFR | |
| IsMoving() const | RE::Actor | |
| IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
| IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
| IsNote() const noexcept | RE::TESForm | inline |
| IsObject() const | RE::TESForm | virtual |
| IsOffLimits() | RE::TESObjectREFR | |
| IsOnMount() const | RE::Actor | |
| IsOverEncumbered() const | RE::Actor | |
| IsParentForm() | RE::TESForm | virtual |
| IsParentFormTree() | RE::TESForm | virtual |
| IsPersistent() const | RE::TESObjectREFR | |
| IsPlayer() const noexcept | RE::TESForm | inline |
| IsPlayerRef() const noexcept | RE::TESForm | inline |
| IsPlayerTeammate() const | RE::Actor | |
| IsPointDeepUnderWater(float a_zPos, TESObjectCELL *a_cell) const | RE::TESObjectREFR | |
| IsPointSubmergedMoreThan(const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) | RE::Actor | |
| RE::TESObjectREFR::IsPointSubmergedMoreThan(const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) const | RE::TESObjectREFR | |
| IsPowerAttackCoolingDown() const | RE::Actor | |
| IsProtected() const | RE::Actor | |
| IsRunning() const | RE::Actor | |
| IsSneaking() const | RE::Actor | |
| IsSoulGem() const noexcept | RE::TESForm | inline |
| IsSprinting() const noexcept | RE::ActorState | inline |
| IsSummoned() const noexcept | RE::Actor | |
| IsSwimming() const noexcept | RE::ActorState | inline |
| IsTrespassing() const | RE::Actor | |
| IsUnconscious() const noexcept | RE::ActorState | inline |
| IsWalking() const noexcept | RE::ActorState | inline |
| IsWater() const override | RE::TESObjectREFR | virtual |
| IsWeapon() const noexcept | RE::TESForm | inline |
| IsWeaponDrawn() const noexcept | RE::ActorState | inline |
| kHandleValid enum value | RE::BSHandleRefObject | |
| KillDying() | RE::Actor | |
| KillImmediate() | RE::Actor | |
| KillImpl(Actor *a_attacker, float a_damage, bool a_sendEvent, bool a_ragdollInstant) | RE::Actor | |
| kRefCountMask enum value | RE::BSHandleRefObject | |
| Load(TESFile *a_mod) override | RE::TESObjectREFR | virtual |
| Load3D(bool a_arg1) override | RE::Actor | virtual |
| loadedData | RE::TESObjectREFR | |
| LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
| LoadGame(BGSLoadFormBuffer *a_buf) override | RE::Character | virtual |
| LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual |
| LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
| BSTEventSource< BGSActorCellEvent >::lock | RE::BSTEventSource< BGSActorCellEvent > | mutable |
| BSTEventSource< BGSActorDeathEvent >::lock | RE::BSTEventSource< BGSActorDeathEvent > | mutable |
| BSTEventSource< PositionPlayerEvent >::lock | RE::BSTEventSource< PositionPlayerEvent > | mutable |
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
| LookupByHandle(RefHandle a_refHandle) | RE::Actor | static |
| LookupByHandle(RefHandle a_refHandle, NiPointer< Actor > &a_refrOut) | RE::Actor | static |
| RE::TESObjectREFR::LookupByHandle(RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut) | RE::TESObjectREFR | static |
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
| MagicTargetIsActor() const override | RE::Actor | virtual |
| ModActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
| ModCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::int32_t a_amount) | RE::Actor | |
| ModifyAnimationUpdateData(BSAnimationUpdateData &a_data) override | RE::Actor | virtual |
| ModifyMovementData(float a_delta, NiPoint3 &a_arg3, NiPoint3 &a_arg4) | RE::Actor | |
| MotionType enum name | RE::TESObjectREFR | |
| Move(float a_arg2, const NiPoint3 &a_position) | RE::Actor | |
| MoveHavok(bool a_forceRec) override | RE::Actor | |
| MoveTo(TESObjectREFR *a_target) | RE::TESObjectREFR | |
| MoveToHigh() | RE::Actor | |
| MovetoLow() | RE::Actor | |
| MoveToMiddleHigh() | RE::Actor | |
| MovetoMiddleLow() | RE::Actor | |
| MoveToNode(TESObjectREFR *a_target, const BSFixedString &a_nodeName) | RE::TESObjectREFR | |
| MoveToNode(TESObjectREFR *a_target, NiAVObject *a_node) | RE::TESObjectREFR | |
| NiRefObject() | RE::NiRefObject | |
| NotifyAnimationGraph(const BSFixedString &a_eventName) | RE::IAnimationGraphManagerHolder | virtual |
| BSTEventSource< BGSActorCellEvent >::notifying | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::notifying | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::notifying | RE::BSTEventSource< PositionPlayerEvent > | |
| OnAddCellPerformQueueReference(TESObjectCELL &a_cell) const override | RE::Actor | |
| OnArmorActorValueChanged() override | RE::Character | |
| OnItemEquipped(bool a_playAnim) | RE::Actor | |
| BSTEventSource< BGSActorCellEvent >::operator()(const BGSActorCellEvent *a_event) | RE::BSTEventSource< BGSActorCellEvent > | inline |
| BSTEventSource< BGSActorDeathEvent >::operator()(const BGSActorDeathEvent *a_event) | RE::BSTEventSource< BGSActorDeathEvent > | inline |
| BSTEventSource< PositionPlayerEvent >::operator()(const PositionPlayerEvent *a_event) | RE::BSTEventSource< PositionPlayerEvent > | inline |
| pad11 | RE::MagicTarget | |
| pad12 | RE::MagicTarget | |
| pad14 | RE::MagicTarget | |
| pad1B | RE::TESForm | |
| pad1C | RE::TESForm | |
| BSTEventSource< BGSActorCellEvent >::pad51 | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::pad51 | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::pad51 | RE::BSTEventSource< PositionPlayerEvent > | |
| BSTEventSource< BGSActorCellEvent >::pad52 | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::pad52 | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::pad52 | RE::BSTEventSource< PositionPlayerEvent > | |
| BSTEventSource< BGSActorCellEvent >::pad54 | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::pad54 | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::pad54 | RE::BSTEventSource< PositionPlayerEvent > | |
| parentCell | RE::TESObjectREFR | |
| PauseCurrentDialogue(void) override | RE::Actor | virtual |
| PayFine(TESFaction *a_faction, bool a_goToJail, bool a_removeStolenItems) | RE::Actor | |
| BSTEventSource< BGSActorCellEvent >::pendingRegisters | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::pendingRegisters | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::pendingRegisters | RE::BSTEventSource< PositionPlayerEvent > | |
| BSTEventSource< BGSActorCellEvent >::pendingUnregisters | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::pendingUnregisters | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::pendingUnregisters | RE::BSTEventSource< PositionPlayerEvent > | |
| PickUpObject(TESObjectREFR *a_object, std::int32_t a_count, bool a_arg3=false, bool a_playSound=true) | RE::Actor | |
| PlaceObjectAtMe(TESBoundObject *a_baseToPlace, bool a_forcePersist) const | RE::TESObjectREFR | |
| PlayAnimation(stl::zstring a_from, stl::zstring a_to) | RE::TESObjectREFR | |
| PlayAnimation(NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq) | RE::TESObjectREFR | |
| PlayASound(BSSoundHandle &a_result, FormID a_formID, bool a_unk03, std::uint32_t a_flags) | RE::Actor | |
| PlayPickupEvent(TESForm *a_item, TESForm *a_containerOwner, TESObjectREFR *a_containerRef, EventType a_eventType) | RE::PlayerCharacter | |
| PlayPickUpSound(TESBoundObject *a_object, bool a_pickup, bool a_use) | RE::Actor | |
| PopulateGraphNodesToTarget(BSScrapArray< NiAVObject * > &a_nodes) override | RE::TESObjectREFR | virtual |
| PopulateGraphProjectsToLoad(void) const override | RE::Actor | virtual |
| PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override | RE::TESObjectREFR | virtual |
| PostCreateAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr) | RE::IAnimationGraphManagerHolder | virtual |
| postUpdateDispelList | RE::MagicTarget | |
| PotentiallyFixRagdollState() | RE::Actor | |
| PrecacheData(void) override | RE::Character | |
| Predestroy(void) override | RE::Character | virtual |
| RE::ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override | RE::TESObjectREFR | virtual |
| RE::BSTEventSink< BSTransformDeltaEvent >::ProcessEvent(const BSTransformDeltaEvent *a_event, BSTEventSource< BSTransformDeltaEvent > *a_eventSource)=0 | RE::BSTEventSink< BSTransformDeltaEvent > | pure virtual |
| RE::BSTEventSink< bhkCharacterMoveFinishEvent >::ProcessEvent(const bhkCharacterMoveFinishEvent *a_event, BSTEventSource< bhkCharacterMoveFinishEvent > *a_eventSource)=0 | RE::BSTEventSink< bhkCharacterMoveFinishEvent > | pure virtual |
| BSTEventSink< MenuOpenCloseEvent >::ProcessEvent(const MenuOpenCloseEvent *a_event, BSTEventSource< MenuOpenCloseEvent > *a_eventSource)=0 | RE::BSTEventSink< MenuOpenCloseEvent > | pure virtual |
| BSTEventSink< MenuModeChangeEvent >::ProcessEvent(const MenuModeChangeEvent *a_event, BSTEventSource< MenuModeChangeEvent > *a_eventSource)=0 | RE::BSTEventSink< MenuModeChangeEvent > | pure virtual |
| BSTEventSink< UserEventEnabledEvent >::ProcessEvent(const UserEventEnabledEvent *a_event, BSTEventSource< UserEventEnabledEvent > *a_eventSource)=0 | RE::BSTEventSink< UserEventEnabledEvent > | pure virtual |
| BSTEventSink< TESTrackedStatsEvent >::ProcessEvent(const TESTrackedStatsEvent *a_event, BSTEventSource< TESTrackedStatsEvent > *a_eventSource)=0 | RE::BSTEventSink< TESTrackedStatsEvent > | pure virtual |
| ProcessInWater(hkpCollidable *a_collidable, float a_waterHeight, float a_deltaTime) override | RE::Actor | |
| ProcessTracking(float a_delta, NiAVObject *a_obj3D) | RE::Actor | |
| ProcessVATSAttack(MagicCaster *a_caster, bool a_hasTargetAnim, TESObjectREFR *a_target, bool a_leftHand) | RE::Actor | |
| PutActorOnMountQuick() | RE::Actor | |
| PutCreatedPackage(TESPackage *a_package, bool a_tempPackage, bool a_createdPackage, bool a_allowFromFurniture) | RE::Actor | |
| QAvailableInGame() const | RE::TESForm | virtual |
| QCanUpdateSync() const | RE::TESObjectREFR | virtual |
| QHasCurrents() const | RE::TESForm | virtual |
| QIsLODLandObject() const | RE::TESForm | virtual |
| QLastRiddenMount() const | RE::Actor | |
| QRefCount() const | RE::BSHandleRefObject | |
| QSpeakingDone() const | RE::Actor | |
| Release3DRelatedData() | RE::TESObjectREFR | virtual |
| RemoveAnimationGraphEventSink(BSTEventSink< BSAnimationGraphEvent > *a_sink) const | RE::Actor | |
| RemoveCastScroll(SpellItem *a_spell, MagicSystem::CastingSource a_source) | RE::Actor | |
| RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
| RemoveCharController() | RE::Actor | |
| RemoveCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::int32_t a_amount) | RE::Actor | |
| BSTEventSource< BGSActorCellEvent >::RemoveEventSink(Sink *a_eventSink) | RE::BSTEventSource< BGSActorCellEvent > | inline |
| BSTEventSource< BGSActorDeathEvent >::RemoveEventSink(Sink *a_eventSink) | RE::BSTEventSource< BGSActorDeathEvent > | inline |
| BSTEventSource< PositionPlayerEvent >::RemoveEventSink(Sink *a_eventSink) | RE::BSTEventSource< PositionPlayerEvent > | inline |
| RemoveExtraArrows3D() | RE::Actor | |
| RemoveItem(TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) override | RE::Actor | virtual |
| RemoveOutfitItems(BGSOutfit *a_outfit) | RE::Actor | |
| RemovePerk(BGSPerk *a_perk) | RE::Actor | |
| RemoveSpell(SpellItem *a_spell) | RE::Actor | |
| RemoveTemporaryPerk(BGSPerk *a_perk) | RE::Actor | |
| RemoveWeapon(BIPED_OBJECT equipIndex) override | RE::PlayerCharacter | virtual |
| RequestDetectionLevel(Actor *a_target, DETECTION_PRIORITY a_priority=DETECTION_PRIORITY::kNormal) | RE::Actor | |
| ResetInventory(bool a_leveledOnly) override | RE::Actor | |
| RestoreActorValue(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
| Resurrect(bool a_resetInventory, bool a_attach3D) | RE::Actor | |
| Revert(BGSLoadFormBuffer *a_buf) override | RE::Character | virtual |
| RTTI | RE::PlayerCharacter | inlinestatic |
| SaveGame(BGSSaveFormBuffer *a_buf) override | RE::Character | virtual |
| SaveObjectBound() | RE::TESForm | virtual |
| BSTEventSource< BGSActorCellEvent >::SendEvent(const BGSActorCellEvent *a_event) | RE::BSTEventSource< BGSActorCellEvent > | inline |
| BSTEventSource< BGSActorDeathEvent >::SendEvent(const BGSActorDeathEvent *a_event) | RE::BSTEventSource< BGSActorDeathEvent > | inline |
| BSTEventSource< PositionPlayerEvent >::SendEvent(const PositionPlayerEvent *a_event) | RE::BSTEventSource< PositionPlayerEvent > | inline |
| ServePrisonTime() | RE::Actor | |
| Set3D(NiAVObject *a_object, bool a_queue3DTasks=true) override | RE::Actor | virtual |
| SetActionComplete(bool a_set) override | RE::Actor | |
| SetActivationBlocked(bool a_blocked) | RE::TESObjectREFR | |
| SetActorCause(ActorCause *a_cause) | RE::TESObjectREFR | virtual |
| SetActorStartingPosition() | RE::Actor | |
| SetActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
| SetAIDriven(bool a_enable) | RE::PlayerCharacter | |
| SetAlpha(float a_alpha=1.0) | RE::Actor | |
| SetAltered(bool a_set) override | RE::TESObjectREFR | virtual |
| SetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_in) | RE::IAnimationGraphManagerHolder | |
| SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) override | RE::TESObjectREFR | virtual |
| SetAvoidanceDisabled(bool a_set) | RE::Actor | |
| SetBaseActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
| SetBeenAttacked(bool a_set) | RE::Actor | |
| SetBiped(const BSTSmartPointer< BipedAnim > &a_biped) override | RE::Character | virtual |
| SetCannibal(bool a_set) | RE::Actor | |
| SetCollision(bool a_enable) | RE::TESObjectREFR | |
| SetCombatGroup(CombatGroup *a_group) | RE::Actor | |
| SetCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::uint32_t a_amount) | RE::Actor | |
| SetCurrentScene(BGSScene *a_scene) override | RE::Actor | virtual |
| SetDefaultOutfit(BGSOutfit *a_outfit, bool a_update3D) | RE::Actor | |
| SetDelete(bool a_set) override | RE::Actor | virtual |
| SetDialogueWithPlayer(bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) override | RE::Actor | virtual |
| SetDisplayName(const BSFixedString &a_name, bool a_force) | RE::TESObjectREFR | |
| SetEmotionType(EmotionType a_emotionType) | RE::Actor | |
| SetEmotionValue(std::uint32_t a_emotionValue) | RE::Actor | |
| SetEncounterZone(BGSEncounterZone *a_zone) | RE::TESObjectREFR | |
| SetEscaping(bool a_flag, bool a_escaped) | RE::PlayerCharacter | |
| SetExclusiveBranch(BGSDialogueBranch *a_branch) override | RE::Actor | virtual |
| SetFireNode(NiNode *a_fireNode) override | RE::Actor | |
| SetFormEditorID(const char *a_str) | RE::TESForm | virtual |
| SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
| SetFullLODRef(bool a_set) | RE::TESObjectREFR | virtual |
| SetGraphVariableBool(const BSFixedString &a_variableName, bool a_in) | RE::IAnimationGraphManagerHolder | |
| SetGraphVariableFloat(const BSFixedString &a_variableName, float a_in) | RE::IAnimationGraphManagerHolder | |
| SetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t a_in) | RE::IAnimationGraphManagerHolder | |
| SetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_in) const | RE::IAnimationGraphManagerHolder | |
| SetLastRiddenMount(ActorHandle a_mount) | RE::Actor | |
| SetLifeState(ACTOR_LIFE_STATE a_lifeState) | RE::Actor | |
| SetMotionType(MotionType a_motionType, bool a_allowActivate=true) | RE::TESObjectREFR | |
| SetMovementComplete(bool a_set) | RE::TESObjectREFR | |
| SetObjectReference(TESBoundObject *a_object) override | RE::Actor | |
| SetOnLocalMap(bool a_set) override | RE::TESObjectREFR | virtual |
| SetParentCell(TESObjectCELL *a_cell) override | RE::Actor | |
| SetPosition(const NiPoint3 &a_pos, bool a_updateCharController) | RE::Actor | |
| RE::TESObjectREFR::SetPosition(float a_x, float a_y, float a_z) | RE::TESObjectREFR | |
| RE::TESObjectREFR::SetPosition(NiPoint3 a_pos) | RE::TESObjectREFR | |
| SetRefraction(bool a_enable, float a_refraction) | RE::Actor | |
| SetRotationX(float a_angle) | RE::Actor | |
| SetRotationZ(float a_angle) | RE::Actor | |
| SetSize(float a_size) override | RE::Character | |
| SetSleepOutfit(BGSOutfit *a_outfit, bool a_update3D) | RE::Actor | |
| SetSpeakingDone(bool a_set) | RE::Actor | |
| SetStartingPosition(const NiPoint3 &a_pos) | RE::TESObjectREFR | virtual |
| SetTemplateActorBase(TESActorBase *a_template) | RE::TESObjectREFR | virtual |
| SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override | RE::TESObjectREFR | virtual |
| SetUpTalkingActivatorActor(Actor *a_target, Actor *&a_activator) | RE::Actor | |
| SetVampireFeed(bool a_set) | RE::Actor | |
| ShouldBackgroundClone() const | RE::TESObjectREFR | virtual |
| ShouldPerformRevert() const override | RE::Actor | virtual |
| ShouldRespondToActorCollision(const MovementMessageActorCollision &a_msg, const ActorHandlePtr &a_target) | RE::Actor | |
| ShouldSaveAnimationOnSaving() const override | RE::Actor | virtual |
| ShouldSaveAnimationOnUnloading() const override | RE::Actor | virtual |
| BSTEventSource< BGSActorCellEvent >::Sink typedef | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::Sink typedef | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::Sink typedef | RE::BSTEventSource< PositionPlayerEvent > | |
| BSTEventSource< BGSActorCellEvent >::sinks | RE::BSTEventSource< BGSActorCellEvent > | |
| BSTEventSource< BGSActorDeathEvent >::sinks | RE::BSTEventSource< BGSActorDeathEvent > | |
| BSTEventSource< PositionPlayerEvent >::sinks | RE::BSTEventSource< PositionPlayerEvent > | |
| sourceFiles | RE::TESForm | |
| StartGrabObject() | RE::PlayerCharacter | |
| StartPowerAttackCoolDown() | RE::Actor | |
| StealAlarm(TESObjectREFR *a_ref, TESForm *a_object, std::int32_t a_num, std::int32_t a_total, TESForm *a_owner, bool a_allowWarning) | RE::Actor | |
| StopAlarmOnActor() | RE::Actor | |
| StopCombat() | RE::Actor | |
| StopInteractingQuick(bool a_unk02) | RE::Actor | |
| StopMoving(float a_delta) | RE::Actor | |
| SwitchRace(TESRace *a_race, bool a_player) | RE::Actor | |
| RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
| RE::BSHandleRefObject::TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
| TrespassAlarm(TESObjectREFR *a_ref, TESForm *a_ownership, std::int32_t a_crime) | RE::Actor | |
| TryChangeSkyCellActorsProcessLevel() override | RE::Actor | |
| TryMoveToMiddleLow() override | RE::Actor | |
| TryUpdateActorLastSeenTime() override | RE::Actor | |
| UnequipItem(std::uint64_t a_arg1, TESBoundObject *a_object) override | RE::Actor | |
| RE::Unk_01(void) override | RE::ActorState | virtual |
| RE::IPostAnimationChannelUpdateFunctor::Unk_01(void) | RE::IPostAnimationChannelUpdateFunctor | virtual |
| Unk_02(void) override | RE::ActorState | virtual |
| Unk_03(void) override | RE::ActorState | virtual |
| Unk_04(void) override | RE::ActorState | virtual |
| RE::Unk_06(void) | RE::IAnimationGraphManagerHolder | virtual |
| RE::ActorState::Unk_06(void) override | RE::ActorState | virtual |
| RE::Unk_07(void) | RE::IAnimationGraphManagerHolder | virtual |
| RE::ActorState::Unk_07(void) override | RE::ActorState | virtual |
| Unk_08(void) override | RE::ActorState | virtual |
| Unk_09(void) | RE::IAnimationGraphManagerHolder | virtual |
| Unk_0A(void)=0 | RE::IMovementState | pure virtual |
| Unk_0B(void)=0 | RE::IMovementState | pure virtual |
| RE::Unk_0C(void) | RE::IAnimationGraphManagerHolder | virtual |
| RE::ActorState::Unk_0C(void)=0 | RE::IMovementState | pure virtual |
| Unk_0D(void)=0 | RE::IMovementState | pure virtual |
| RE::Unk_0E(void) | RE::IAnimationGraphManagerHolder | virtual |
| RE::ActorState::Unk_0E(void)=0 | RE::IMovementState | pure virtual |
| Unk_0F(void)=0 | RE::IMovementState | pure virtual |
| Unk_10(void)=0 | RE::IMovementState | pure virtual |
| Unk_105(void) | RE::Actor | |
| Unk_106(void) | RE::Actor | |
| Unk_11(void)=0 | RE::IMovementState | pure virtual |
| Unk_117(void) | RE::Actor | |
| Unk_12(void)=0 | RE::IMovementState | pure virtual |
| Unk_123(void) | RE::Actor | |
| Unk_128(void) | RE::Character | |
| Unk_129(void) | RE::Character | |
| Unk_12A(void) | RE::PlayerCharacter | |
| Unk_12E(void) | RE::PlayerCharacter | |
| Unk_13(void)=0 | RE::IMovementState | pure virtual |
| Unk_14(void) | RE::ActorState | virtual |
| Unk_15(void) | RE::ActorState | virtual |
| Unk_67(void) override | RE::Actor | virtual |
| Unk_68(void) override | RE::Actor | virtual |
| Unk_69(void) override | RE::Actor | virtual |
| Unk_6E(void) | RE::TESObjectREFR | virtual |
| Unk_75(void) override | RE::Actor | virtual |
| Unk_78(void) override | RE::Actor | virtual |
| Unk_83(void) | RE::TESObjectREFR | virtual |
| Unk_84(void) | RE::TESObjectREFR | virtual |
| Unk_94(void) | RE::TESObjectREFR | |
| Unk_96(void) override | RE::Actor | |
| Unk_A0(NiAVObject *a_node, float &a_angleX, float &a_angleZ, NiPoint3 &a_pos) | RE::TESObjectREFR | |
| Unk_A2(void) | RE::Actor | |
| Unk_B3(void) | RE::Actor | |
| Unk_B4(void) | RE::Actor | |
| Unk_C4(void) override | RE::Character | |
| Unk_C5(void) override | RE::Character | |
| Unk_C6(void) override | RE::Character | |
| Unk_C9(void) | RE::Actor | |
| Unk_D1(void) | RE::Actor | |
| Unk_E9(void) | RE::Actor | |
| Unk_EA(void) | RE::Actor | |
| UnlockWord(TESWordOfPower *a_power) | RE::Actor | |
| Update(float a_delta) | RE::Actor | |
| Update3DModel() | RE::Actor | |
| Update3DPosition(bool a_warp) override | RE::Actor | virtual |
| UpdateActor3DPosition() | RE::Actor | |
| UpdateAlpha() | RE::Actor | |
| UpdateAnimation(float a_delta) override | RE::Actor | virtual |
| UpdateAnimationGraphManager(const BSAnimationUpdateData &a_updateData) | RE::IAnimationGraphManagerHolder | |
| UpdateArmorAbility(TESForm *a_armor, ExtraDataList *a_extraData) | RE::Actor | |
| UpdateAwakeSound(NiAVObject *a_obj3D) | RE::Actor | |
| UpdateCharacterControllerSimulationSettings(bhkCharacterController &a_controller) | RE::Actor | |
| UpdateCombat() | RE::Actor | |
| UpdateCombatControllerSettings() | RE::Actor | |
| UpdateCrosshairs() | RE::PlayerCharacter | |
| UpdateFadeSettings(bhkCharacterController *a_controller) | RE::Actor | |
| UpdateFeedbackGraphSpeedAndDirection(const ActorMotionFeedbackOutput &a_output) | RE::Actor | |
| UpdateHairColor() | RE::Actor | |
| UpdateInDialogue(DialogueResponse *a_response, bool a_unused) override | RE::Actor | virtual |
| UpdateNoAI(float a_delta) | RE::Actor | |
| UpdateNonRenderSafe(float a_delta) | RE::Actor | |
| UpdateRefLight() | RE::TESObjectREFR | virtual |
| UpdateSkinColor() | RE::Actor | |
| UpdateSoundCallBack(bool a_endSceneAction) override | RE::Actor | virtual |
| UpdateWeaponAbility(TESForm *a_weapon, ExtraDataList *a_extraData, bool a_leftHand) | RE::Actor | |
| UseAmmo(std::uint32_t a_shotCount) | RE::Actor | |
| UseSkill(ActorValue a_av, float a_points, TESForm *a_arg3) | RE::Actor | |
| VisitArmorAddon(TESObjectARMO *a_armor, TESObjectARMA *a_arma, std::function< void(bool a_firstPerson, NiAVObject &a_obj)> a_visitor) | RE::Actor | |
| VisitEffects(ForEachActiveEffectVisitor &visitor) | RE::MagicTarget | |
| VisitFactions(std::function< bool(TESFaction *a_faction, std::int8_t a_rank)> a_visitor) | RE::Actor | |
| VisitSpells(ForEachSpellVisitor &a_visitor) | RE::Actor | |
| VTABLE | RE::PlayerCharacter | inlinestatic |
| WeaponSwingCallBack() | RE::Actor | |
| WhoIsCasting() | RE::Actor | |
| WornArmorChanged(void) | RE::Actor | |
| WouldBeStealing(const TESObjectREFR *a_target) const | RE::Actor | |
| ~Actor() override | RE::Actor | |
| ~ActorState() override | RE::ActorState | |
| ~ActorValueOwner() | RE::ActorValueOwner | virtual |
| ~BaseFormComponent() | RE::BaseFormComponent | virtual |
| ~BSHandleRefObject() override | RE::BSHandleRefObject | |
| RE::~BSTEventSink()=default | RE::BSTEventSink< BSAnimationGraphEvent > | virtual |
| RE::BSTEventSink< BSTransformDeltaEvent >::~BSTEventSink()=default | RE::BSTEventSink< BSTransformDeltaEvent > | virtual |
| RE::BSTEventSink< bhkCharacterMoveFinishEvent >::~BSTEventSink()=default | RE::BSTEventSink< bhkCharacterMoveFinishEvent > | virtual |
| BSTEventSink< MenuOpenCloseEvent >::~BSTEventSink()=default | RE::BSTEventSink< MenuOpenCloseEvent > | virtual |
| BSTEventSink< MenuModeChangeEvent >::~BSTEventSink()=default | RE::BSTEventSink< MenuModeChangeEvent > | virtual |
| BSTEventSink< UserEventEnabledEvent >::~BSTEventSink()=default | RE::BSTEventSink< UserEventEnabledEvent > | virtual |
| BSTEventSink< TESTrackedStatsEvent >::~BSTEventSink()=default | RE::BSTEventSink< TESTrackedStatsEvent > | virtual |
| ~Character() override | RE::Character | |
| ~IAnimationGraphManagerHolder() | RE::IAnimationGraphManagerHolder | virtual |
| ~IMovementInterface() | RE::IMovementInterface | virtual |
| ~IMovementState() override | RE::IMovementState | |
| ~IPostAnimationChannelUpdateFunctor() | RE::IPostAnimationChannelUpdateFunctor | virtual |
| ~MagicTarget() | RE::MagicTarget | virtual |
| ~NiRefObject() | RE::NiRefObject | virtual |
| ~PlayerCharacter() override | RE::PlayerCharacter | |
| ~TESForm() override | RE::TESForm | |
| ~TESObjectREFR() override | RE::TESObjectREFR | |