CommonLibSSE NG
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#include <PlayerCameraTransitionState.h>
Public Member Functions | |
~PlayerCameraTransitionState () override | |
void | Begin () override |
void | Update (BSTSmartPointer< TESCameraState > &a_nextState) override |
void | GetRotation (NiQuaternion &a_rotation) override |
void | GetTranslation (NiPoint3 &a_translation) override |
Public Member Functions inherited from RE::TESCameraState | |
virtual | ~TESCameraState () |
virtual void | Begin () |
virtual void | End () |
virtual void | Update (BSTSmartPointer< TESCameraState > &a_nextState) |
virtual void | GetRotation (NiQuaternion &a_rotation) |
virtual void | GetTranslation (NiPoint3 &a_translation) |
virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | Revert (BGSLoadFormBuffer *a_buf) |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
std::uint32_t | IncRef () const |
std::uint32_t | DecRef () const |
TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
std::uint64_t | unk20 |
TESCameraState * | transitionFrom |
TESCameraState * | transitionTo |
std::uint16_t | unk38 |
Public Attributes inherited from RE::TESCameraState | |
std::uint32_t | pad0C |
TESCamera * | camera |
CameraState | id |
std::uint32_t | pad1C |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_PlayerCameraTransitionState |
static constexpr auto | VTABLE = VTABLE_PlayerCameraTransitionState |
Static Public Attributes inherited from RE::TESCameraState | |
static constexpr auto | RTTI = RTTI_TESCameraState |
static constexpr auto | VTABLE = VTABLE_TESCameraState |
Additional Inherited Members | |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
volatile std::uint32_t | _refCount { 0 } |
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override |
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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inlinestaticconstexpr |
TESCameraState* RE::PlayerCameraTransitionState::transitionFrom |
TESCameraState* RE::PlayerCameraTransitionState::transitionTo |
std::uint64_t RE::PlayerCameraTransitionState::unk20 |
std::uint16_t RE::PlayerCameraTransitionState::unk38 |
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inlinestaticconstexpr |