#include <CombatManager.h>
◆ GetSingleton()
◆ combatCount
      
        
          | std::uint32_t RE::CombatManager::combatCount | 
        
      
 
 
◆ combatGroups
◆ combatThreatMap
◆ groupCount
      
        
          | std::uint32_t RE::CombatManager::groupCount | 
        
      
 
 
◆ lock
◆ musicStopTimer
      
        
          | AITimer RE::CombatManager::musicStopTimer | 
        
      
 
 
◆ musicUpdateTimer
      
        
          | AITimer RE::CombatManager::musicUpdateTimer | 
        
      
 
 
◆ unk20
      
        
          | std::uint64_t RE::CombatManager::unk20 | 
        
      
 
 
◆ unk30
      
        
          | std::uint64_t RE::CombatManager::unk30 | 
        
      
 
 
◆ unk38
      
        
          | std::uint64_t RE::CombatManager::unk38 | 
        
      
 
 
◆ unk40
      
        
          | std::uint64_t RE::CombatManager::unk40 | 
        
      
 
 
◆ unk48
      
        
          | float RE::CombatManager::unk48 | 
        
      
 
 
◆ unk64
      
        
          | std::uint32_t RE::CombatManager::unk64 | 
        
      
 
 
The documentation for this class was generated from the following file: