#include <CombatGroup.h>
◆ allyKilledTimer
AITimer RE::CombatGroup::allyKilledTimer |
◆ avoidThreathTimer
AITimer RE::CombatGroup::avoidThreathTimer |
◆ detectionDialogueTimers
AITimer RE::CombatGroup::detectionDialogueTimers[11] |
◆ detectionListener
◆ fightCount
std::uint32_t RE::CombatGroup::fightCount |
◆ fleeCount
std::uint32_t RE::CombatGroup::fleeCount |
◆ gridMap
BSPathingLOSGridMap* RE::CombatGroup::gridMap |
◆ groupID
std::uint32_t RE::CombatGroup::groupID |
◆ groupIndex
std::uint32_t RE::CombatGroup::groupIndex |
◆ lock
◆ members
◆ musicState
std::uint8_t RE::CombatGroup::musicState |
◆ musicThreatRatioTimer
AITimer RE::CombatGroup::musicThreatRatioTimer |
◆ padDC
std::uint32_t RE::CombatGroup::padDC |
◆ searchAreaUpdateTimer
AITimer RE::CombatGroup::searchAreaUpdateTimer |
◆ searchDoors
◆ searchLocations
◆ searchRadius
float RE::CombatGroup::searchRadius |
◆ searchState
std::uint32_t RE::CombatGroup::searchState |
◆ searchTargetLoc
◆ searchUpdateTimer
AITimer RE::CombatGroup::searchUpdateTimer |
◆ targets
◆ targetToSearchFor
◆ unk11C
std::uint32_t RE::CombatGroup::unk11C |
◆ unk150
std::uint32_t RE::CombatGroup::unk150 |
◆ unk15D
std::uint8_t RE::CombatGroup::unk15D |
◆ unk15E
std::uint8_t RE::CombatGroup::unk15E |
◆ unk15F
std::uint8_t RE::CombatGroup::unk15F |
◆ unk50
◆ unkC0
◆ unkC8
float RE::CombatGroup::unkC8 |
◆ unkCC
float RE::CombatGroup::unkCC |
◆ unkD0
float RE::CombatGroup::unkD0 |
◆ unkD4
float RE::CombatGroup::unkD4 |
◆ unkF8
◆ updateTimer
AITimer RE::CombatGroup::updateTimer |
The documentation for this class was generated from the following file: