CommonLibSSE NG
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CombatGroup.h
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1#pragma once
2
3#include "RE/A/AITimeStamp.h"
4#include "RE/A/AITimer.h"
6#include "RE/B/BSAtomic.h"
9
10namespace RE
11{
12 class BSPathingLOSGridMap;
13 class CombatSearchLocation;
14
16 {
17 public:
18 enum class Flags
19 {
20 kNone = 0,
21 kTargetKnown = 1 << 0,
22 kTargetLost = 1 << 1
23 };
24
25 // members
27 std::int32_t detectLevel; // 04
28 float stealthPoints; // 08
29 float unk0C; // 0C
35 AITimeStamp unk88; // 88 - unk40
36 AITimeStamp unk8C; // 8C - unk28
37 AITimeStamp lastKnownTimeStamp; // 90 - lastKnownLoc
38 AITimeStamp unk94; // 94 - ??
39 AITimeStamp unk98; // 98 - unk58
40 AITimeStamp unk9C; // 9C - unk70
42 std::uint16_t attackerCount; // A4
44 };
45 static_assert(sizeof(CombatTarget) == 0xA8);
46
48 {
49 public:
50 // members
53 float threatValue; // 08
54 };
55 static_assert(sizeof(CombatMember) == 0x0C);
56
58 {
59 public:
60 // members
63 std::uint8_t unk08; // 08
64 std::uint8_t unk09; // 09
65 std::uint8_t unk0A; // 0A
66 };
67 static_assert(sizeof(CombatSearchDoor) == 0xC);
68
70 {
71 public:
72 // members
73 std::uint32_t groupID; // 000
74 std::uint32_t groupIndex; // 004
80 AITimer unk50; // 050
84 AITimer unkC0; // 0C0
85 float unkC8; // 0C8
86 float unkCC; // 0CC
87 float unkD0; // 0D0
88 float unkD4; // 0D4
89 std::uint32_t searchState; // 0D8
90 std::uint32_t padDC; // 0DC
91 BSPathingLOSGridMap* gridMap; // 0E0
97 float searchRadius; // 118
98 std::uint32_t unk11C; // 11C
101 std::uint32_t unk150; // 150 - count
102 std::uint32_t fleeCount; // 154
103 std::uint32_t fightCount; // 158
104 std::uint8_t musicState; // 15C
105 std::uint8_t unk15D; // 15D
106 std::uint8_t unk15E; // 15E
107 std::uint8_t unk15F; // 15F
108 mutable BSReadWriteLock lock; // 160
109 };
110 static_assert(sizeof(CombatGroup) == 0x168);
111}
Definition BSAtomic.h:69
Definition BSTArray.h:377
Definition CombatGroupDetectionListener.h:8
Definition CombatGroup.h:70
AITimer unkC0
Definition CombatGroup.h:84
BGSWorldLocation searchTargetLoc
Definition CombatGroup.h:96
std::uint32_t unk11C
Definition CombatGroup.h:98
AITimer updateTimer
Definition CombatGroup.h:82
ActorHandle targetToSearchFor
Definition CombatGroup.h:95
BSTArray< CombatSearchLocation > searchLocations
Definition CombatGroup.h:99
BSPathingLOSGridMap * gridMap
Definition CombatGroup.h:91
BSReadWriteLock lock
Definition CombatGroup.h:108
BSTArray< CombatSearchDoor > searchDoors
Definition CombatGroup.h:100
BSTArray< CombatMember > members
Definition CombatGroup.h:76
float unkC8
Definition CombatGroup.h:85
AITimer musicThreatRatioTimer
Definition CombatGroup.h:83
std::uint32_t searchState
Definition CombatGroup.h:89
std::uint8_t unk15D
Definition CombatGroup.h:105
AITimer avoidThreathTimer
Definition CombatGroup.h:79
float unkCC
Definition CombatGroup.h:86
std::uint8_t musicState
Definition CombatGroup.h:104
std::uint32_t fleeCount
Definition CombatGroup.h:102
std::uint32_t groupIndex
Definition CombatGroup.h:74
AITimer unk50
Definition CombatGroup.h:80
AITimer searchAreaUpdateTimer
Definition CombatGroup.h:93
std::uint32_t groupID
Definition CombatGroup.h:73
float searchRadius
Definition CombatGroup.h:97
AITimer allyKilledTimer
Definition CombatGroup.h:78
std::uint32_t padDC
Definition CombatGroup.h:90
std::uint32_t unk150
Definition CombatGroup.h:101
float unkD4
Definition CombatGroup.h:88
BSTArray< CombatTarget > targets
Definition CombatGroup.h:75
std::uint32_t fightCount
Definition CombatGroup.h:103
CombatGroupDetectionListener * detectionListener
Definition CombatGroup.h:77
float unkD0
Definition CombatGroup.h:87
std::uint8_t unk15E
Definition CombatGroup.h:106
AITimer detectionDialogueTimers[11]
Definition CombatGroup.h:81
AITimer searchUpdateTimer
Definition CombatGroup.h:92
AITimeStamp unkF8
Definition CombatGroup.h:94
std::uint8_t unk15F
Definition CombatGroup.h:107
Definition CombatGroup.h:48
ActorHandle memberHandle
Definition CombatGroup.h:51
float groupStrengthUpdateTimer
Definition CombatGroup.h:52
float threatValue
Definition CombatGroup.h:53
Definition CombatGroup.h:16
ActorHandle attackedMember
Definition CombatGroup.h:41
stl::enumeration< Flags, std::uint16_t > flags
Definition CombatGroup.h:43
BGSWorldLocation lastKnownLoc
Definition CombatGroup.h:30
AITimeStamp unk9C
Definition CombatGroup.h:40
AITimeStamp lastKnownTimeStamp
Definition CombatGroup.h:37
ActorHandle targetHandle
Definition CombatGroup.h:26
BGSWorldLocation searchLoc
Definition CombatGroup.h:33
AITimeStamp unk88
Definition CombatGroup.h:35
Flags
Definition CombatGroup.h:19
BGSWorldLocation unk70
Definition CombatGroup.h:34
BGSWorldLocation unk40
Definition CombatGroup.h:32
BGSWorldLocation unk28
Definition CombatGroup.h:31
std::int32_t detectLevel
Definition CombatGroup.h:27
AITimeStamp unk98
Definition CombatGroup.h:39
float unk0C
Definition CombatGroup.h:29
AITimeStamp unk94
Definition CombatGroup.h:38
float stealthPoints
Definition CombatGroup.h:28
AITimeStamp unk8C
Definition CombatGroup.h:36
std::uint16_t attackerCount
Definition CombatGroup.h:42
Definition PCH.h:223
Definition AbsorbEffect.h:6
Definition AITimeStamp.h:6
Definition AITimer.h:6
Definition BGSWorldLocation.h:10
Definition CombatGroup.h:58
ObjectRefHandle linkedDoorHandle
Definition CombatGroup.h:62
std::uint8_t unk08
Definition CombatGroup.h:63
std::uint8_t unk0A
Definition CombatGroup.h:65
ObjectRefHandle doorHandle
Definition CombatGroup.h:61
std::uint8_t unk09
Definition CombatGroup.h:64