#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BSTHashMap.h:21
 
Definition CombatManager.h:24
 
std::uint32_t combatCount
Definition CombatManager.h:43
 
BSReadWriteLock lock
Definition CombatManager.h:34
 
std::uint32_t groupCount
Definition CombatManager.h:44
 
std::uint64_t unk20
Definition CombatManager.h:35
 
NiTPrimitiveArray< CombatGroup * > combatGroups
Definition CombatManager.h:33
 
static CombatManager * GetSingleton()
Definition CombatManager.h:26
 
std::uint64_t unk30
Definition CombatManager.h:37
 
std::uint64_t unk40
Definition CombatManager.h:39
 
AITimer musicStopTimer
Definition CombatManager.h:41
 
std::uint32_t unk64
Definition CombatManager.h:45
 
std::uint64_t unk38
Definition CombatManager.h:38
 
float unk48
Definition CombatManager.h:40
 
AITimer musicUpdateTimer
Definition CombatManager.h:42
 
CombatThreatMap * combatThreatMap
Definition CombatManager.h:36
 
Definition NiTArray.h:136
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
Definition AITimeStamp.h:6
 
Definition CombatManager.h:16
 
BSReadWriteLock lock
Definition CombatManager.h:18
 
BSTHashMap< std::uint32_t, NiPointer< CombatThreat > > threats
Definition CombatManager.h:17
 
AITimeStamp lastThreatAddedTimeStamp
Definition CombatManager.h:19