#include <CombatInventory.h>
◆ actorCollisionExtents
      
        
          | float RE::CombatInventory::actorCollisionExtents | 
        
      
 
 
◆ actorExtents
      
        
          | float RE::CombatInventory::actorExtents | 
        
      
 
 
◆ dirty
      
        
          | bool RE::CombatInventory::dirty | 
        
      
 
 
◆ equippedItems
◆ equippedTimer
      
        
          | AITimer RE::CombatInventory::equippedTimer | 
        
      
 
 
◆ inventoryItems
◆ maximumEffectiveDistance
      
        
          | float RE::CombatInventory::maximumEffectiveDistance | 
        
      
 
 
◆ maximumRange
      
        
          | float RE::CombatInventory::maximumRange | 
        
      
 
 
◆ minimumEffectiveDistance
      
        
          | float RE::CombatInventory::minimumEffectiveDistance | 
        
      
 
 
◆ minimumRange
      
        
          | float RE::CombatInventory::minimumRange | 
        
      
 
 
◆ optimalRange
      
        
          | float RE::CombatInventory::optimalRange | 
        
      
 
 
◆ parentController
◆ raceEquipSlots
◆ unk0B0
◆ unk0C8
◆ unk0E8
      
        
          | std::uint64_t RE::CombatInventory::unk0E8 | 
        
      
 
 
◆ unk0F0
      
        
          | std::uint32_t RE::CombatInventory::unk0F0 | 
        
      
 
 
◆ unk0F4
      
        
          | std::uint32_t RE::CombatInventory::unk0F4 | 
        
      
 
 
◆ unk0F8
      
        
          | std::uint32_t RE::CombatInventory::unk0F8 | 
        
      
 
 
◆ unk0FC
      
        
          | std::uint32_t RE::CombatInventory::unk0FC | 
        
      
 
 
◆ unk100
      
        
          | std::uint64_t RE::CombatInventory::unk100 | 
        
      
 
 
◆ unk108
      
        
          | std::uint64_t RE::CombatInventory::unk108 | 
        
      
 
 
◆ unk110
      
        
          | std::uint64_t RE::CombatInventory::unk110 | 
        
      
 
 
◆ unk118
◆ unk148
◆ unk190
      
        
          | std::int32_t RE::CombatInventory::unk190 | 
        
      
 
 
◆ unk19C
      
        
          | std::uint32_t RE::CombatInventory::unk19C | 
        
      
 
 
◆ unk1A0
      
        
          | std::uint32_t RE::CombatInventory::unk1A0 | 
        
      
 
 
◆ unk1A4
      
        
          | std::uint32_t RE::CombatInventory::unk1A4 | 
        
      
 
 
The documentation for this class was generated from the following file: