#include <CombatInventory.h>
◆ actorCollisionExtents
float RE::CombatInventory::actorCollisionExtents |
◆ actorExtents
float RE::CombatInventory::actorExtents |
◆ dirty
bool RE::CombatInventory::dirty |
◆ equippedItems
◆ equippedTimer
AITimer RE::CombatInventory::equippedTimer |
◆ inventoryItems
◆ maximumEffectiveDistance
float RE::CombatInventory::maximumEffectiveDistance |
◆ maximumRange
float RE::CombatInventory::maximumRange |
◆ minimumEffectiveDistance
float RE::CombatInventory::minimumEffectiveDistance |
◆ minimumRange
float RE::CombatInventory::minimumRange |
◆ optimalRange
float RE::CombatInventory::optimalRange |
◆ parentController
◆ raceEquipSlots
◆ unk0B0
◆ unk0C8
◆ unk0E8
std::uint64_t RE::CombatInventory::unk0E8 |
◆ unk0F0
std::uint32_t RE::CombatInventory::unk0F0 |
◆ unk0F4
std::uint32_t RE::CombatInventory::unk0F4 |
◆ unk0F8
std::uint32_t RE::CombatInventory::unk0F8 |
◆ unk0FC
std::uint32_t RE::CombatInventory::unk0FC |
◆ unk100
std::uint64_t RE::CombatInventory::unk100 |
◆ unk108
std::uint64_t RE::CombatInventory::unk108 |
◆ unk110
std::uint64_t RE::CombatInventory::unk110 |
◆ unk118
◆ unk148
◆ unk190
std::int32_t RE::CombatInventory::unk190 |
◆ unk19C
std::uint32_t RE::CombatInventory::unk19C |
◆ unk1A0
std::uint32_t RE::CombatInventory::unk1A0 |
◆ unk1A4
std::uint32_t RE::CombatInventory::unk1A4 |
The documentation for this class was generated from the following file: