11 class CombatController;
12 class CombatInventoryItem;
Definition BSTArray.h:377
Definition CombatController.h:23
Definition CombatInventory.h:40
std::int32_t unk190
Definition CombatInventory.h:59
BSTArray< CombatEquippedItem > equippedItems
Definition CombatInventory.h:58
float actorCollisionExtents
Definition CombatInventory.h:65
std::uint32_t unk0F0
Definition CombatInventory.h:49
float actorExtents
Definition CombatInventory.h:64
CombatController * parentController
Definition CombatInventory.h:43
std::uint32_t unk0FC
Definition CombatInventory.h:52
std::uint32_t unk19C
Definition CombatInventory.h:61
AITimer equippedTimer
Definition CombatInventory.h:60
CombatEquipment unk118
Definition CombatInventory.h:56
float minimumRange
Definition CombatInventory.h:70
std::uint32_t unk0F4
Definition CombatInventory.h:50
float maximumEffectiveDistance
Definition CombatInventory.h:67
float maximumRange
Definition CombatInventory.h:68
CombatEquipment unk148
Definition CombatInventory.h:57
std::uint64_t unk108
Definition CombatInventory.h:54
bool dirty
Definition CombatInventory.h:71
BSTArray< TESForm * > unk0B0
Definition CombatInventory.h:45
float optimalRange
Definition CombatInventory.h:69
float minimumEffectiveDistance
Definition CombatInventory.h:66
BSTArray< BGSEquipSlot * > * raceEquipSlots
Definition CombatInventory.h:47
std::uint64_t unk0E8
Definition CombatInventory.h:48
BSTArray< NiPointer< CombatInventoryItem > > inventoryItems[7]
Definition CombatInventory.h:44
BSTArray< TESForm * > unk0C8
Definition CombatInventory.h:46
std::uint64_t unk110
Definition CombatInventory.h:55
std::uint32_t unk1A0
Definition CombatInventory.h:62
std::uint32_t unk0F8
Definition CombatInventory.h:51
std::uint64_t unk100
Definition CombatInventory.h:53
std::uint32_t unk1A4
Definition CombatInventory.h:63
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
Definition AITimeStamp.h:6
Definition CombatInventory.h:18
std::uint32_t slot
Definition CombatInventory.h:22
float score
Definition CombatInventory.h:26
float maxRange
Definition CombatInventory.h:23
BSTArray< NiPointer< CombatInventoryItem > > items
Definition CombatInventory.h:21
float optimalRange
Definition CombatInventory.h:24
float minRange
Definition CombatInventory.h:25
Definition CombatInventory.h:31
NiPointer< CombatInventoryItem > item
Definition CombatInventory.h:34
AITimeStamp equipTime
Definition CombatInventory.h:35