11    class CombatController;
 
   12    class CombatInventoryItem;
 
Definition BSTArray.h:377
 
Definition CombatController.h:23
 
Definition CombatInventory.h:40
 
std::int32_t unk190
Definition CombatInventory.h:59
 
BSTArray< CombatEquippedItem > equippedItems
Definition CombatInventory.h:58
 
float actorCollisionExtents
Definition CombatInventory.h:65
 
std::uint32_t unk0F0
Definition CombatInventory.h:49
 
float actorExtents
Definition CombatInventory.h:64
 
CombatController * parentController
Definition CombatInventory.h:43
 
std::uint32_t unk0FC
Definition CombatInventory.h:52
 
std::uint32_t unk19C
Definition CombatInventory.h:61
 
AITimer equippedTimer
Definition CombatInventory.h:60
 
CombatEquipment unk118
Definition CombatInventory.h:56
 
float minimumRange
Definition CombatInventory.h:70
 
std::uint32_t unk0F4
Definition CombatInventory.h:50
 
float maximumEffectiveDistance
Definition CombatInventory.h:67
 
float maximumRange
Definition CombatInventory.h:68
 
CombatEquipment unk148
Definition CombatInventory.h:57
 
std::uint64_t unk108
Definition CombatInventory.h:54
 
bool dirty
Definition CombatInventory.h:71
 
BSTArray< TESForm * > unk0B0
Definition CombatInventory.h:45
 
float optimalRange
Definition CombatInventory.h:69
 
float minimumEffectiveDistance
Definition CombatInventory.h:66
 
BSTArray< BGSEquipSlot * > * raceEquipSlots
Definition CombatInventory.h:47
 
std::uint64_t unk0E8
Definition CombatInventory.h:48
 
BSTArray< NiPointer< CombatInventoryItem > > inventoryItems[7]
Definition CombatInventory.h:44
 
BSTArray< TESForm * > unk0C8
Definition CombatInventory.h:46
 
std::uint64_t unk110
Definition CombatInventory.h:55
 
std::uint32_t unk1A0
Definition CombatInventory.h:62
 
std::uint32_t unk0F8
Definition CombatInventory.h:51
 
std::uint64_t unk100
Definition CombatInventory.h:53
 
std::uint32_t unk1A4
Definition CombatInventory.h:63
 
Definition NiSmartPointer.h:9
 
Definition AbsorbEffect.h:6
 
Definition AITimeStamp.h:6
 
Definition CombatInventory.h:18
 
std::uint32_t slot
Definition CombatInventory.h:22
 
float score
Definition CombatInventory.h:26
 
float maxRange
Definition CombatInventory.h:23
 
BSTArray< NiPointer< CombatInventoryItem > > items
Definition CombatInventory.h:21
 
float optimalRange
Definition CombatInventory.h:24
 
float minRange
Definition CombatInventory.h:25
 
Definition CombatInventory.h:31
 
NiPointer< CombatInventoryItem > item
Definition CombatInventory.h:34
 
AITimeStamp equipTime
Definition CombatInventory.h:35