#include <BSShaderManager.h>
◆ GetSingleton()
◆ ambientSpecular
      
        
          | NiColorA RE::BSShaderManager::State::ambientSpecular | 
        
      
 
 
◆ ambientSpecularEnabled
      
        
          | bool RE::BSShaderManager::State::ambientSpecularEnabled | 
        
      
 
 
◆ cachedPlayerBound
      
        
          | NiBound RE::BSShaderManager::State::cachedPlayerBound | 
        
      
 
 
◆ cameraInWaterState
      
        
          | std::uint32_t RE::BSShaderManager::State::cameraInWaterState | 
        
      
 
 
◆ characterLightEnabled
      
        
          | bool RE::BSShaderManager::State::characterLightEnabled | 
        
      
 
 
◆ characterLightParams
      
        
          | float RE::BSShaderManager::State::characterLightParams[4] | 
        
      
 
 
◆ currentShaderTechnique
      
        
          | std::uint32_t RE::BSShaderManager::State::currentShaderTechnique | 
        
      
 
 
◆ debugMode
      
        
          | std::uint32_t RE::BSShaderManager::State::debugMode | 
        
      
 
 
◆ directionalAmbientTransform
      
        
          | NiTransform RE::BSShaderManager::State::directionalAmbientTransform | 
        
      
 
 
◆ gridArrayCenter
      
        
          | NiPoint2 RE::BSShaderManager::State::gridArrayCenter | 
        
      
 
 
◆ gridArrayLerpStart
      
        
          | float RE::BSShaderManager::State::gridArrayLerpStart | 
        
      
 
 
◆ interior
      
        
          | bool RE::BSShaderManager::State::interior | 
        
      
 
 
◆ invFrameBufferRange
      
        
          | float RE::BSShaderManager::State::invFrameBufferRange | 
        
      
 
 
◆ landLOFadeSeconds
      
        
          | float RE::BSShaderManager::State::landLOFadeSeconds | 
        
      
 
 
◆ leafAnimDampenDistEndSPU
      
        
          | float RE::BSShaderManager::State::leafAnimDampenDistEndSPU | 
        
      
 
 
◆ leafAnimDampenDistStartSPU
      
        
          | float RE::BSShaderManager::State::leafAnimDampenDistStartSPU | 
        
      
 
 
◆ liteBrite
      
        
          | bool RE::BSShaderManager::State::liteBrite | 
        
      
 
 
◆ loadedRange
      
        
          | NiColorA RE::BSShaderManager::State::loadedRange | 
        
      
 
 
◆ oldGridArrayCenter
      
        
          | NiPoint2 RE::BSShaderManager::State::oldGridArrayCenter | 
        
      
 
 
◆ pad13C
      
        
          | std::uint32_t RE::BSShaderManager::State::pad13C | 
        
      
 
 
◆ pad140
      
        
          | std::uint32_t RE::BSShaderManager::State::pad140 | 
        
      
 
 
◆ pad47
      
        
          | std::uint8_t RE::BSShaderManager::State::pad47 | 
        
      
 
 
◆ sceneGraph
      
        
          | std::uint8_t RE::BSShaderManager::State::sceneGraph | 
        
      
 
 
◆ shadowSceneNode
◆ textureTransformCurrentBuffer
      
        
          | std::uint32_t RE::BSShaderManager::State::textureTransformCurrentBuffer | 
        
      
 
 
◆ textureTransformFlipMode
      
        
          | std::uint32_t RE::BSShaderManager::State::textureTransformFlipMode | 
        
      
 
 
◆ timerValues
◆ unk48
      
        
          | void* RE::BSShaderManager::State::unk48 | 
        
      
 
 
◆ unk50
      
        
          | void* RE::BSShaderManager::State::unk50 | 
        
      
 
 
◆ unk58
      
        
          | void* RE::BSShaderManager::State::unk58 | 
        
      
 
 
◆ unk60
      
        
          | void* RE::BSShaderManager::State::unk60 | 
        
      
 
 
◆ unk68
      
        
          | void* RE::BSShaderManager::State::unk68 | 
        
      
 
 
◆ unk70
      
        
          | void* RE::BSShaderManager::State::unk70 | 
        
      
 
 
◆ unk78
      
        
          | void* RE::BSShaderManager::State::unk78 | 
        
      
 
 
◆ unk80
      
        
          | void* RE::BSShaderManager::State::unk80 | 
        
      
 
 
◆ unk88
      
        
          | void* RE::BSShaderManager::State::unk88 | 
        
      
 
 
◆ unk90
      
        
          | std::uint64_t RE::BSShaderManager::State::unk90 | 
        
      
 
 
◆ waterIntersect
      
        
          | float RE::BSShaderManager::State::waterIntersect | 
        
      
 
 
The documentation for this class was generated from the following file: