#include <BSShaderManager.h>
◆ GetSingleton()
◆ ambientSpecular
NiColorA RE::BSShaderManager::State::ambientSpecular |
◆ ambientSpecularEnabled
bool RE::BSShaderManager::State::ambientSpecularEnabled |
◆ cachedPlayerBound
NiBound RE::BSShaderManager::State::cachedPlayerBound |
◆ cameraInWaterState
std::uint32_t RE::BSShaderManager::State::cameraInWaterState |
◆ characterLightEnabled
bool RE::BSShaderManager::State::characterLightEnabled |
◆ characterLightParams
float RE::BSShaderManager::State::characterLightParams[4] |
◆ currentShaderTechnique
std::uint32_t RE::BSShaderManager::State::currentShaderTechnique |
◆ debugMode
std::uint32_t RE::BSShaderManager::State::debugMode |
◆ directionalAmbientTransform
NiTransform RE::BSShaderManager::State::directionalAmbientTransform |
◆ gridArrayCenter
NiPoint2 RE::BSShaderManager::State::gridArrayCenter |
◆ gridArrayLerpStart
float RE::BSShaderManager::State::gridArrayLerpStart |
◆ interior
bool RE::BSShaderManager::State::interior |
◆ invFrameBufferRange
float RE::BSShaderManager::State::invFrameBufferRange |
◆ landLOFadeSeconds
float RE::BSShaderManager::State::landLOFadeSeconds |
◆ leafAnimDampenDistEndSPU
float RE::BSShaderManager::State::leafAnimDampenDistEndSPU |
◆ leafAnimDampenDistStartSPU
float RE::BSShaderManager::State::leafAnimDampenDistStartSPU |
◆ liteBrite
bool RE::BSShaderManager::State::liteBrite |
◆ loadedRange
NiColorA RE::BSShaderManager::State::loadedRange |
◆ oldGridArrayCenter
NiPoint2 RE::BSShaderManager::State::oldGridArrayCenter |
◆ pad13C
std::uint32_t RE::BSShaderManager::State::pad13C |
◆ pad140
std::uint32_t RE::BSShaderManager::State::pad140 |
◆ pad47
std::uint8_t RE::BSShaderManager::State::pad47 |
◆ sceneGraph
std::uint8_t RE::BSShaderManager::State::sceneGraph |
◆ shadowSceneNode
◆ textureTransformCurrentBuffer
std::uint32_t RE::BSShaderManager::State::textureTransformCurrentBuffer |
◆ textureTransformFlipMode
std::uint32_t RE::BSShaderManager::State::textureTransformFlipMode |
◆ timerValues
◆ unk48
void* RE::BSShaderManager::State::unk48 |
◆ unk50
void* RE::BSShaderManager::State::unk50 |
◆ unk58
void* RE::BSShaderManager::State::unk58 |
◆ unk60
void* RE::BSShaderManager::State::unk60 |
◆ unk68
void* RE::BSShaderManager::State::unk68 |
◆ unk70
void* RE::BSShaderManager::State::unk70 |
◆ unk78
void* RE::BSShaderManager::State::unk78 |
◆ unk80
void* RE::BSShaderManager::State::unk80 |
◆ unk88
void* RE::BSShaderManager::State::unk88 |
◆ unk90
std::uint64_t RE::BSShaderManager::State::unk90 |
◆ waterIntersect
float RE::BSShaderManager::State::waterIntersect |
The documentation for this class was generated from the following file: